Finally, I switch to the QuickDrive "Week-End Race" option with a preset for each Championship round ; it allow everything needed : perfect grid with proper AI settings per track, track's skin, time/date, temp., wind speed, etc.
But, naturally, it would be better if all this could be implemented into Championships.
Does anybody knews if there exist a mod for Ford C100 and BMW GTP ?
I've noticed the same issue on Topanga Canyon.
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= terrain
MATERIALS=terrain_01
SHADER = ksMultilayer_fresnel_nm
PROP_... = ksAlphaRef,0.8
PROP_... = ksAmbient, 0.6
PROP_... = ksDiffuse, 0.6
PROP_... = ksSpecular, 0
PROP_... = ksSpecularEXP, 0
PROP_... = ksEmissive, 0,0,0
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= fix trees.
MATERIALS=bo_pines,bo_leafy, bo_bush?, bo_tree?
SHADER = ksTree
PROP_... = ksAlphaRef,0.8
PROP_... = ksAmbient, 0.001
PROP_... = ksDiffuse, 0.3
PROP_... = ksSpecular, 0
PROP_... = ksSpecularEXP, 0
PROP_... = ksEmissive, 0,0,0
[GRASS_FX]
GRASS_MATERIALS = terrain?
TEXTURE = rocksandgrass.dds
TEXTURE_SLOTS = 8, 3
[GRASS_FX_TEXTURE_GROUP_0]
PIECE_0 = 7,1 ; the grass
PIECE_0_CHANCE = 0.5 ;
PIECE_0_SIZE_MULT = 0.3
[GRASS_FX_TEXTURE_GROUP_1]
PIECE_0 = 8,2 ; the big rock
PIECE_0_CHANCE = 0.3 ;
PIECE_0_SIZE_MULT = 0.4
PIECE_1 = 7,2 ; the small rocks
PIECE_1_CHANCE = 0.25 ;
PIECE_1_SIZE_MULT = 2
[GRASS_FX_CONFIGURATION_A]
MASK_MAIN_THRESHOLD=-0.8
MASK_RED_THRESHOLD=0.001
MASK_MIN_LUMINANCE=-1.5
MASK_MAX_LUMINANCE=1.5
MASK_BLUR=1
SHAPE_SIZE=0.3
SHAPE_WIDTH=1
SHAPE_TIDY=0.7
TEXTURE_BASE_CHANCE = 0;
TEXTURE_GROUP_0_CHANCE = 1;
TEXTURE_GROUP_1_CHANCE = 0.5;
[GRASS_FX_ADJUSTMENT_...]
MATERIALS = terrain?
MAP=A,0.16
I think the Ford C100 is being done as we speak. No release date yet.Does anybody knews if there exist a mod for Ford C100 and BMW GTP ?
but you load how your preset before each race because I can't see it on the championship page, you're going to "QUICK" and after you start your race in the championship (start the preset before each races, correct ?)
McLaren F1 (road version from 1994)
I´ve spent many, many hours trying to recreate the real performance and behaviour of this car.
Starting from the engine, real dyno curves and real aceleration figures are present. You´ll feel exactly how fast this Mclaren can accelerate with its low weight and >600 bhp.
Gear ratios are accurate. Limited slip diff is 40% on power like the real car. Coast and preload (there’s no data of them) have been tuned after hours of watching videos and comparing.
Steering ratio is accurate. You´ll turn your steering wheel as much as in the real car.
There is data for suspensión rate (1,43 / 1,80 Hz front and rear). It´s a very soft sprung car for such a performance (look at the videos from Tiff Needell, it lifts its nose like a boat and sinks it like a submarine). Like real car, it has mild understeer into the corner and then you can break traction very easily, whatever gear you choose (car has no aids). It´s very important to press throttle like a surgeon if you are below third gear. In Best Motoring videos or the Tiff Needell ones, you can see that the car is a beast under sudden acceleration, so be very careful. Its tyre technology is from the 90’s. Don´t expect a car with Pirelli Trofeo R levels of grip
The car feels like a rocket in fast circuits like Monza (again, be careful at corners, this is no P1 GTR), but feels uncomfortable in slow circuits because of it´s huge acceleration and no aids.
Have fun
(*) In post #63293 you have a comparison video with the real car
Car link: https://sharemods.com/zihzfgclcw47/jf_mclaren_f1_1994.rar.html
No, you misunderstood me. I currently do not use Championship anymore, I'm just using QuickDrive Race Week-end, instead. That mean one preset file per round.
Go to Quick-Drive and select "Race Week-end":
- Select the track and the car you wish to drive, with the right skins
- Define the time/date/weather conditions, etc.
- Create the grid with the right skins, AI levels, etc.
- Save this as a preset like "DTM2020 - RD01 Spa"
- You're done with the first round.
Now, you don't have a complete Championship anymore but you have "rounds" which can be loaded individually ; and you will have, I guess, everything needed.
Cons: If you make many "Championships" this ways, you end up with a large number of preset files...
wip. lot of Group C from 80s. Soon start posting on my PatreonDoes anybody knews if there exist a mod for Ford C100 and BMW GTP ?
I ended up on this as a tweak. still not great but a lot better, also tweaked Peter's rainfx a little.
Code:[SHADER_REPLACEMENT_...] ACTIVE=1 DESCRIPTION= terrain MATERIALS=terrain? SHADER = ksMultilayer_fresnel_nm PROP_... = ksAlphaRef,0.8 PROP_... = ksAmbient, 0.6 PROP_... = ksDiffuse, 0.6 PROP_... = ksSpecular, 0 PROP_... = ksSpecularEXP, 0 PROP_... = ksEmissive, 0,0,0 [SHADER_REPLACEMENT_...] ACTIVE=1 DESCRIPTION= fix trees. MATERIALS=bo? SHADER = ksTree PROP_... = ksAlphaRef,0.8 PROP_... = ksAmbient, 0.001 PROP_... = ksDiffuse, 0.3 PROP_... = ksSpecular, 0 PROP_... = ksSpecularEXP, 0 PROP_... = ksEmissive, 0,0,0 [RAIN_FX] PUDDLES_MATERIALS = tarmac?, border? SOAKING_MATERIALS = bo_boulder
and you add this if you love rocks n ****,i felt like it neeed to be a bit more "scrubby".. you will also need to copy the attached DDS into the same folder as the ext_config.ini file. Not for everyone of course, but, if it blows your hair back, enjoy.
Code:[GRASS_FX] GRASS_MATERIALS = terrain? TEXTURE = rocksandgrass.dds TEXTURE_SLOTS = 8, 3 [GRASS_FX_TEXTURE_GROUP_0] PIECE_0 = 7,1 ; the grass PIECE_0_CHANCE = 0.5 ; PIECE_0_SIZE_MULT = 0.3 [GRASS_FX_TEXTURE_GROUP_1] PIECE_0 = 8,2 ; the big rock PIECE_0_CHANCE = 0.3 ; PIECE_0_SIZE_MULT = 0.4 PIECE_1 = 7,2 ; the small rocks PIECE_1_CHANCE = 0.25 ; PIECE_1_SIZE_MULT = 2 [GRASS_FX_CONFIGURATION_A] MASK_MAIN_THRESHOLD=-0.8 MASK_RED_THRESHOLD=0.001 MASK_MIN_LUMINANCE=-1.5 MASK_MAX_LUMINANCE=1.5 MASK_BLUR=1 SHAPE_SIZE=0.3 SHAPE_WIDTH=1 SHAPE_TIDY=0.7 TEXTURE_BASE_CHANCE = 0; TEXTURE_GROUP_0_CHANCE = 1; TEXTURE_GROUP_1_CHANCE = 0.5; [GRASS_FX_ADJUSTMENT_...] MATERIALS = terrain? MAP=A,0.16
View attachment 984209
View attachment 984210
yeah, the new M4 GT3 looks just hideous, who thought that grill was a good idea? Apart from that, the actual car looks rather nice, but the first thing you see of it is the front, and that ruins it completelyBMW's now are just hella ugly.
Don´t remember. I don´t look at those things. Just take a car with good 3D model and do all physics with my data cheking or modifying point by point that everything is correct or to my taste
* I remember that there were two 3D models of the McLaren F1, and the first I tried was too big scaled. This one is the correct one
Yes, see the link i´m linking to and the post below:it is possible to change the texture skins at Imola 1995-2005
The real question is... will he fix the grill?You will Release?
Anyway, when you use somebody else's work, it would be just nice if you credit them.
I noticed that, but you could put their names in stead of 'the authors'. Would be easier to keep track of the mods also.I do. If you look into the car description in game, it says: "(*)El modelo 3D no me pertenece. Se agradece a su autor/es el trabajo y esfuerzo realizado.!
Translated to english (I´m spanish) this means: "3D model doesn´t belong to me. I´m grateful to the author/s for his work and efforts!"
Take it easy. This is just a game and many people (like me, or you, or someone else) spend hours and hours of work FOR FREE. Just sharing for car passion
Cheers
I noticed that, but you could put their names in stead of 'the authors'. Would be easier to keep track of the mods also.
I could do MANY things and however, someone would be annoyed.
I remember I do this for FREE. Don´t earn anything loosing my time sharing mods, doing videos, putting links...
If this is going to start to be a battle of egos, I´m leaving. Can´t waste time arguing with sensitive people
I could do MANY things and however, someone would be annoyed.
I remember I do this for FREE. Don´t earn anything loosing my time sharing mods, doing videos, putting links...
If sharing with the comunnity is going to be a battle of egos, I´m leaving. Can´t waste time arguing with sensitive people
Please don't go- Assetto Cars Reworked is being fair for sure. Please, please stay.I could do MANY things and however, someone would be annoyed.
I remember I do this for FREE. Don´t earn anything loosing my time sharing mods, doing videos, putting links...
If sharing with the comunnity is going to be a battle of egos, I´m leaving. Can´t waste time arguing with sensitive people
Hi guys! First of all I want to thank you all for your contributions, I've been following this thread for a while now and discovered plenty of great mods through here.
Since some months I've been working on some mods here and there, and currently working on skinning pretty much an entire Dutch racing series. I however have come across a problem whilst doing so, and was hoping someone here could point me to what I can do to fix this issue.
As you can see in the picture below the number on the far end of the car somehow gets in front of the number on the near side of the car when looking at it from the side. Could this be down to the way I'm skinning, or has it something to do with the actual 3d model, or shaders? Thanks a lot in advance!
Why would you leave ? Don't...I could do MANY things and however, someone would be annoyed.
I remember I do this for FREE. Don´t earn anything loosing my time sharing mods, doing videos, putting links...
If sharing with the comunnity is going to be a battle of egos, I´m leaving. Can´t waste time arguing with sensitive people
I do this for free too. But I always mention the previous authors.
I'm not asking you to don't use our cars, instead I'm happy if somebody makes a better version of one of my release. The point is just to credit the original authors.
It seems you are the one who's being sensitive AC Modder was fair and polite. I hope this is just a case of "lost in translation"I could do MANY things and however, someone would be annoyed.
I remember I do this for FREE. Don´t earn anything loosing my time sharing mods, doing videos, putting links...
If sharing with the comunnity is going to be a battle of egos, I´m leaving. Can´t waste time arguing with sensitive people