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City is still bsas_h22...
Yep, I missed that. Updated again. This includes the maps and previews created by @alperen141.
City is still bsas_h22...
Strange thing is that the track gets an update (bugs fixed etc...) but that the timing is still not correct...Yep, I missed that. Updated again. This includes the maps and previews created by @alperen141.
They didn't size the tyres right in tyres.ini. Go into CM Showroom and look at the wheels in there (click the wheel checkbox to show the data size around the wheel), you should find that the definitions will be larger than the model.I have an issue with this Honda Civic SirII from Malagoli Garage. Both rear wheels don't touch the ground or at least they look as if they don't, because the grip is there.
Maybe shadow related ? Idk.
Can this be fixed ?
https://sharemods.com/zqtqf8jtjnl2/honda_civic_eg_gra_B.rar.html
The (visual) issue:
View attachment 989667 View attachment 989668
Click unpack data in CMI have an issue with this Honda Civic SirII from Malagoli Garage. Both rear wheels don't touch the ground or at least they look as if they don't, because the grip is there.
Maybe shadow related ? Idk.
Can this be fixed ?
https://sharemods.com/zqtqf8jtjnl2/honda_civic_eg_gra_B.rar.html
The (visual) issue:
View attachment 989667 View attachment 989668
Hi could anyone remind me where i can download the old CSP's, i was sure you could get them online somewhere as a complete file rather than just downgrading via CM.
Just want to try out fixing my windscreenFX using the last one it worked on.
Cheers.
https://sharemods.com/0tcrsumj95nr/...cardo_Tormo_v1.0_by_Ema_for_AC_1.16.4.7z.html
Circuito de la Comunidad Valenciana Ricardo Tormo v1.0 by Ema
Original track by DA-DIGGA from simracingteam
Authorized conversion from rFactor2
- Original ext_config by Sliderman
- Surfaces.ini by Sliderman
- AI files and other fixes by __EASY__ & GTPlanet forum
- Updated ext_config by CrisT86 featuring RainFX, enhanced LightsFX, Materials adjustments
- New VAO
- TV Cameras
- New UI
- New sections
- New DRS zone
View attachment 989670 View attachment 989671 View attachment 989672 View attachment 989673 View attachment 989674
@LeGeNd-1
Yeah, I know there was another before I even started it. It was simply a fun exercise to convert from a game-rip.
I did learn how to do the track mirrors, and getting the snow to feel good under the car. Likely I wont return much to these, but they are/can be lighter versions of otherwise heavy tracks. There is a chance some other maps from other games will get done (i will do a few garage scenes from WMMT5).
It is nice to have alternate, original sources *(of which I have many) to produce things and not be accused of stealing another's AC conversion or dealing with encryption.
I do also have many touge tracks in "cartoon" format (ripped from mobile games) that I might do as a pack.
source, source, source.. I need sources. .fbx, .obj, .3ds etc. I am doing rips mostly from 'droid games and a few Steam titles. (the new "Initial D. Online" uses tracks from 90sgdsp guys... so I deleted Iro as it is direct from AC [including 0POBJECT]). I have also come across the actual rips used by SRP for C1/Shuto etc. NFS is hit and miss in regards to ripping, DiRT/GRiD is quite easy except needing to rename 100's of meshes.Fair enough. I like that all of your tracks are very small in size, and still managed to look rather decent (for a mobile game conversion, relatively speaking).
Looking forward to your WMMT conversions 👍 Will it just be garage scenes or will you convert the big highway tracks as well?
So far we have already done: Mt Taikan, C1, Belt Line, Wangan, Yokohane, Minato Mirai, Shibuya, Ikebukuro and Hakone.
Still missing: Yaesu, Hanshin (Osaka), Nagoya, Fukuoka, Kobe and Hiroshima.
https://wanganmaxi-official.com/wanganmaxi6/en/system/course/
For mobile games, would be interesting to see if tracks from NFS No Limits can be ripped? All the tracks in the original game are actually connected to form a freeroam area, but you can't drive them like this in game due to hardware limitations.
Subsequent game updates added lots of other environments as well (Desert, Coast, Mountain, Erwick and Airport), but most of them are just short point to point tracks <1 minute in length so probably not worth it.
I've never seen one. Perhaps someone can use this rfactor 2 mod or this rfactor 1 mod as a base.Is there a track mod for the Hamilton Street Circuit. Supercars raced there for a few years.
https://en.m.wikipedia.org/wiki/Hamilton_Street_Circuit
i can consider it as Canberra400 is at v0.65 or so W.i.P (todo; AI/sides, pit/starts, cams).
One of my all time favourite tracks made even better. Nice and smooth and amazing all round. Being hit a bit with fps, around 30 lower than Kunos but still running smoothly.
Thanks
We've had a race there three weeks ago too. The vanilla penalty system of AC is working fine, but every "external" app, e.g. PitLane Penalty, triggers an invalid lap at the described location. Just FYIJust FYI as I don't use/drive RSR timing: that Prague is the one I have installed too. Never had issues racing/practice/hotlap.
Does anyone else get CTD when using the new CM UI after you save a car setup?
This should be the rfactor1 version, I haven't downloaded it (I don't have the game to check it) but it was linked on the FVR download page.i can consider it as Canberra400 is at v0.65 or so W.i.P (todo; AI/sides, pit/starts, cams).
Can you provide a direct link download of the rF/rf2 versions?
Lets see...
Thank you very much !! This track is very well done.https://sharemods.com/0tcrsumj95nr/...cardo_Tormo_v1.0_by_Ema_for_AC_1.16.4.7z.html
Circuito de la Comunidad Valenciana Ricardo Tormo v1.0 by Ema
Original track by DA-DIGGA from simracingteam
Authorized conversion from rFactor2
- Original ext_config by Sliderman
- Surfaces.ini by Sliderman
- AI files and other fixes by __EASY__ & GTPlanet forum
- Updated ext_config by CrisT86 featuring RainFX, enhanced LightsFX, Materials adjustments
- New VAO
- TV Cameras
- New UI
- New sections
- New DRS zone
View attachment 989670 View attachment 989671 View attachment 989672 View attachment 989673 View attachment 989674
They didn't size the tyres right in tyres.ini. Go into CM Showroom and look at the wheels in there (click the wheel checkbox to show the data size around the wheel), you should find that the definitions will be larger than the model.
Click unpack data in CM
In newly created data folder, open tyres.ini
Reduce radius. Mine is RADIUS=0.305
If you changed the radius but nothing happened, there are more than one tires in tyres.ini usually called [FRONT], [REAR], [FRONT_2], [REAR_2] and so on... You will need to change the radius on all of them.
After editing tyres.ini, don't forget to repack the data folder for the changes to take effects (or just delete the data.acd or rename it and you won't need to repack).
View attachment 989590
Ok guys, now try this if it works properly and let me know:
https://mega.nz/file/6f5QUAQY#13abLTQh2avS8L8yWOTfbajDYjXWkx27qdWCemgb9nA
model found here:
https://assetto-db.com/car/audi_r15tdi
Also, suggested updates to the Lola rebellion:
https://mega.nz/file/7SoGhapZ#h-bd5ufDK--7u8bhYTCn1_Px3Bl7Wl67LS6Ca1aprYg
Cheers(^^
Why do the ABA and TC turn off when I try to set up the car?View attachment 989590
Ok guys, now try this if it works properly and let me know:
https://mega.nz/file/6f5QUAQY#13abLTQh2avS8L8yWOTfbajDYjXWkx27qdWCemgb9nA
model found here:
https://assetto-db.com/car/audi_r15tdi
Also, suggested updates to the Lola rebellion:
https://mega.nz/file/7SoGhapZ#h-bd5ufDK--7u8bhYTCn1_Px3Bl7Wl67LS6Ca1aprYg
Cheers(^^
I had 59 FPS alone on track (no clouds in SOL).Maybe the issue can be the camera facing crowds, because this track has so big grandstands and this feature is heavy.
You can disable it with content manager in csp track adjustment settings.
Other solution, you can manually edit che camera facing ini file (in data folder) by reduce the amount of spactators
I'll give this a try. It varies depnding on the car mod. Superb track though.Maybe the issue can be the camera facing crowds, because this track has so big grandstands and this feature is heavy.
You can disable it with content manager in csp track adjustment settings.
Other solution, you can manually edit che camera facing ini file (in data folder) by reduce the amount of spactators