Link updated, further tweak to reveal crushed detail in the air vents etcMuch better - nice job!
Here's a new kn5 for the Spider with leather texture scale correction for the seats, armrest etc, plus repositioned/rotated driver for VR users so he actually holds the steering wheel.
Edit: link updated, further tweak to reveal crushed detail in the air vents etc
https://www.mediafire.com/file/ls1bvnzriybyls9/Ferrari_Portofino_Spider.7z/file
All we need now is a complete physics overhaul and the speedo needle flattening before it pokes someone's eye out (it's a VR thing, flat-earthers).
Are you able to do anything about the left hand "clipping" through the steering wheel?Link updated, further tweak to reveal crushed detail in the air vents etc
https://www.mediafire.com/file/ls1bvnzriybyls9/Ferrari_Portofino_Spider.7z/file
Much better - nice job!
Here's a new kn5 for the Spider with leather texture scale correction for the seats, armrest etc, plus repositioned/rotated driver for VR users so he actually holds the steering wheel.
https://www.mediafire.com/file/w0h761js5o01dc1/Ferrari_Portofino_Spider.7z/file
All we need now is a complete physics overhaul and the speedo needle flattening before it pokes someone's eye out (it's a VR thing, flat-earthers).
Aha! That was the one. That might help to refine the search. Ta!We've moved beyond this topic now, but I remember someone posting a very useful replacement code to turn the Legion's matte Ferrari CodaLunga into something more shiny.
Are you talking about the Spider? At which point in the steering animation does it clip? It looks pretty OK to me now in VR.Are you able to do anything about the left hand "clipping" through the steering wheel?
Not tried in VR yet. The original kn5 also clips. I notice it when 1 start turning right about 30 degrees or so. Right hand looks ok on my monitor.Are you talking about the Spider? At which point in the steering animation does it clip? It looks pretty OK to me now in VR.
It's always a balancing act trying to get the X/Y/Z position (plus rotation, and sometimes scale) of the driver to fit a car he was never originally designed for. Sometimes compromises have to be made.
I only fixed the Spider driver position as it was waaaaaaay off, I've not really looked at the hardtop in any detail but the default driver position in that one seemed a lot better from a cursory glance. Might need a tweak though.Not tried in VR yet. The original kn5 also clips. I notice it when 1 start turning right about 30 degrees or so. Right hand looks ok on my monitor.
I've also done a few tweaks to my preferences. Brakes were far too hot and ffb too strong for me. Also the proper spec gear ratios.
brakes
[DATA]
MAX_TORQUE=4000
car
[CONTROLS]
FFMULT=1.6
drivetrain
[GEARS]
COUNT=7 ; forward gears number
GEAR_R=-2.79 ; rear gear ratio
; forward gears ratios. must be equal to number of gears defined on count
GEAR_1=3.397
GEAR_2=2.186
GEAR_3=1.626
GEAR_4=1.285
GEAR_5=1.029
GEAR_6=0.839
GEAR_7=0.72
FINAL=3.87 ; final gear ratio
No update for F1 2009 tororosso?
Just FYI as I don't use/drive RSR timing: that Prague is the one I have installed too. Never had issues racing/practice/hotlap.
I placed here all the updates I made, on RD they have deleted because ethically they do not want improvements to simdream mods
them it's my first car modifications , i'm noob and so they're not perfect but at least they make simdream mods playable, maybe they have too much grip, I will try to correct in the future.
or if someone wants to improve them it is welcome
improvements to the physics of the mod:
add Kers for all ( mod 2009 )
Tyres
Aero
Collider
Engine
Gears
Cams
Elettronics & Led
UI & Preview
required original mod simdream
just overwrite file in assettocorsa\content\cars
make sure the mod has the folders with the same names
F1 2007 : https://sharemods.com/ldat5he54xzc/F1_2007.7z.html
F1 2008 : https://sharemods.com/07vv8poha17m/F1_2008.7z.html
F1 2009 : https://sharemods.com/pbuvademy71c/F1_2009.7z.html
F1 2010 : https://sharemods.com/w0jst79zgfwl/F1_2010.7z.html
F1 2012 : https://sharemods.com/8cm4u0jt3nuo/F1_2012.7z.html
enjoy
First time using refraction on my mods looks interesting it gives headlights a more realistic look....
View attachment 989486
We've moved beyond this topic now, but I remember someone posting a very useful replacement code to turn the Legion's matte Ferrari CodaLunga into something more shiny.
Hi guys a question is there a street circuit in London? thanks for your answers.
There's this one, and it has Masscot's Kong update skin. The "pit" area is really rough, and it's confusing to get to the track (turn at the first right before the elevated road), but once you're there, it's pretty good... but it could still use some work. There's one corner in particular that's confusing, as cones or a barrier need to be placed at a cut-through so you turn right, and not leave the track. It also looks like there could be additional layouts developed for it.Hi guys a question is there a street circuit in London? thanks for your answers.
Has that one got all the flying crap I added too?There's this one, and it has Masscot's Kong update skin. The "pit" area is really rough, and it's confusing to get to the track (turn at the first right before the elevated road), but once you're there, it's pretty good... but it could still use some work. There's one corner in particular that's confusing, as cones or a barrier need to be placed at a cut-through so you turn right, and not leave the track. It also looks like there could be additional layouts developed for it.
https://sharemods.com/3pksg5i9qy9r/London.rar.html
Link updated, further tweak to reveal crushed detail in the air vents etc
https://www.mediafire.com/file/ls1bvnzriybyls9/Ferrari_Portofino_Spider.7z/file
Are you able to do anything about the left hand "clipping" through the steering wheel?
We've moved beyond this topic now, but I remember someone posting a very useful replacement code to turn the Legion's matte Ferrari CodaLunga into something more shiny.
Has that one got all the flying crap I added too?
Should really update it with dynamic stuff, better water etc. now that it looks like the two other WiPs are never going to be finished.
That 'weird stuff in the mirror' is just a reflection of the windscreen frame. Lower your reflection so it's no longer seen.Good updates!
I'm seeing this weird "stuff" in the rear view, using Real Mirrors in VR. Also, can anyone do anything about the squishy suspension. It's like driving an American muscle car, rather than a new Ferrari.
View attachment 989553
I didn't notice anything flying around in this version. Do you have a link to your updated version?
Overall, this is a great start, and it seems to be optimized to some degree. It's fun to drive as it is, as long as you don't take any wrong turns. It is a little short though, compared to other "city" tracks.
Has that one got all the flying crap I added too?
Should really update it with dynamic stuff, better water etc. now that it looks like the two other WiPs are never going to be finished.
I was talking about the download that @imported_ApexVGear linked to (and the answer was yes).The track in the video is your version with the Kong Imax advert.
Good updates!
I'm seeing this weird "stuff" in the rear view, using Real Mirrors in VR. Also, can anyone do anything about the squishy suspension. It's like driving an American muscle car, rather than a new Ferrari.
View attachment 989553
Found it!
It's Bruntingthorpe Aerodrome... the most difficult part of this track are the airplanes for sure.
Hi!
Sorry if I am going to be say something dumb, but I guess that I'm not getting your complain. You don't like the corners proximity markers in general or you don't like these ones in particular? I can see that there is no markers in the fence, just those along the track side - but they are necessary (used in real life) one way or another.
Just to be clear: this is a honest question, I'm not trying to get into any kind of arguing debate.![]()
hi, the fact is that they are not real, in reality they are not there, watch this video
Then how they are made seem even more unreal, from an arcade video game and not a simulation.
however, I was just wondering how to remove them
hi, the fact is that they are not real, in reality they are not there, watch this video
Then how they are made seem even more unreal, from an arcade video game and not a simulation.
however, I was just wondering how to remove them
hi, the fact is that they are not real, in reality they are not there, watch this video
Then how they are made seem even more unreal, from an arcade video game and not a simulation.
however, I was just wondering how to remove them
, dist_num_dig_flags?
[MODEL_REPLACEMENT_0]
FILE = ?.kn5
HIDE = windows_1, dist_num_dig_flags?
INSERT = w2.kn5
INSERT_AFTER = metal_box_vip