- 4,145
- Ottawa
how you solve?
change the set up so your car and the ai car are the same, then alter the second digit in data/ cars.ini/
[BASIC]
GRAPHICS_OFFSET=0,-0.26,0.20
how you solve?
How is Dragon Trail going?Is there any interest in a version of Sebring from 1966?
I've been sent over a load of reference material and I believe it to be possible. I've never done anything 'historic' before so it would be an interesting one.
yes, the Audi and Lola. I cant say exactly (well the Lola needs rpm adjust too).
But the Mazda is a good drive, proper feel and nice to PUSH. The other 2... snap and fuss, bounce and makes you want to get out and drive something else. Whatever you did to the Mazda (suspension and aero balance)... do that for the rest and then adjust for individuality. I havent tested fully but the Mazda feels like the downforce is a little high still at the lowest settings, but the aero balance feels proper. You should use the Aero app while driving for more insight.
In Content Manager, go to Settings > Assetto Corsa > Video and under Quality, increase the Anisotropic Filtering. I have mine set at 16x. This helps with most tracks, especially where the lines are modeled separately from the road surface. However, if the lines are part of the material for the road surface (some conversions and older tracks), increasing this setting may not improve those.
Is there any interest in a version of Sebring from 1966?
I've been sent over a load of reference material and I believe it to be possible. I've never done anything 'historic' before so it would be an interesting one.
From FB: Porsche Beck 904 by Mac Ten
View attachment 990033
Mac Ten
After a long wait it is finally here...
Chuck Beck is renowned among Porsche enthusiasts for his 550 Spyder replicas. They began producing replicas of this famous car in 1998. Since that time, Beck also jointly-developed the Shogun concept car, and produced a competitive race car with his replica of the Lister.
Chuck's latest production car is the Beck 904 replica. This replica is based upon the car that was originally produced by Porsche as a dual-purpose street/race car and marketed under the name Carrera GTS beginning in 1963. Porsche only produced about 100 of these cars in order to satisfy the GT homologation requirements for racing.
This car was unique for Porsche since it was their first car which utilized a body fabricated wholly from fiberglass. This resulted in a very lightweight and aerodynamic body, which in combination with its powerful mid-chassis mounted engine, produced a highly-successful race car. The beauty of the Carrera GTS body, its racing heritage, extreme power to weight ratio, and the fact that it was the only dual purpose street/race car produced by Porsche, makes it highly desirable.
In reverence to the original, Chuck Beck has designed, built and is now producing his replica of the 904. Based upon his long history of racing and experience in building and modifying cars, Chuck has created a replica with improvements that the designers could only dream about in 1963.
This version of the Beck 904 is equipped with a 1974 911 RSR spec flat six engine. With 400 hp at 8,000 rpm, thanks to dual ignition and larger valves and cylinders and, open headers. The chassis uses adjustable coil over shocks and, Porsche 917 brakes.
A Special thanks to my fellow test driver and, actual Porsche 911 owner and race driver form the land of Oz Tony D'Andrea. For the hours of testing that went into this. Much appreciated brother !
Download
https://mega.nz/file/1DBH1aLJ#fUKlyCh_P5qvdCb1-tg5Elb0PvEqV6ztvy8siqoBJHU
Extra tire textures
https://mega.nz/file/0CZlkABR#OJhDUODCJu7OxuEumnsG2jC6JctYCxA2viCDg0I8SwQ
Template
https://mega.nz/file/Fb4kwBYI#-KI3i-bFayO4ANUrHZI_77fqiNIC-7OoblK8fv3Xhuc
You can do it yourself, it's easy 👍Is there a wiper/rain fix for:
- lexus_rcf_gt3_acc
- crsh_porsche_911_gt3_r_2019
Thanks for the reply, however, my settings are already like what you recommend, Anisotropic filtering 16X. I see no other solution. Does it come from this circuit?
Is there any interest in a version of Sebring from 1966?
I've been sent over a load of reference material and I believe it to be possible. I've never done anything 'historic' before so it would be an interesting one.
I hope this might be usefull for anyone looking for skins. And not only skins.
Is there any interest in a version of Sebring from 1966?
I've been sent over a load of reference material and I believe it to be possible. I've never done anything 'historic' before so it would be an interesting one.
I'm going to say, yes please. Very much so.Is there any interest in a version of Sebring from 1966?
I've been sent over a load of reference material and I believe it to be possible. I've never done anything 'historic' before so it would be an interesting one.
I hope this might be usefull for anyone looking for skins. And not only skins.
Here you goHas someone made a rainFX for Anglesey circuit ( https://www.racedepartment.com/downloads/anglesey-circuit-trac-môn-wet-weather.9100/ ) ?
It has a sort of 'wet mod' but that didn't look really good and has become unnecessary with the actual rainFX.
I just ran some laps on this track (Circuito de la Comunidad Valenciana Ricardo Tormo) with the Pessio Porknose. I stopped and looked closely at the track side lines--easy to do in the Porknose. In this case, the lines are part of the track material. If they're modeled separately and conformed to the track surface, if you stop and look REALLY closely, you can see that the lines are floating, like 1-4mm above the track surface, but you don't notice this while driving. Modeling them separately does seem to reduce this problem, and it gives the 3D modeler more options when creating the track surface and overlaying other features to add more character and realism to it.
I'm using an Oculus Quest 2 (recent upgrade from a 4+ year-old Rift), and though I can see some "fuzziness" if I look way down a long straight, it's not so bad that it's ruining the experience. There are other track mods that are much worse, but I think some effort to fix this issue and model the lines separately, would improve the mod, especially because it's already so good--one of my five-star favorites.
That's it, I managed to solve my blur problem. Quite simply, you just had to set the following parameter: Mip LOD bias to -3.
It's in: CM / settings / assetto corsa / video / system.
Now the image is superb and without blur. Thank you anyway for your help.
View attachment 990127
Thanks ! Yep very easy! If someone is interested:You can do it yourself, it's easy 👍
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-2163#post-13335939
Is there any interest in a version of Sebring from 1966?
@RMi_wood: Are you driving the Kamil Cader-tweaked Rebellion Lola-Toyota? It seems seriously improved over NeilB1971's original.