- 110
- Canada
Are you referring to the version like you can find on Legion's Web site?
Lakeside Park (Australia) Track Download Link
Yes that one. Looks like it is based on the same source material as the RMi GTL track.
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Are you referring to the version like you can find on Legion's Web site?
Lakeside Park (Australia) Track Download Link
hi, i try to use you file for rt suzuka for the pits and the game crash in this way.. why?Did you edit their pit # in CM? Suzuka is 44
Also edited original post with link, with the # of spots to put in CM. This was mostly for private use, so i lazily made all mine 60 lol.
Canberra 37 spots + rainfx enabled. Ai is kinda wonky at T1 and the chicanes with the protos and gt cars. Might be better with supercar boats
https://mega.nz/file/U8gWXT4R#6dgSptfo3VCMYR8RDLWpCZJBnaQV0gRTLRiwjeTazZw
I think it may come from CSR Racing 2 as part of the Elite Tuners update.Found another WIP with unknown source of the 3D Model
This one?Does anyone remember the London circuit on NFS Shift 2 the one that spilts over the bridge i forgot what the bridge is called.
It would be awesome if its in Assetto Corsa.
And i think the bridge was Waterloo Bridge.Does anyone remember the London circuit on NFS Shift 2 the one that spilts over the bridge i forgot what the bridge is called.
It would be awesome if its in Assetto Corsa.
And i think the bridge was Waterloo Bridge.
Yeah, splits on Waterloo and back over on Westminster. It's really pretty accurate.
And i think the bridge was Waterloo Bridge.
Not my mod, but a whole lot of fun.Yes it's bloody awesome!
Thanks for the help.
hi, i try to use you file for rt suzuka for the pits and the game crash in this way.. why?
Hi my friends this is third video and car in the question is Bentley Continetal Gt3 Acc .Big thanks to GtPlanet Modding team for this car..After a new update i will refresh video .Will be bunch of videos like this and i will try to put in evry video download link for the mod or page where you can buy mod and show respect to all those great talented people ,for they time and hard work .Thank you all for support !
I couldn't disagree more.As I pointed out here a while back, I tested the 904 when it first came out (the AG turned me loose @ Solitude with it) and it felt nothing like this car. The Beck replica (which I haven't driven IRL; I'm talking about the AC ver) has got way too much power and very dicey handling. The real 904 was a sweetheart on the street (I never drove it in a race); docile, not at all tricky to drive. Of course the Beck replica IRL may have a flat-6 with almost any amount of power (the real 904 had only 210 bhp), and who knows what kind of suspension the Beck car has (the real 904 had double wishbones and coil-overs) or steering (the real 904 had ZF r&p). The AC car handles like a honey badger on meth. Help is needed. Desperately.
I couldn't disagree more.
First of all, this isn't a 904. It's a tubeframe replica of a 904 with a much more powerful engine. And it's highly controllable. To prove it, here's a short video of me driving it. I simply softened up the dampers a bit and it drives perfectly fine.
I'm just a 54 year old ex-SCCA D-prod amateur driver, but even I had no difficulty pushing this car to the limit. This is with zero driver aids, stock physics etc.
Use CSP 0.1.70 or 0.1.71. Versions prior to this one had a bug concerning sparks in replays.Do you know how to show sparks in replay? They appear in game but not in replay... something I'm missing? Help me please, this is eating my brain!
Idk if it's something about HideSparks=1 in ExtraFX.ini... does it exist?
this system is already integrated in the championships it is a mathematical formula between level IA and aggressiveness / real resultsCan you tell me how to get the new AI system itself?
sexy
Feels like a noticeable improvement but it's a shame that the 'Sally something' update that someone posted a few days ago wasn't used as the base. That had quite a few aesthetic improvements, including a much better-fitting driver model for VR. Velo's fix for the flames hasn't aligned them with the tailpipe angle either, whereas these look a lot better on the Sally update. Velo's car also seems to have gained some front foglights with a huge blue halo around them, but maybe that's just my PP filter or settings.There's now a version of the Beck 904 on Velos site, with an updated tune by him. I haven't had a chance to try it yet, so I can't comment on how it drives:
https://velosmodsworkshop.com.mx/porsche.html
-----------------
Porsche 904 (Beck Version)
by Mac Ten
A fellow modder, Mac Ten, recently released a Porsche 904 (Beck version) to a lot of criticism regarding the physics and other minor issues.
In my wisdom i have made some changes to the car (to Mac Ten's knowledge).
As always please advise of any issues.
CHANGES:
Changed some suspension data.
Changed aero data.
Changed and added flames and repositioned.
Changed flame presets.
Changed front tyre data.
Updated sound.ini
Renamed car file.
Added Disc dummies and added new data to brake.ini to enable disc glow.
Subtracted drive train power loss to power.lut.
Changed inerior glass shaders to ksWindscreen
Changed car file name and sfx details.
Link to Car:
https://www.mediafire.com/file/dd7xf54rxo3lhpx/porsche_904.7z/file
Feels like a noticeable improvement but it's a shame that the 'Sally something' update that someone posted a few days ago wasn't used as the base. That had quite a few aesthetic improvements, including a much better-fitting driver model for VR. Velo's fix for the flames hasn't aligned them with the tailpipe angle either, whereas these look a lot better on the Sally update. Velo's car also seems to have gained some front foglights with a huge blue halo around them, but maybe that's just my PP filter or settings.
I guess it might be an easy job to copy Velo's physics over to the Sally car?