Shader patch update!
x4fabToday at 8:25 PM
v0.1.25-preview48 • Static reflections now don’t include track, only sky (for now always enabled, option will be ready soon); • Weather FX with static reflections fixed; • Bind any AC buttons to POV or add keyboard modifiers (support in CM is coming); • Option to stop AC from using POV in Quick Pits menu; • High and low beams, default shortcut is Alt+L; • Up to four custom lights, default shortcuts are Alt+Num Key 7, Alt+Num Key 8, Alt+Num Key 9 and Alt+Plus; • Headlights delay guessing reworked with lag to time and time to lag conversion formulas; • New Python functions: • ac.ext_currentPpFilter() returning the name of currently selected PP•filter; • ac.ext_glSetTexture() to set texture for ac.glBegin()/ac.glEnd(); • ac.ext_glTexCoord2f() to set UV coordinates for ac.glVertex2f(); - New Weather FX ac.getPpFilter() function; •
Deformable bonnets and boot lids for some cars; • Disable some of car cameras completely; • New taskbar with apps; • Disable apps taskbar completely; • Mouse cursor appears only if mouse was moved more than 20 pixels (optional); • Binded keys now don’t react if modifier key is pressed unless that is the modifier key expected; • Live reloading turning lights black fixed; • Bug with car shadow clipping to wheels fixed; • Damaged AIs immediately turning on hazards fixed; • Other fixes. Physics Extensions (@JPG_18): • Added practical temperature calculation parameter (documentation on Trello); • Fixed suspension spring force calculation (now wheel rate equals motion ratio times mechanical advantage instead of motion ratio squared); • Fixed simple brake system (works now…); • Custom physics logic rewritten, now works online; • Extra lights could be bound as aero inputs as well. Links: •
https://mega.nz/#!f0pgQC7L!0Yp2_SqpWe4UzBkcU1QtFQS9E-V3nC3d1JFImt2fbUg •
https://trello.com/c/mgSQpt4p/58-v0125-preview48