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That track has lights allright.
Config made by @leBluem v1.0 from June 9, 2020 in the track/extension folder.
Which version do you have ?
1.0 too. Can you link me the config made by LeBlueme?
That track has lights allright.
Config made by @leBluem v1.0 from June 9, 2020 in the track/extension folder.
Which version do you have ?
Sorry, I hope you don´t take this as negative criticism, but while you doing your grass config, just add the 3D Grass material or meshes you have found in 3DSimEd into this line:Its faster i make a new version, before i write an extension config, also i changed a few textures.
When you remove the 3d grass with 3dSimed3 (needs 30 sec.), , its faster then i write a extension config for it.
Imo this takes even less than 30 sec. and as benefit, all those AC vanilla user still get at least the old 3D Grass. Though I don´t know why people wouldn´t use CSP, but there are some.ORIGINAL_GRASS_MATERIALS = GRASS_NOLA2, nola_grass,
This totally kills the car for me as a VR user. As this is a GT4, could a semi-stripped-out Kunos 370z cockpit with roll cage added not be used?KNOWN ISSUE
• low quality cockpit
Sorry for this!This totally kills the car for me as a VR user. As this is a GT4, could a semi-stripped-out Kunos 370z cockpit with roll cage added not be used?
Version 1.0 - Released 2021.02.21
Nissan 370Z Nismo GT4 (2012)
I've been opening the .dds in in paint.net, then select and copy it over to Paint shop pro, (been using it for skins since Nascar 3), it will show all the items there. make all my paints there. Copy and paste back to Paint.net and save the dds and you're done. Its a long way around, particularly for meticulous adjustments working with many layers but it gets the job done.Thanks, but I have the latest version. I've been told it's an alpha channel problem and I should use paint.net
hi, exist this car in ac? and the skin willy t ribbs roush?
Sorry, I hope you don´t take this as negative criticism, but while you doing your grass config, just add the 3D Grass material or meshes you have found in 3DSimEd into this line:
Imo this takes even less than 30 sec. and as benefit, all those AC vanilla user still get at least the old 3D Grass. Though I don´t know why people wouldn´t use CSP, but there are some.
Again, this not meant as a bad criticism, but something more effective and versatile way for this kind of reworkings. You save time to rename track, package, upload the whole track, ...
I took some time and your config and transferred it to the old original Nola Motorsports Park. You can compare old vs. your new one very easy this way.
Attached the new config file for that old track, but should work for your version. For sure some parts get to dark in your track version.
But unfortunately I couldn´t test it in game, caused of my rotten GPU.
So, no screenshots too.
Added some lights, rain fx and water too, but all without guarantee for good-looking and correct working ...
Hi, does anyone have the TCR pack with the Megane RS? I found a pack but without skin
thanks
Like extra lights kn5 for example for Okutama you uploaded just now, into the extension folder.How can i change textures with ext.config and where do i have to copy the new textures without making
a new kn5?
Does anyone know how to fix this? I've tried changing quite a lot of settings, but haven't managed to find a solution.
Thank a lot in advance!
BTW. "this" starts happening at 0:25 sec
It's quite a plain and low-poly interior to start with though, one that's been passed around between a whole bunch of 370z mods. I think the cockpit model might need reworking completely, that's why I was wondering if bastardising the Kunos one might be quicker and with better results.It actually needs interior mapping and then texturing based on that, that would be the way
It actually needs interior mapping and then texturing based on that, that would be the way
did not understand why the original herb is bad? I usually do not pay attention to the grass, but after the posts in the topic I looked closely, normal grass.It'll be nice if you could do Okutama, the grass is awful
I also have v1.0 but no lights for Miami Bayside.
Would anyone be able to share the Config? Couldn't locate it among leBluem's posts.
1.0 too. Can you link me the config made by LeBlueme?
I hope that - if it even gets published - does not include those 🤬🤬 trees from the actual track we have...It hasn't been done. Again in reference to an earlier post of mine, there was a lidar version of the circuit being worked on that would've had lighting etc but the creator hasn't posted for a long time so I have no clue as to what's happening with it