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- World
it's in my to do list, but a bit busy right now@TonyBarracuda or others here can you please rework grass texture on Leipzig Porsche test track? The grass is so flat and smooth
it's in my to do list, but a bit busy right now@TonyBarracuda or others here can you please rework grass texture on Leipzig Porsche test track? The grass is so flat and smooth
This is improving. The extremely tall corner cones need to be cleaned up to remove the strange "shadows" and probably reduced in size some, though IRL they seem to use larger corner cones for this track for visibility. All the squat fat cones should be replaced as well with more realistic cones, and for runoff areas, invisible collideable walls need to be removed and the surfaces in those areas configured to be of off track and impose penalties. If the smaller balloons are kept in this mod, I suggest adding ropes so they appear "anchored" in place. It'd be cool if they react to the wind though, if that's even possible.
I know this will involve more work, but it's a fun fast indy track where you can constantly improve lap times, and the environment and experience is getting closer to the real thing. Even the bumpiness is about right... but oh those cones. They have an impact on the realism of this mod.
The world has gone quite mad. The cult of celebrity has got a lot to answer for and it's yet another reason to fear for the long-term future of our species.
(edit: and before anyone pipes up this isn't a direct attack on Jimmy Broadbent or any of the other YouTube celebrities. It's more a comment on the general stupidity of Joe Public).
BTW - Downunder had its 1st V8 Supercars race for 2021 over the weekend at Mount Panarama (Bathurst), and without Scottie (currently in the USA trying out the Indycar series - hope he does well)... In his absence, the doors have been left wide-open for current and upcoming drivers to take the helm...
@ClaudioWRC74 and other interested GTP members that have acquired the Newcastle 500 2019 paid-mod track, may be interested to know that I've been working tediously over the last four weeks on improving this track (not-3D-related). And after countless attempts of creating and testing, believe I may have cracked it...
For those that have the track, you may have noticed the AI has major issues exiting and entering the pit area - colliding with walls, creating chaos at turn 1, and also during some turns around the city streets... In most instances, the AI over-runs those important turns, causing additional and unnecessary chaos...
So far, the work remains WIP and is currently being thoroughly tested (when time allows that is).
New features include:
- AI lines (pit and fast lanes)
- track side-lines (necessary evil to keep the V8's in order)
- track-lighting for evening racing
- rain FX (of course)
- several replay cameras to taste
- grass FX (still to review if required)
There are 6 short videos on YT for those members that would like to know how the updates/testing has been progressing thus far - enjoy.
I spent like two nights trying to fix up a few things and got nowhere. I'm stoked to hear you're working on it.
Its not bad, but also not a very good Forza convert either. some shaders are quite off and brakes are not even position correctly. I don't think this will last very long on RD.
What BOP did you put on the Rebellion?Back to mods, did more racing with the VRC ByCollin, Peugeot905's Rebellion R13 and the GTP DPi with Kunos' LMP1 cars(using NAGP? Sebring). I think VRC car balances pretty much perfectly(98-100% AI) with the 2016 919 Hybrid. The DPi is potentially too fast(I had to manually set the AI level to slower using ~94%, I think it can probably go to 96%, this this with 919 AI at 100%). Rebellion has to be slowed down as well( I ended up with 92% AI and also had to add ballast and restrictor, the AI can go like 1:39s if left untouched, I've not done faster than 1:42s without doing any real setup in the car, I can do 1:43s consistently in the Porsche/VRC cars). I had like 4-5 laps of the race in the beginning where the cars were doing nose to tail like this with me in the Porsche, it was pretty fun.
Maybe you're too old to "get" YouTube.
Ha. I'm just getting ready to post a video on youtube called: 'Reacting to JP Sarti's 'Maybe you're Too Old To Get Youtube?' comment. There will also be a link with the video to my 'influencer' page where I show off my new collagen/carbon fibre composite lip-implant-airbags.
Click here to subscribe.
Ha. I'm just getting ready to post a video on youtube called: 'Reacting to JP Sarti's 'Maybe you're Too Old To Get Youtube?' comment. There will also be a link with the video to my 'influencer' page where I show off my new collagen/carbon fibre composite lip-implant-airbags.
Click here to subscribe.
I think I threw 35kg and 45% restrictor and its running only 92% AI.What BOP did you put on the Rebellion?
Does this Clio work with CSP .0160 as well? I don't want to install a version of CSP that is marked as 'untested'
Version 3.0 - Released 2021.02.23
Renault Clio R.S. Cup X98 (2013)
CSP v0.1.72 or above required
I apologize, but I had to reupload the Pescarolos, as I forgot to clear the folders from old sfx files, thus "overweighting" the download.
Neilb's Pescarolo Sport rework v0.25:
View attachment 994713
Download(405mb)
And here are all the Orecas I've made so far.
Neilb's Oreca 03 rework v0.1:
View attachment 994712
Download(290mb)
As always, all credit goes to original creators and NeilB1971. If theres something wrong with it, let me know and I will try to fix it. Cheers
BTW - Downunder had its 1st V8 Supercars race for 2021 over the weekend at Mount Panorama (Bathurst), and without Scottie (currently in the USA trying out the Indycar series - hope he does well)... In his absence, the doors have been left wide-open for current and upcoming drivers to take the helm...
@ClaudioWRC74 and other interested GTP members that have acquired the Newcastle 500 2019 paid-mod track, may be interested to know that I've been working tediously over the last four weeks on improving this track (not-3D-related). And after countless attempts of creating and testing, believe I may have cracked it...
For those that have the track, you may have noticed the AI has major issues exiting and entering the pit area - colliding with walls, creating chaos at turn 1, and also during some turns around the city streets... In most instances, the AI over-runs those important turns, causing additional and unnecessary chaos...
So far, the work remains WIP and is currently being thoroughly tested (when time allows that is).
New features include:
- AI lines (pit and fast lanes)
- track side-lines (necessary evil to keep the V8's in order)
- track-lighting for evening racing
- rain FX (of course)
- several replay cameras to taste
- grass FX (still to review if required)
There are 6 short videos on YT for those members that would like to know how the updates/testing has been progressing thus far - enjoy.
Nicely done Kamil I think we can all agree yours and @Peugeot905 reworks of mods have been amazing they Literally make these cars drive pretty damn amazing. I can't wait for your next rework of LMPs I really do wonder what it will be now.
Yes, it's very good. Just lapped Hockenheim 1988 a few time with it.
I wonder though if there's a collider issue, as I'm getting more banging and sparks than I'd expect.
Direct download link (but be sure to visit the site).
View attachment 994657
@GzeroD Your mods are so good. I know it's been mentioned before, but anything to make it easier to navigate the site, find the download links, and check for updates would make it so much easier to get to them, and get more benefit from your site. It's even a little confusing in its' current form. I know, it takes some time and work to change things, and there's always those that resist change and complain.
I'm already paying by having to watch all those friggin' adverts for them.
Mmh interesting, are you on OnlyFans like @MrB00 ?asking for a friend.
Fancy doing a live stream together? We could earn so much i reckon..me in my pants (undies for anyone not in the uk) playing Project Cars 3, and you with your new airbags out....
and it seems @kimiraik is onto us lol
Still need.This thread moves REALLY fast.
Anyone with the V8 Supercars mod that can point me in the direction of some suspension settings?
Still need.
This is officially my new favorite thing. But I'm stuck in the 2:13's because the car is WAY too free on corner exit. No confidence. Also, this mod needs the pops on the gear changes then it would be perfect.
I don't think it allows diff settings to be changed but I'll try the others.IDK what that mod allows but front-engined rear wheel drive loose on exit how to:
Reduce Rear Ride Height
Reduce Front Rebound Damping
Diff settings? decrease diff power (but not enough to make the car one wheel peel on exit).
Nicely done Kamil I think we can all agree yours and @Peugeot905 reworks of mods have been amazing they Literally make these cars drive pretty damn amazing. I can't wait for your next rework of LMPs I really do wonder what it will be now.
I don't think it allows diff settings to be changed but I'll try the others.
Spool.
I'd do a free version, but I can't find the donor model?Nice. Nefarious ideologies aside, I find machines like that fascinating. Shame it's perhaps too big and bulky to be used in pretty much any track, AVUS included.