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Bingo! That did it. Thanks! Now what do I edit in ext_config.ini I wonder?
EDIT: so I have edited out the line [INCLUDE: common/materials_interior.ini] and all is good. What am I losing by doing this exactly? It all looks fine inside the car now.
You have removed any csp feature from the car, like pbr or extra lights. I wouldn't do that but that's your choice as the car is intended to look the right way in game with those features on.
The showroom can't load csp features as it doesn't use the in game engine but its own engine. Look at the cars in game, not in showroom
You have removed any csp feature from the car, like pbr or extra lights. I wouldn't do that but that's your choice as the car is intended to look the right way in game with those features on.
The showroom can't load csp features as it doesn't use the in game engine but its own engine. Look at the cars in game, not in showroom
My first intention was always to make the skins that were missing. It is time consuming because even looking at the rfactor procar mod you see a lot of mistakes and errors, so i keep spotting real photos, models and videos just ot try and sort the real logos and positions.
I am currently doing your country drivers, Hezemans and Lammers #99.
I strongly recommend you the use of this soundmod:
https://www.racedepartment.com/downloads/bmw-m1-procar-soundmod.34510/
Here is a short video of mine, where you can hear this orgasmic sound:
These are very basic RainFX configs to get you going - Please feel free to expand as required - I couldnt find examples on Github, here or Racedepartment at the time, so apologies if these are already availabe.
great news, since I really like the track, it's nice to drive cars, especially vintage ones, it's nice to look around, there are such beauties around ... I found a temporary solution to the problem with road markings, but this option is far from ideal.There's a pretty substantial further update to Okutama in the works, building on the recent update from a couple of weeks ago. Lots of significant improvements to look forward to.
This issue with the road marking will certainly be looked at before release.
pending an update from the authors of the track, you can try my fix for now. but as it turned out, it does not solve absolutely all problems, although the main problem with shadows (and their absence on the road markings is solved).I have this problem on Okutama too. How did you replace the shader - with a config or edited the kn5? Mind sharing your fix? Greatly appreciated. Thanks.
One...This is the one with 1 or 2 chicanes on the main straight?
Throw this kn5-file into the track folder to replace the original and let me know if it's any better (very quick fix, rotated the background a bit).
https://www.mediafire.com/file/fmrn577eq2z57v4/acf_boavista_2007.rar/file
I think this might be CSP-related. I remember someone reporting this when ACU first released the original track but it was fine for other people. I think he updated his CSP build and the issue went away.great news, since I really like the track, it's nice to drive cars, especially vintage ones, it's nice to look around, there are such beauties around ... I found a temporary solution to the problem with road markings, but this option is far from ideal.
pending an update from the authors of the track, you can try my fix for now. but as it turned out, it does not solve absolutely all problems, although the main problem with shadows (and their absence on the road markings is solved).
https://disk.yandex.ru/d/DT5AovNEIAXxMQ
I strongly recommend you the use of this soundmod:
https://www.racedepartment.com/downloads/bmw-m1-procar-soundmod.34510/
Here is a short video of mine, where you can hear this orgasmic sound:
I strongly recommend you the use of this soundmod:
https://www.racedepartment.com/downloads/bmw-m1-procar-soundmod.34510/
Here is a short video of mine, where you can hear this orgasmic sound:
Which M1 mod is this for exactly ? Ive tried at least 2, and none has the same dashboard I see in your video.
What PPfilter are you using please?
Got any idea where to get that car? I have a legit copy of AC & i missed the event.Thanks for your rainFX contributions todate...
View attachment 995492
BTW, also like your choice of skin... Seeing it as your backdrop pic in motion and all - looks the part!
I strongly recommend you the use of this soundmod:
https://www.racedepartment.com/downloads/bmw-m1-procar-soundmod.34510/
Here is a short video of mine, where you can hear this orgasmic sound:
Which M1 mod is this for exactly ? Ive tried at least 2, and none has the same dashboard I see in your video.
It´s the Bazza one which has the improvements from @Masscot he posted a while ago.
So I have transferred everything (I think) to a version of the M1 Procar that I always use. The bmw_m1_procar_plus_lods (includes a sound mod). It works perfectly as far as I can tell, but the only thing is that the lods don't work due to the changed wheels.
Maybe someone who is experienced in making lods can do this? Here is the folder of the car:
https://sharemods.com/fir4ibxaiq6y/bmw_m1_procar_plus_lods.rar.html
LODS DON'T WORK CORRECTLY, DON'T JUST BLINDLY INSTALL. FIRST READ WHAT I WROTE
Isn't that the '93-'94 Dauer Porsche (a remodelled 962; 13 of which were made, and one of which won the '94 Le Mans 23-hour_?
No, all the Dauers had a low rear wing, similar to the "normal" long tail 962s.
I've just downloaded a GT6 model from gamemodels.ru, but all the LODs are merged into a single object, does anyone know of an easy way to separate them ?
It´s the Bazza one which has the improvements from @Masscot he posted a while ago.
@Fall Guy is correct. Which is also the one that I used in this post. So the one that I shared is the Bazza one with improvements from Masscot. But it also includes the incredible sound mod as well as the aero disc wheels that someone shared 2 or 3 pages back.
What are your importing settings? Do you have split by object and split by group ticked?
Thanks man, just perfect as the base version he used is my favorite.
Even more perfect, love this community.
Noob question : what does LODs mean ?