Just to try to add something to this, blender can't open ascii fbx files so make sure any exported fbx from other softwares is saved as a binary fbx and not an ascii one or blender won't be able to open it.
ahh. OK. didnt realise you are working in ascii? what program in 2021 is still making ascii FBX?ok, test to export from 3dsimed ....
is there something like that for wheels?
ahh. OK. didnt realise you are working in ascii? what program in 2021 is still making ascii FBX?
if you are stuck on file saved in the legacy format you can use Paint3d to convert them quickly, right click the ascii fbx, hit "edit with paint3d" then save the FBX from paint3d. (assumes you have an up to date windows10)
I'm not an expert on formats, I'm in development, since exporting from 3dsimed also results in this format I tried, and yes have win10 updated.
the correct way is: RTB to kseditor to 3dsimed to blender to 3dsimed?
Is there a video out there to convert cars from other games to AC?
Is there a video out there to convert cars from other games to AC?
Is there a video out there to convert cars from other games to AC?
This app is amazing. You can adjust your car lights and track brightness etc.Hi all, I done a search on how to adjust the the brightness of the cars headlights but I've come up short.
I was driving the Ferrari 355 challenge at night and the throw is very dim and the headlights only light up the road about 2 meters in front of you.
Is there an ini file that I can adjust to make things brighter.
Thanks in advance.
Hi all, I done a search on how to adjust the the brightness of the cars headlights but I've come up short.
I was driving the Ferrari 355 challenge at night and the throw is very dim and the headlights only light up the road about 2 meters in front of you.
Is there an ini file that I can adjust to make things brighter.
Thanks in advance.
Bold move, but I think Hum3D models can be a bit too heavy for AC to handle. Not to mention this car will require A LOT of work to get it right.Who will help with the GMA T.50? I bought from Hum3D and I'm trying to get it to AC somehow.
Found this via an article at Jalopnik: https://jalopnik.com/heres-how-fans-are-resurrecting-beloved-cars-from-retro-1846407708
Soldat Raggio from Ridge Racer. Basically almost entirely scratch made (because the original 3D model isn't up to scratch), with performance as close as possible to the original car while making it believable for a sim. The author also manages to include a rocket start feature using KERS
If twitter link doesn't show up, here's the DL: https://mega.nz/file/84ljDSxD#s3L7cMPTbxoDGRDKhTsi25m_iR8HZTIcdSfejRrnv4A
They're trying to port a few more cars and even some RR tracks. Reading the readme, their discord is called "Trackside 765" but I can't find it via google. I know one of the members is a member on GTP who used to do lots of hybrid modding in GT2, but hasn't been active since 2018. If anyone is interested in helping them out, get in touch!
https://www.gtplanet.net/forum/members/xenn.160601/
https://www.youtube.com/user/GTPXenn
try here:In what channel is the dl link? I've been to their discord before but found no link, must have looked over it..
This app is amazing. You can adjust your car lights and track brightness etc.
https://www.racedepartment.com/threads/blm-lights.157468/page-17#post-3355078
You can adjust the brightness of car lights using Blamer's great app called BLM Lights (requires CSP to work):
https://www.racedepartment.com/downloads/blm-lights.22463/
And while you're getting that, you should also grab another of his apps which allow you to adjust a range of other car functions. BLM Car:
https://www.racedepartment.com/downloads/blm-car.23472/
On behalf of the Reboot Team, we have a triple update release!
Daytona v1.3
Mediafire or Google Drive
-vanilla AC compatible
-added Nascar/Moto/Moto 2008 layouts, removed walls for non-oval layout, replaced by out-area, fixed horseshu limits
-underground mesh, sat-bg image, tar lines, concrete-grass with bumps now
-some textures reworked/added + some skins
-fixed groove.ini, sun position (lighting.ini)
-40 pits (you can change ui to allow up to 50 if required)
Lago Maggiore v1.3
Mediafire or Google Drive
-vanilla ac compatible
-rescaled rock textures
-tree walls improved
-some Z-fighting fixed
-grassFX config tweaked
-better performance, added screens, some surface.ini changes, all a bit brighter, other fixes
Chicago v1.21
Mediafire or Google Drive
-vanilla ac compatible
-added cams by DaBaeda
-added rain_fx
-adjusted lit config, added lit pollution, fixed some issues with buildings
-added some balloons flying off on start finish
-added easter egg in a window somewhere on the track,
with CSP enabled (and particleFX/smoke on) you can find it a bit easier
-if you think the track is too dark, remove vao-patch: "acu_chicago_street.vao-patch"
View attachment 997546
HELP NEEDED
Anyone have a fix for Legion - Avus 91 v270221 pitlane or side? The car won't leave the pit, the ai drives into wall.
I've updated the whole track with EXT_CONFIG + VAO + Cams but if AI won't work fine, is useless :-/
On behalf of the Reboot Team, we have a triple update release!
Daytona v1.3
Mediafire or Google Drive
-vanilla AC compatible
-added Nascar/Moto/Moto 2008 layouts, removed walls for non-oval layout, replaced by out-area, fixed horseshu limits
-underground mesh, sat-bg image, tar lines, concrete-grass with bumps now
-some textures reworked/added + some skins
-fixed groove.ini, sun position (lighting.ini)
-40 pits (you can change ui to allow up to 50 if required)
Lago Maggiore v1.3
Mediafire or Google Drive
-vanilla ac compatible
-rescaled rock textures
-tree walls improved
-some Z-fighting fixed
-grassFX config tweaked
-better performance, added screens, some surface.ini changes, all a bit brighter, other fixes
Chicago v1.21
Mediafire or Google Drive
-vanilla ac compatible
-added cams by DaBaeda
-added rain_fx
-adjusted lit config, added lit pollution, fixed some issues with buildings
-added some balloons flying off on start finish
-added easter egg in a window somewhere on the track,
with CSP enabled (and particleFX/smoke on) you can find it a bit easier
-if you think the track is too dark, remove vao-patch: "acu_chicago_street.vao-patch"
View attachment 997546
Sticking with tracks for now, I think I might have some of those models as well. Im going through all the games and 3d models I've pulled currently.You can toss any tracks or environments you find my way.yo.. @RMi_wood you know you want to do these.... got the fbx converted versions if its a thing you need but easy to do, Blender>>install xna importer>>import. There are a lso a TONNE of really nice 3dmodels, cars, trackside objects etc.
https://www.deviantart.com/user619/art/Sonic-andAllStarsRacingTransformedCarModelsXNALara-753515569
View attachment 997599