Barbe Rouge
(Banned)
- 212
- Afghanistan
hello is someone owns the 2020 Porsche 911 RSR GTE but it works without going through Content Manager thank you
I did try this earlier but I didn't know about the x.tuned file. Thanks for clearing that up.
EDIT: Pulling my hair out now. Whatever I do it is still sluggish. What i'm trying to achieve is batmobile with quick acceleration like the x2010 redbull, same grip as x2010 but it's just not happening for me. If I alter the weight then the model jumps up higher like a monster truck. Maybe it's something else within the batmobiles files. Can more gears be added? You seem to have a bit more experience with this stuff. Maybe you could try yourself to see if you have any success, you might spot something I haven't yet. Any help muchly appreciated.
Formula Hybrid 2021 RELEASED!
hello is someone owns the 2020 Porsche 911 RSR GTE but it works without going through Content Manager thank you
Why do you want it to work without content manager ? And i don't know any mod that needs CM, do you mean CSP ?
That car works fine with CM here.I want to play with the original assetto corsa launcher not with content manager because this Porsche does not work I have already tried
I got pretty burnt out on doing track mods after Brno 1965 and haven't really felt the motivation or interest in doing it anymore. I've got a few in-progress tracks that I just can't get into finishing, Brainerd/Donnybrooke being the most recent one. I have project files and RTB files for my previous tracks just sitting on my hard drive and I figured if I'm not going to work on them anymore I might as well see if anyone's interested in carrying on
Here is what I do:
- after 3D export to FBX from blender:
- import fbx to kseditor (this is absolutely mandatory and unavoidable, so better get used to use kseditor with all its limitations)
- set for all objects the necessary shader and transparency (these two are essential as kseditor is THE ONLY way to set these reliably)
- set all texture files for each necessary layer (kseditor is the most reliable way to do it - with limitations this is somewhat possible in CM as well but I actually find it to be MUCH slower, more complicated and most of all very buggy - crashes often, often textures don't stick, etc)
- create instrument files
- export from kseditor to kn5
- open car in CM custom showroom (make sure you have a neutral showroom lighting setup that helps to get colours and materials to look as much as they do in game as possible)
- tweak all shader values to taste in CM custom showroom
- test drive (I like to drive the car a lot during development and combine physics tests with looking for material + shader issues that I like to tweak further and while drivining and watching replays make mental notes of changes I'd like to make)
- make adjustments to shader settings in CM custom showroom
Once I have achieved a small milestone of accomplished changes I would like to "lock in":
- repeat the cycle (export to fbx, import to kseditor, export to kn5, test in CM custom showroom, test in game, repeat)
Some people like to use the hacked kseditor from Ilja as it looks MUCH more modern with a higher resolution 3D render and especially with a library of new and wonderful shaders to use.
Apart from the access to new shaders I do not like to use it though as it does not allow to quickly build instruments and I found it to crash more often then the kseditor (pro tip: SAVE incrementally all the time when working in kseditor).
Now I remember, it was a modified version of the kseditor that I used. The default Kunos editor is pretty bad. Thank you for the tips.
I use it only to make small corrections or for personal taste, like this:
Or when the appropriate shader for carbon fiber is not used, which lacks the normals texture. That's it, nothing professional. And how do I edit the shaders by CM? I never knew that.
ai.ini:
[GEARS]
UP= this has to be lower rpm value than in engine.ini
[ENGINE_DATA]
LIMITER=
and
[DAMAGE]
RPM_THRESHOLD= has to be higher than ai.ini UP=
These are the times where people earn by streaming live how they sleep or lick trash bins, sometimes they earn more than anesthesiologists...
make it to alpha test and not blend, with blend the badges look weird through the windows and transparent to falseNow I remember, it was a modified version of the kseditor that I used. The default Kunos editor is pretty bad. Thank you for the tips.
I use it only to make small corrections or for personal taste, like this:
Or when the appropriate shader for carbon fiber is not used, which lacks the normals texture. That's it, nothing professional. And how do I edit the shaders by CM? I never knew that.
Well, I downloaded, installed the version 2 (I think I already had it but just to be sure I (re)installed it). For the F1 track, the problem persists (only used GT3 cars as whatever car I use it seems to make no difference) and the cars make some significant cuts on corners (all four wheels on grass at least on two corners, or more).
I checked the Indy GP: everything concerning AI lines is perfect. All perfect for the MotoGP course too, and all perfect for the Indy 500 oval as well
So it seems to only be an issue with the F1 track, ironically reflecting the Indy F1 track's controversial history
- open car in CM custom showroomNow I remember, it was a modified version of the kseditor that I used. The default Kunos editor is pretty bad. Thank you for the tips.
I use it only to make small corrections or for personal taste, like this:
Or when the appropriate shader for carbon fiber is not used, which lacks the normals texture. That's it, nothing professional. And how do I edit the shaders by CM? I never knew that.
yeap.Is this Sergio's Hockenheim?
Here it is as promised. 2021 GULF AIR GP of Bahrain Track skin for the Bahrain 2020 version of the track. It is almost 100% accurate to the qualifying footage I've just watched on TV. Enjoy.
https://www.mediafire.com/file/766nv1q31qbm1n2/Blackcelica+Track+Skins+F1+2021.rar/file
View attachment 1000244 View attachment 1000245 View attachment 1000246 View attachment 1000247 View attachment 1000248 View attachment 1000249 View attachment 1000250 View attachment 1000251
Here are some W.I.P. screenshots of our upcoming GT4 cars update and our upcoming Audi R8 LMS GT2
Toyota Supra GT4
KTM X-Bow GT4
Yes I have that too. A skin for that version is almost finished and should be up before the race. That version unfortunately has a lot more repeat textures but I'll do my best.Great update skin. Have you tried this version Bahrain?
https://www.racedepartment.com/downloads/bahrain-international-circuit-all-layouts.35001/