- 300
- Brazil
Camtool cameras for Jeddah 2021hi, does anyone have any cameras for Jeddah Street Circuit - F1 2021
there is no camera to date
https://www.racedepartment.com/downloads/jeddah-street-circuit-f1-2021-night-race.40825/
Camtool cameras for Jeddah 2021hi, does anyone have any cameras for Jeddah Street Circuit - F1 2021
there is no camera to date
https://www.racedepartment.com/downloads/jeddah-street-circuit-f1-2021-night-race.40825/
Hi,
Did you update all GT4 interior or only Supra and X-Bow ? I think for example Panoz, Mustang or Camaro interior needs an update ...
Thanks
Hi,
Did you update all GT4 interior or only Supra and X-Bow ? I think for example Panoz, Mustang or Camaro interior needs an update ...
Thanks
I will be very happy if you share your work
make it to alpha test and not blend, with blend the badges look weird through the windows and transparent to false
- open car in CM custom showroom
- click on object you want to change shader values of
- click on menu button next to Material (3 dots)
- click on "change values"
- change values to taste and click "save"
I highly recommend to always save presets of shader settings you like to use regularly or you like the look of.
I also do have for standard objects a collection of Kunos standard shader settings (it is always best practice to stay close to Kunos standards in shader settings for best compatibility with vanilla AC and CSP, wonky shader settings because a modder thought he is cute or simply lazy shader settings are the number one cause for visual bugs with CSP as Ilja builds CSP feautures for best compatibility with Kunos standards).
Some settings used in these shader menus don't stick well when cycling through export fbx - modify in kseditor, etc.
For that reason I recommend to do all basics ALWAYS in kseditor (most reliable), then tweak shader values in CM amd then "lock in" your files in your workflow by doing a quick CM->fbx->kseditor->retest in game cycle to make sure you have clean files (this is particularly true when dealing with transparency shader settings.
Thanks for looking at this, Kevin. Sorry for all the hassle.Yeah that really doesn't sound right. I just re-downloaded the track, uninstalled mine, reinstalled, and did two races with RSS 2020 and 2021 Hybrids. I see none of the issues you are having.
Are you sure you did a clean install of 2.0? A few turns were altered in the final stages, so if previous ai and new track borders are mismatched, that could happen. However, I have no idea what's going on in your case.
Here's a direct new link to the track, hope @damone13x doesn't mind:
Indianapolis aa_ims_v2.0:
https://mega.nz/file/Xtw0lCRQ#NiWVqP6RHeysvOCrdXpDzjbF5NnzSTgKd2fSTsA3I8I
Uninstall the track, download this and see if there is any difference.
can this revbar be fixed in CM? Looks like its a seperate mesh perhaps but it 100% coincident with the underlying mesh. I dont usually touch cars so no idea, but, its a good little car and this detracts from it. Also can one of the gurus do an AO map for the interior?
Renault Clio RS Cup X98
Thanks for looking at this, Kevin. Sorry for all the hassle.
Now I'm starting to doubt the reality before my eyes though.
I downloaded via your link, deleted the aa_ims file I had in my Tracks folder, then tried a race with Kunos Lotus 3-11, and it's the same problem. So, I then did it all again, deleted the aa_ims file, and re-installed the version from the link you gave and it's still the same
Could someone else, reading this thread, please try the Indianapolis Motor Speedway F1 Course to check the AI?
Thanks for looking at this, Kevin. Sorry for all the hassle.
Now I'm starting to doubt the reality before my eyes though.
I downloaded via your link, deleted the aa_ims file I had in my Tracks folder, then tried a race with Kunos Lotus 3-11, and it's the same problem. So, I then did it all again, deleted the aa_ims file, and re-installed the version from the link you gave and it's still the same
Could someone else, reading this thread, please try the Indianapolis Motor Speedway F1 Course to check the AI?
Thanks for looking at this, Kevin. Sorry for all the hassle.
Now I'm starting to doubt the reality before my eyes though.
I downloaded via your link, deleted the aa_ims file I had in my Tracks folder, then tried a race with Kunos Lotus 3-11, and it's the same problem. So, I then did it all again, deleted the aa_ims file, and re-installed the version from the link you gave and it's still the same
Could someone else, reading this thread, please try the Indianapolis Motor Speedway F1 Course to check the AI?
Is there any grass around this track? It's all sand, carpet and concrete. I will look in a bit anyway.Nice! Would you also have grassfx to this track?
le grand circuit 1967 with le mans start (ofcourse you dont run but the car is in the traditional pit position)
https://sharemods.com/90hiz6c77dzs/le_grand_circuit_1967_v0.75___Le_Mans_Start.7z.html
Much more realistic but I have the feeling that the wheels float on the asphalt when watching the replay. With the original data I don't have that feeling
There's a much better version released on FB today by Jasper Opperman:RTM (or ExMods as they call themselves now) keep releasing some mods for free. Yesterday they put the F1 GT I was asking for a few days ago on AssettoLand, and now they released this which I also wanted: The Viper-based Alfa Romeo TZ3 Stradale Zagato.
HiThis hasn't really been done before?
View attachment 966605
Grass FX and tree-replacement-skin (named default) for Bremgarten 1954. Skin is a big one (102mb), there's a lot of different tree-textures.
I guess this will have to do until Fat-Alfie finishes his Bremgarten.
http://www.mediafire.com/file/r889ikbr6uu5b38/bremgarten1954.rar/file
EDIT. Well the Grass FX had been done before...
There's a much better version released on FB today by Jasper Opperman:
View attachment 1000281
Sorry for the delay but I saw Exmods released a version and I'm sure my version is better so here it is. Since it's a FM4 model the interior isn't great but I tried to make it look alright with VAO and a CSP effect for the gauges. 6 of the 9 colors are real existing specs I tried to re-create as close as possible the others I filled in with Alfa colors.
Specs:
BHP: 600
NM: 760
No ecryption
CSP is required for the car to work best but it should work without
Credits:
3D Shell: Car: FM4. Wheels: GT6
3D Work: Opperslang
Sounds: JakubP
Physics: JakubP
CSP Config: Opperslang + Fazani
Bugs: no door or wiper animations, turn signals light the ground green, no rear lip for the wheels.
Any issues found please report directly to me
Hope you enjoy and let me know what you think!
Download Link:
Wasn't the RTM one set up for sequential shifting or something equally daft? I'd made a mental note to look for a suitable h-gate shifting animation for the better car.Steering animation fix
You can get the shifting to work properly if you copy all the shift animations from the other into this one, as it only has the steering animation.
You're slipping Masscot. You usually catch and fix those issues before I do.
Wasn't the RTM one set up for sequential shifting or something equally daft? I'd made a mental note to look for a suitable h-gate shifting animation for the better car.
sorry offtopic: I can't access Gtplanet from my pc, only from mobile. I click "continue to site" but it doesn't work. Can anyone explain to me why?
Try using a different browser, check your account, look closely at the URL, and maybe remove cookies and clean the browser's cache. Also, an admin updated my username and merged an old account to my newer one (created when they updated the site), and suddenly I couldn't log in--until I tried my original username.
Ah yes, I remember now - it had a manual shifting animation but operated from the paddles. Typical RTM QA...It's shifting animation grabs the knob well, but it's the basic forward shift movement of most mods.