- 178
- Israel
thx . sortedHe right!!!!!!!!!!!!!!!!!!!!!!!!!!
It is free!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Just put 0 euros as payment
thx . sortedHe right!!!!!!!!!!!!!!!!!!!!!!!!!!
It is free!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Just put 0 euros as payment
Hi, a few days ago a version of Le Grand Circuit 1967 with 50 car slots was released here, and also another version with Le Mans style start (cars starting from their pitboxes) but only 36 car slots. Both versions are really great.
However, since they both need to use the original track folder name (i.e. le_grand_circuit_1967), I have to rename track folders all the time in order to choose which one to use, which is not really handy.
Is there a better solution? A single version with the best of both worlds woud be possible?
(Not one with Le Mans style start and 50 car slots, I assume that would be only a dream, but one with two flavors: 50 cars regular start, and 36 cars Le Mans style start).
with the shaders patch mirrors App, there you have to select the C (central Mirror) by klicking the > and than you click on the small m, after that the thrid Mirror is a Monitor-mirror
If anyone has the RSS Porsche 996 (the Darche 96) and fancies a road skin for it- race cars for the road are so hot right now - then grab this Apple skin I made for it.
https://www.racedepartment.com/downloads/rss-porsche-996-gtn-darche-96-apple-sema-livery.41212/
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Also URD has released some teasers of 2 cars that are coming. (on twitter)
Let's just say....we are getting a hypercar and a new GT.
ChampCar 2007-2008 mod
v0.2 Change log:
-added all 2007 and 2008 skins
-added showroom previews
-improved AI behaviour
-added livery icons
-added non-red sidewall tire textures to some cars. This could be changed in the future so they can be changed in-game
-fixed rim textures on appropriate cars
-improved shader values on the cars
Credits: Original mod by iDT Simulations, conversion to AC by unknown
**Disclaimer** I had nothing to do with the 3d model, physics, or sounds on this, so please direct any complaints elsewhere. Also I do not plan on continuing work on this mod so if anyone is interested they are welcome to improve upon this version.
https://mega.nz/file/DWZFQApL#Cd6idwte_lqJP694DBSmsr9DHSwtdbj2otiAblCGQuA
What's wrong with this mod has nothing to do with the skins, although I'm sure we all appreciate your attention to appearances. As I said earlier, "... this thing is waaay too fast. At Road America it's faster than anything I've ever driven there except the Porsche 919 electric whiz, and that includes other Indycars and a few F1s. I mean it's almost flat out around the Carousel (145 mph) and definitely Hairy Flatters around the Kink (190 mph)." Which is not so say you shouldn't put some lipstick on this porker, but on the other hand, why? Don't mean to be rude, just asking.
Does someone knows if these mods are made for assetto corsa?
(Lola T600)
(Epsilon Euskadi ee1)
If the pit/grid objects are in their own separate kn5 files, you could just add both kn5s to the same folder and make two layouts, one for each start.
But if those folders only have one big kn5 each, well whoever made those should learn some modding manners .
So if no one else does, I`ll take a look at it as soon as my pc is running again.
If you're using content manager you can switch this a bit more easily without unplugging all of your VR by switching the rendering method from "OpenVR" (or Oculus Rift) to "Single Screen" in the video settings. You can even save a preset as "Replay" to make it easier to switch. The reason why you lose controls when changing cameras in VR is because for whatever reason in replays it keeps the controls as if you're in cockpit view, so it's not easy to control in VR.
HELP PLEASE.
Does anybody know how to save a model and a car together as one Kn5 in KS Editor?? Please I'm pulling my hair out and wasting hours of time.
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Believe me ive tried and failed. My version of Blender was not playing so i tried kseditor and still got mashed upWhy don't you edit the position in the fbx format and then convert it back to kn5? Unpack both, use blender forr repositioning, repack both
ThanksThe lola i think is part of @TonyBarracuda Group C pack which is behind a patreon and the epsilon is currently not out. The closest you can get to it is the enduracers mod for RF1.
Some new screenies of Toronto 2019 - It's almost done! Added night lights because why not? Probably my best looking and best performing City Circuit so far, and the fact it's based on a real track is just a bonus. Plenty of hours have gone into this one!!!
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Yessssss. LegendSome new screenies of Toronto 2019 - It's almost done! Added night lights because why not? Probably my best looking and best performing City Circuit so far, and the fact it's based on a real track is just a bonus. Plenty of hours have gone into this one!!!
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Pretty good this one. I think they've updated some executions from the ByKolles as well. The tire compounds are currently different(Soft-cold, soft-hot, medium and hard, I think ByKolles only have soft and medium currently). The model in this one has I think the underbody plank visible, I think that was missing from ByKolles car