Okay scratch this, I will still update the car so just let me know when you're happy with the edited stripes
@racealot
I did some interesting testing today with game performance and LODs, which rather made me realise that the LOD generator isn't actually a good solution (which I suppose I should've realised before, seeing as the modder who made it said as much in the release notes!) and basic custom made LODs in Blender are significantly better and only take about 5-10 minutes, which can probably be reduced to 2-5 minutes with practice.
For my performance testing I used three cars, the KS Ferrari 812 Superfast as the benchmark, the 1999 Dodge Viper ACR and the BZ Dodge Viper ACR, for the Vipers I ran them without LODs, with LOD generated LODs and with custom LODs. For reference LOD A of the Ferrari is about 300k Triangles, LOD A of the 1999 Viper is about 190k Triangles and LOD A of the 2016 Viper is about 570k Triangles. For the circuit I chose Long Beach as I know that this track is not well optimised and is one of the heaviest tracks on my system. In each race I started at the back of the grid for the maximum 29 opponent cars in front of me to be rendered, I completed one lap to get my average FPS result. Results as follows:
Long Beach with 30 cars
- Ferrari 812 = 70.5 FPS Average
- 1999 Viper (No LODs) = 63.6 FPS Average
- 1999 Viper (LOD Generator) = 61.2 FPS Average
- 1999 Viper (Custom LODs) = 71.8 FPS Average
- 2016 Viper (No LODs) = 36.6 FPS Average
- 2016 Viper (LOD Generator) = 37.5 FPS Average
- 2016 Viper (Custom LODs) = 48.3 FPS Average
Basically for whatever reason, the LOD generator was doing very little, if anything in terms of improving performance vs just running without any LODs at all. By contrast even my bargain basement crap custom LODs were worth a fair chunk of performance and that's with only 2 LODs instead of the recommended 3. I did a further test at KS Spa with 40 cars and got 90 FPS average with the 1999 Viper and 53 FPS average with the 2016 Viper using the custom LODs as well.