- 552
- Italy
How do I manage to AO map via 3DS Max in the same way Content Manager does? I kinda figured out how CM manages to do that by placing a skylight on top of a car and use scanline render on 3DS, however that method doesn't seem to work well with AC and CM, since I cannot see each textures at all due to how it's a bit brighter compared to CM's rendering and cannot even change color in Paint Shop, until I rendered with CM and now it manages to change color on the car.
Someone on FB told me that I can hide each objects of a car by pressing Alt+H, but sadly it doesn't tend to instantly isolate 'em yet like 3DS does, i honestly don't feel like importing back and forth each objects I personally separated to a car of mine I'm currently updating these days, neither having to hide each objects one by one 'till I get to the one I want to render AO from.
I wonder which method of rendering many of you modders here tend to use for Ambient Occlusion...
Someone on FB told me that I can hide each objects of a car by pressing Alt+H, but sadly it doesn't tend to instantly isolate 'em yet like 3DS does, i honestly don't feel like importing back and forth each objects I personally separated to a car of mine I'm currently updating these days, neither having to hide each objects one by one 'till I get to the one I want to render AO from.
I wonder which method of rendering many of you modders here tend to use for Ambient Occlusion...