- 1,193
- Australia
Problem is specific to this track (and one or two others), but most of my other tracks I don't get thisHave you tried setting AF in NVIDIA to 16X and disable it in AC?
Problem is specific to this track (and one or two others), but most of my other tracks I don't get thisHave you tried setting AF in NVIDIA to 16X and disable it in AC?
And I think i leave these here,
I Will Think about to release, but they're SOME released but few is WIP or needs re-work.
View attachment 1006019
Cheers,
Bruce Kelt
Not Sure if this was already Posted.
Released.
1983/86 Alpus 260S (Volvo B10M Chassis)
Built In: Idk, Prob Russia or Kazakhstan?
Spec:
Diesel Turbocharged Engine with 251hp & 1050 Nm with 2200 RPM Redline.
6-Speed Manual....
Features: Doors Animation, Rain FX Support, Lightings. Interior Manual Gearbox Animations (Currently WIP release), And few more things. Such as School Bus Sign Panel Opening/Closing with light. bind as Extra C, (Front and Rear are Binded as Extra A & B.)
22 Liverys
1 Plain White Skin (For Metallic Paint Job)
Templates Inculded.
Credits
Physics: Mixed
Sounds: Myself
Model: Converted from OMSI 2
Download: https://mega.nz/file/j0xXzCRD#1dk2RpODByoS6kf4utxzpldutTv_a9zyT5fDt-w1HEQ
(Updated, Fixed Autoshift so AI can drive, Improved Suspension, Changed Sound Position to Rear.)
View attachment 1006011 View attachment 1006012 View attachment 1006013 View attachment 1006014 View attachment 1006015
Cheers, Bruce Kelt.
I'll Try My Best to be active here.
And I think i leave these here,
I Will Think about to release, but they're SOME released but few is WIP or needs re-work.
View attachment 1006019
Cheers,
Bruce Kelt
I'll think about it, but I'd have already done with Hennessey velociraptor.I'm still missing some of those bus, btw will you do the G63 6x6 also?
Lately I have been using only .png OR DTX5 tetures.resaved them all using these settings in paint.net
View attachment 1005985
I like that Idea, Pretty if we ask Guys who made the CM. It would make possible.off-topic - just a bit light humor... and just needed a break from it all.
With so many mods based on commercial vehicles, AC may need variant categories to accommodate... like so!
View attachment 1006022
Should have left this one for an April fools' joke...
exactly, thats why I want the G63 6x6 to go along side with the Hennessey Raptor lolI'll think about it, but I'd have already done with Hennessey velociraptor.
View attachment 1006021
Guys,
Looking for some advice. Using CM, sol 2.0.2 and CSP .1.74 preview 33. After months of running signal player championships with FPS running at approx 130 FPS with 25 race cars, all of a sudden many of my championships (not all), seem to be locked at 12FPS now! Unplayable for sure. I reinstalled the CSP with no success and I double checked whether the game was included as part of the FTH, and it's not there.
Any ideas would be greatly appreciated.
Interestingly enough, this happened post the small Steam update today, not sure whether it might have anything to do with that. Didn't notice an issue at first as when testing one car on one track all seemed fine....
First thing to do is always downgrade to the last known working CSP version
All Hong Kong skins, nice👍 ... and thank you for all these mods! Will you do something like second generation Enviro500?And I think i leave these here,
I Will Think about to release, but they're SOME released but few is WIP or needs re-work.
View attachment 1006019
Cheers,
Bruce Kelt
And I think i leave these here,
I Will Think about to release, but they're SOME released but few is WIP or needs re-work.
View attachment 1006019
Cheers,
Bruce Kelt
So there's more than one dragon with a famous tail?
Is that the one in Croatia?
Thanks for your recommendation, but I think I might have figured out the problem. it would seem that the track "Indianapolis" (Oval) doesn't seem to like to run with many cars. I have many versions of indianapolis, I tested them all with approx 20 AI cars (VRC) and FPS is always locked at 12. Last one I tried was the the 2013 version that I have and that one works fine, running at full FPS. Can anyone confirm that they also cannot run many AI on all other indianapolis tracks (damone's version, and all others frankly).
Appreciate guys, thanks very much!
EDIT: Indianapolis tracks seem to work just fine with other cars, the Hyperion works. Back to square one ,i guess, but it would seem that Indianapolis doesn't like to work with certain cars, VRC 2012 indy and URD indy cars....
All Hong Kong skins, nice👍 ... and thank you for all these mods! Will you do something like second generation Enviro500?
what happens when you run just your car?Thanks for your recommendation, but I think I might have figured out the problem. it would seem that the track "Indianapolis" (Oval) doesn't seem to like to run with many cars. I have many versions of indianapolis, I tested them all with approx 20 AI cars (VRC) and FPS is always locked at 12. Last one I tried was the the 2013 version that I have and that one works fine, running at full FPS. Can anyone confirm that they also cannot run many AI on all other indianapolis tracks (damone's version, and all others frankly).
Appreciate guys, thanks very much!
EDIT: Indianapolis tracks seem to work just fine with other cars, the Hyperion works. Back to square one ,i guess, but it would seem that Indianapolis doesn't like to work with certain cars, VRC 2012 indy and URD indy cars....
Yeah, Can convert from OMSI 2.
Okutama v2.2
Think you could convert this too in the future ? Rode this bad boy for so long I wanna trash it around the ring ahah
Did a quick test. No flashing, flickering textures, sky.Not sure if anyone else is having this problem, but I'm getting lots of textures flashing in and out, including parts of the road surface as well as a range of other objects and distant landscape features. I've deleted all previous configs so it's not a config conflict. Anyone else seeing this?
EDIT: Just for the record, I have rendering distance set to 2100m and I'm running CSP .1.74 Preview 33 and SOL 2.1 Alpha 27. Distance doesn't seem to be the defining factor in what assets flash on and off either.
Did a quick test. No flashing, flickering textures, sky.
Tested with the Cupra and the Japanese Style track skin. Same CSP1.74p33 but SOL2.1a37 (latest version via Sol discord). Render distance 2400m
I might be wrong but I don't think CSP 1.74 p33 is recommended for anything apart from specific testing at the moment. Even if some have it working fine it might apparently cause various issues for others. I assume you've tried one of the public releases?
Looks great! Contact him on RD.Thanks for watching and sorry for spamming. I hope A3DR could come in and look some results.
Even as a two-minute test to see if it fixes your problem? You can always go back to it, it's not a permanent change.To be honest, I haven't tried older CSP builds, but I've been running 1.74 p33 for weeks without issue. It was sent out to Patreon subscribers over a month ago and is supposed to have lots of fixes. So far, I've had no problem with other tracks. I have reinstalled it just to be sure it wasn't corrupted by something weird.
P.S. As 1.74p33 has an FPS gain around 25fps, I'm a bit loathe to go backward at this point.