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Can you try disabling 'advanced culling' in CM/CSP/general patch settings and see if that solves it? You can stay on your most recent CSP.
That was it, it solved the problem! Thanks!
Can you try disabling 'advanced culling' in CM/CSP/general patch settings and see if that solves it? You can stay on your most recent CSP.
Any chance of a London Routemaster?Bendy Bus are Impossible with the game engine...
I have it installed too, no issues with the sound though...I agree, but I have the problem that it has no sound in game (I fixed the soundbank problem with CM)..
Have you tried disabling 'advanced culling' in CSP general settings?Btw that flicker bug of this Okutama ver. happens on my side as well. There was no issue on the previous version.
...Not sure if anyone else is having this problem, but I'm getting lots of textures flashing in and out, including parts of the road surface as well as a range of other objects and distant landscape features. I've deleted all previous configs so it's not a config conflict. Anyone else seeing this?
I would like to show some progress over pretty good A3DR mod "a3dr honda s800 rsc"
CREATED BY ALBERTO DANIEL RUSSO aka A3DR
https://www.behance.net/a3drstudio
PHYSICS BY JASON COATES aka APHIDGOD
I've done some reworking at lights levels. I've added new meshes and modified existent ones. I've modded and adapted lights.ini in data folder and created from scratch ext_config.ini to activate refraction lights. Now mod has Front lights highbeam and lowbeam plus idle/position lights working, front turn lights working (refraction lights), rear tail lights and reverse lights plus turn lights working (everything in refraction lights). Normal Map for transparent glass have been created by hand.
Some Screenshots before:
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Now with reworks we have these:
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Some little details:
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Thanks for watching and sorry for spamming. I hope A3DR could come in and look some results.
Hello my friend how do I do this in CM?! Thanks.
Doesn't solve this issue, just to let you know I have the same (latest VRC Vendetta/Ginetta P60). On their Discord they mentioned it has to do with a certain CSP setting and they are in 1:1 contact with Ilja.Hello everyone. We need the help of knowledgeable people. I immediately apologize for my English. There were such problems. Reinstalling Assetto Corsa, CSP did not help. Can anyone tell me? ThanksView attachment 1006140 View attachment 1006141
I understand, thank you. It means waiting for Ilya to fix it.Doesn't solve this issue, just to let you know I have the same (latest VRC Vendetta/Ginetta P60). On their Discord they mentioned it has to do with a certain CSP setting and they are in 1:1 contact with Ilja.
No, I just wanted to inform about it that it seems a common issue for this ver. (I read your recommendation solution before 👍). If advanced culling helps a bit for optimization I will keep it on.Have you tried disabling 'advanced culling' in CSP general settings?
Updates galore in CM! What has been updated at Suzuka reboot track? And Okutama is the same version as posted here recently? Or an even newer one?
View attachment 1006135
Mmh weird, for me CM signaled the issue with the soundbank and if I try to launch the game without fixing it, the game crashes.. if I fix it, the car does work but with no sound.. anyway I have now replaced the sound with the McLaren P1 as suggested before..I have it installed too, no issues with the sound though...
Everyone - please note though these fixes are still WIP and do not currently solve the issue that some are experiencing.Okutama received a small update to v2.2.1 (still the same download link) to adress some reported issues.
Thank you!! just a heads up, the folder structure is not correct, the "driver" folder should be inside the "content" one
This is brilliant! Great job! Will you share your work with us?
I wish I had skills to convert anything... Did anyone tried himself at PGR3/4 content?I wish I had the skills to convert the London track from Gran Turismo 5 to thrash these buses around. They would be a blast around Trafalgar Square and Piccadilly Circus!
I would really love to port PGR stuff but ninja ripper gives me only some random files which are in a weird format both for the cars and the tracks i don't see any of them being ported any time soon unless someone figures it out.I wish I had skills to convert anything... Did anyone tried himself at PGR3/4 content?
The minimum price for this tier is €26.00 = lol wut?Release new mods from EX-MODS:
1957 Ferrari 335S Spider Scaglietti
1963 Ferrari 250P
https://www.patreon.com/mods3d/posts?filters[tag]=Ferrari
One born every minute, apparently.The minimum price for this tier is €26.00 = lol wut?
The minimum price for this tier is €26.00 = lol wut?
We just added Suzuka to CM's update system but normally it shouldn't show up as an update (still v1.0). Did you edit the UI file by any chance?
Okutama received a small update to v2.2.1 (still the same download link) to adress some reported issues.
Okutama v2.2
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Okutama Circuit from GRiD Autosport, original conversion by ACU
Revamped by Reboot Team to v2.2, April 2021
- new environment map added
- new mountain textures added
- new lighting added
- several track skins added
- new AI added
- new water added
- rainFX added including occlusion boxes
- reverb added
- new grass textures and grassFX added
- new track edges added
- new rocks added
- new normals added
- new/missing models added (camera gantries, vehicles etc)
- animated/flaring balloons added
- animated/patrolling helicopters added
- animated blimp added
- animated airliners added
- new crowds added
- new cameramen and marshals added
- holes and z-fighting fixed
- general optimisations and bug fixes
https://www.mediafire.com/file/u7mt24yzqlrd0uh/acu_okutama-circuit.RebootTeam2.2.7z/file
Okutama v2.2
View attachment 1005990 View attachment 1005991
Okutama Circuit from GRiD Autosport, original conversion by ACU
Revamped by Reboot Team to v2.2, April 2021
I grew up nearby and remember when it still had the 55mph speed limit and no traffic. Those were the daysBrock Yates gave me the ride of my life on that stretch of road. He was the absolute master of roads he hadn't seen before, i.e., 'first take.' The only driver I ever rode with who was better was Phil Hill, who seemed to have 'helicopter vision': he could see oncoming traffic around turns and over hills and tuck into the right lane just in the nick.