I'm looking forward to watching how this develops.
But in the meantime, I see Renn & Stimpy... Ooops. I mean Itchy & Scratchy... Doh! I actually mean that fun couple 'Rusty and Arch'... well, they've already given their verdict in the linked Discord for the project. In other words, they've gone as toxic as usual, leading to Rusty already being banned from the channel and Arch trying to mop up the accompanying vomit.
Anyway, just to make the day of any car modders who haven't passed the 'Rusty & Arch Modders Authorisation Test', you may as well just give up modding now because...
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There you go folks. I guess you should all just call it a day then. There are only two people on the whole planet who actually know what they're doing with AC modding apparently.
I haven't driven the PNN car yet, but I've driven some of Arch's physics updates for Kunos JDM cars, and they aren't that great either. Every car has too much body roll like a 60s muscle car
I take his word that his cars are numerically accurate physics wise, but sometimes, just porting numbers straight from reality won't yield a good driving car because Kunos physics isn't 1:1 with reality either. Reading the blurb on their website, the PNN team seems to account for the lack of g-forces and other sensations in a sim, so they tried to make the car more forgiving on the limit. If you have Arch's mindset of taking real life numbers as gospel, then I can see why he would label it as junk. Which is ironic anyway, because it's a fictional car and it can drive however the creators want
Anyway, anecdote from me. I used to own a 1st gen Honda Jazz/Fit. Bought it new and had it for several years, but had to sell it because the CVT transmission started developing problems. I bought another Fit, this time second hand. Exact same model and specs but the steering feel and feedback is completely different from my first car. It's not like the previous owner had modified it or abused it, he said that's how it came from the factory. So if 2 cars in real life that are supposed to be identical can have such different handling, how can anyone be arrogant enough to make a sim car and say definitively, THIS if how a car is supposed to handle and everyone else is wrong? Even more so if you take into account people have different driving experiences, different rig/wheel setups, different FFB, etc.
It's even more laughable with race cars, because in F1 for example you hear drivers regularly saying the car is perfect one morning and undrivable in the afternoon, all because of different track temperatures, humidity, wind speed/direction, etc.
If I drive a car and it doesn't suit my "expectation" of what it should be like, I just quietly delete it or post a constructive feedback for the author (and always prefacing with "I haven't driven this car IRL either, but this is how I expect it should handle...). I wouldn't just say it's rubbish or don't make mods because 1) I can't make my own mods to save my life and 2) It's highly unlikely I have ever driven the car in question on the limit on a racetrack.