Assetto Corsa PC Mods General DiscussionPC 

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AWESOOOOOOOOOOOOMMMMMMEEEEEEE!!!!!!!!!!!!!!!!
 

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Anyone have an idea on how to fix a problem like this on the asphalt? (look at the black lines on the texture, which seems are not present in the texture itself)

Assetto Corsa Screenshot 2021.05.01 - 15.40.57.54.png


Assetto Corsa Screenshot 2021.05.01 - 15.41.06.84.png
 
Mitsubishi Lancer GT-500 (V7)
changes
: New physics, new AO map (not perfect I know), stickers on the carbon area
two new skins, some micro changes on the body, a new dashboard speedometer, Racelogic and Lumirank
broken glass (for no reason), rain tires
animation: wipers
Delete the previous one the (V6)
P.S as the car is not in real life I have changed some part (from random cars ) as the physics I don't know if is good
I Don't own a GT500 car or drive one
,
Download:https://sharemods.com/8ooznljett12/mitsubishi_lancer_gt500__40_v7__41_.rar.html

The skins in this car are offensively huge (1.27gb) do you have a smaller version of them?

Here's a temp-link for a lower-resolution version of all skins (from 85MB down to 16MB) until the Author releases a revised version - including LODs...

PS. This mod may be on the heavier FPS side for some, and it may be related to each skin-folder having a DDS skin-file and a DDS map-file of equal size. That is, two files weighing 85MB each... Original DDS files were 4K uncompressed.

Mitsubishi Lancer GT-500 (v7)
Low-Resolution SKINS (compressed)


preview.jpg
 
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Calder Park Raceway v1.0

Welcome to Calder Park Raceway! Presenting the 2.5km "National Circuit"

The Calder Park Raceway circuit hosted many events including the V8 Supercars (formerly the Australian Touring Car Championship)
and other motor racing events held at Calder Park, near Melbourne, Victoria, Australia.
The event was held 25 times between 1969 and 2001.

View attachment 1007799 View attachment 1007800 View attachment 1007802

features:
- 30 pit/grid
- CSP GrassFx, RainFx, VAO
- ambient night lighting
- realistic TV cams based on real footage and track positions
- moveable cones
- extra track info inside "_info" folder
- lots of fun!

credit:
- "Ryan Callan" aka "Redhawk" for the track origin
(I tried to contact via Skype, no other info known)

- RMi Calder Park conversion team
@RMi_wood - main conversion
@shi - pits/grid, new road mesh, horizon, shaders, rainfx, AI, camera
@racealot - track-lighting, AI, TV cameras, research
@Fanapryde - corner section names, loading logo
thank you team!

:: DOWNLOAD - Race Department ::
:: mirror::

I ACTUALLY LOVE YOU RIGHT NOW WOODY!!!! Thanks heaps for bringing this too us!!!

Would be awesome if someone could make a mod out of this:

gr010_01.jpg

Yes URD are working on it, and it will probably be out in 2030, when the HC class is all but over....

Oh yes, I would love a high quality Eastern Creek!

I posted a while ago about someone I'd seen posting in here who had LIDAR data of SMP, it would be epic if that could be finished or passed onto someone like @RMi_wood to complete. We need an accurate SMP with bloody good night lighting!!!
 
I once got the same error message with a Xbox controller connected after using the drone cam app. Disconnecting the Xbox controller, closing CM, connecting the Xbox controller and restarting CM worked for me.

Didn't work for me. This is getting really ****ing annoying ahah. (the true modded AC experience isn't it)

Edit : never had a problem like that before even when I used my PS4 controller with DS4. Why.
 
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Bravo Bravo on Bannochbrae absolutley superb stuff!! :bowdown:

Toronto Release Candidate is up on my feed, so should be publicly available soon!!! Probably this week keep an eye out.

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Today this happened, it'll probably never see the light of day, but my wacky experiments continue...

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View attachment 1008009

little fix for the Formula Vee on Legion's site, wheel was sideways on the standard version. Made a few laps but the car seems so light (FFB) and nervous, spinning very easily, whilst blocking brakes every corner. Is that relatable to real life/other sims? Working a bit on the data to reduce the brake torque from 1500 to 1000 circa, and reduced steering assist to make it harder to turn, currently trying to adjust the suspensions to have that bit of rear stability.

Does anyone have any hint in doing this?

Meanwhile, https://mega.nz/file/qUlm2LhR#tEp6Z-VqLEV7x6FhH_jvlSXUYfUzZAS7_FogEUqFSBs, here's the wheel fix
I have v20210430 installed and the steering wheel is OK here (if that is what you meant ?)
About the behavior of the car. I have never driven one IRL (only a more powerful Formula Ford), but the mod seems pretty believable to me. A car that light on that kind of tires will always be a bit nimble.
Without the need of changing the car data, you could try lowering the brake power in the setup screen to prevent you from locking up in 'every corner' as you say.
Mine doesn't, but maybe my very heavy brake pedal setting helps.
 
"nobody" wanted me to post this on behalf of the Reboot Team:

Bannochbrae, Scotland
(<- mediafire link)

-forward and reverse layouts, 40 grid positions
-cams, ai-lines, starting lights, one DRS zone on s/f straight, time-attack, audio effects, groove
-normal layouts meant to be used for better performance
-raceday layouts have more stuff, they have: movable cones/groove/flags/crowd/cars/vans/animals
-CM-skin for some scottish themed flags/ads instead of pCars (disabled by default)
-with CSP: grass, moving water, night lights, RainFX ready, seasons config, chimney smoke in winter
-2 animated boats on loch and a bunch of seagulls circling the track
-2 animated helicopters and some balloons (raceday layouts only)
-3 Easter eggs
-no CSP dynamic flags, no 3D-grass with vanilla AC

I'm absolutly speechless. This track conversion is just amazing. The Okutama update was already fantastic, but this is even better. I'm driving in VR and everything looks perfect and polished, I could not find one issue, even the seagulls are flying correct in VR. It's a masterpiece! THANK YOU SO MUCH REBOOT TEAM!!!
 
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Hi everyone, been a long long time, hope everyone is in good health, think a lot of the members of this forum during this year.
Got a lot (a lot!) of pages to read (634).

Really a big thanks to all of you and to the members of the Reboot Team, such an amazing work, so much AAA conversions, I really enjoy and have a lot of fun on Mt Tremblant and Fuji, don't got enough time to enjoy all the others ones, really a big thank you!

Here one small skin for Bannochbrae.

lush.jpg
 
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Bannochbrae really does look fantastic, amazing work from the reboot team on this conversion! Two points from me that would make it almost perfect, the cotton wool chimney smoke looks out of place, not sure it that is a patch thing, a settings thing or a mod thing though and the pit speed limiter line feels like it is on the actual track, IMO moving it back a wee bit would feel better. Nowt major but it just feels a bit weird ;)

Well done guys! :)

[edit]One more thing, a tree fades in around the 1 minute 40 mark, again not sure if a patch thing, graphics thing or a mod thing....[/edit]

Hi
Is it a sharable mod? The car I mean
 
I'm sure I have seen this option somewhere in CM before but as of right now it seems i'm too stupid to find it, so if anybody could tell me whether there is an option to force AI to turn their headlights on at a certain time of the day (or have them turned on generally as is the standard in WEC which I'm aiming for) and if there is where I can find it, that would be marvellous.
 
ACF Brasilia update (download in video description)

- Added Time Attack Mode
- Added Pit Box Objects (converted by Automobilista)
- Added Pit Box Light newly converted by Automobilista
- Added 3D Crowds / Racemarshall newly converted by Automobilista
- 3D Grass (shot is from Autodromo di Franciacorta by Sliderman)
(For 3D Grass Custom Shaders Patch must be installed, link https://discord.gg/vp8XpRa)
- New window shaders


I really have learnt something here! Thanks

https://www.assettocorsamods.org/product/assetto-corsa-grand-prix-1973-bt42-mod-1-0/

Is it really scratch made?
 
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Hello ... Hello ... While I am not able to drive often, I am inventing other things. As I had promised a friend here on the forum, here is a preview of a Pre-F1 pack (1933-1939), adding the By Legion cars, however, with we don't have any, I made new "fake cars", Alfa Romeo 8C Monza 2300 from the Alfa P3, as well as the Maserati 8C 3000, I had to change some data related to the power x torque of Maserati (in this case I only found data on the engine power of the time, around 200 to 220 bhp, and about the torque , I reduced it to 250 Nm, compared to Alfa 8c Monza (185 bhp x 275 Nm at the time). Testing on the Monaco faux Vintage track (by Legion), the 3 cars went from 2m02 to 2m03, it was more than perfect, the pole of the season was Achille Varzi with Bugatti in 2m02 ... Today or tomorrow, I test all cars to see how they behave, in a preview, I already had to change the 3, details in the file " AI ", from the" DATA "folder. Unfortunately, I can't put the numbering of the cars of the time, only in the" livery ", in Alfa, until I tried, but the tonality of color is different with the rest of the car. And from Bugatti, very complex, I am not familiar with changing this skin. For the "fake" Maserati, I was able to remove the Alfa logo, and change the color of the dashboard and the tint of the steering wheel. Yesterday and today, I finished the cars from Monaco and Montlhery from 1933, for this year I will only do the "livery" and the cars for Spa and Monza.
 

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View attachment 1008009

little fix for the Formula Vee on Legion's site, wheel was sideways on the standard version. Made a few laps but the car seems so light (FFB) and nervous, spinning very easily, whilst blocking brakes every corner. Is that relatable to real life/other sims? Working a bit on the data to reduce the brake torque from 1500 to 1000 circa, and reduced steering assist to make it harder to turn, currently trying to adjust the suspensions to have that bit of rear stability.

Does anyone have any hint in doing this?

Meanwhile, https://mega.nz/file/qUlm2LhR#tEp6Z-VqLEV7x6FhH_jvlSXUYfUzZAS7_FogEUqFSBs, here's the wheel fix

Strange, I was just about to revisit the physics this morning. Drove the car on a mirror flat circuit and found it to have widow maker oversteer. Would you believe removing the front ARB improved it!

Stay tuned I think I'll manage an update soon.
 
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I'm sure I have seen this option somewhere in CM before but as of right now it seems i'm too stupid to find it, so if anybody could tell me whether there is an option to force AI to turn their headlights on at a certain time of the day (or have them turned on generally as is the standard in WEC which I'm aiming for) and if there is where I can find it, that would be marvellous.

It's in the CSP WeatherFX settings tab, in the 'miscellaneous' bit . :)
 
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Strange, I was just about to revisit the physics this morning. Drove the car on a mirror flat circuit and found it to have widow maker oversteer. Would you believe removing the front ARB improved it!

Stay tuned I think I'll manage an update soon.

While you're making updates, could you add more force feedback (strength, details) and center lock for the Mygale? The Van Diemen is pretty good, while the Mygale seems light on the FF. It also could use a shifting animation.

Either way, awesome mods!
 
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Oddly, my system now crashes if there's any ACL_GTR cars in the field (only the GTR newer versions. The older AC Legends stuff has no problems) Load a weekend with ACL_GTR cars... crash. Delete those cars from the list, no problemo.

Also, I am unable to drag and drop cars to move them around in the Opponents list, in the main window (still works in the "Detailed settings" window.) Attempts to do so result in a Circle-With-A-Line-Through-It forbidden symbol. Any ideas on this?

Tried several versions of both csp and cm (from 1.60 to current 174 pr98), to no avail.

_CrashData.jpg
 
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