- 6,694
- The Bunker
That's kind of cheating. Make sure you smile at it before dropping the axe.I fed a bird, which I am fattening for the table. Win win. Thanks for the track!
That's kind of cheating. Make sure you smile at it before dropping the axe.I fed a bird, which I am fattening for the table. Win win. Thanks for the track!
Every Day..Hi Alex, RT don't accept donations but the team would appreciate it if everyone does a good deed, smiles at a stranger, feeds some birds or donates loose change to charity.
That's kind of cheating. Make sure you smile at it before dropping the axe.
detailNMMult=0.1,0.1Anyone have an idea on how to fix a problem like this on the asphalt? (look at the black lines on the texture, which seems are not present in the texture itself)
Mitsubishi Lancer GT-500 (V7)
changes: New physics, new AO map (not perfect I know), stickers on the carbon area
two new skins, some micro changes on the body, a new dashboard speedometer, Racelogic and Lumirank
broken glass (for no reason), rain tires
animation: wipers
Delete the previous one the (V6)
P.S as the car is not in real life I have changed some part (from random cars ) as the physics I don't know if is good
I Don't own a GT500 car or drive one,
Download:https://sharemods.com/8ooznljett12/mitsubishi_lancer_gt500__40_v7__41_.rar.html
The skins in this car are offensively huge (1.27gb) do you have a smaller version of them?
which are those cars?if you look around, you will find something special
View attachment 1008018
Calder Park Raceway v1.0
Welcome to Calder Park Raceway! Presenting the 2.5km "National Circuit"
The Calder Park Raceway circuit hosted many events including the V8 Supercars (formerly the Australian Touring Car Championship)
and other motor racing events held at Calder Park, near Melbourne, Victoria, Australia.
The event was held 25 times between 1969 and 2001.
View attachment 1007799 View attachment 1007800 View attachment 1007802
features:
- 30 pit/grid
- CSP GrassFx, RainFx, VAO
- ambient night lighting
- realistic TV cams based on real footage and track positions
- moveable cones
- extra track info inside "_info" folder
- lots of fun!
credit:
- "Ryan Callan" aka "Redhawk" for the track origin
(I tried to contact via Skype, no other info known)
- RMi Calder Park conversion team
@RMi_wood - main conversion
@shi - pits/grid, new road mesh, horizon, shaders, rainfx, AI, camera
@racealot - track-lighting, AI, TV cameras, research
@Fanapryde - corner section names, loading logo
thank you team!
:: DOWNLOAD - Race Department ::
:: mirror::
Would be awesome if someone could make a mod out of this:
Oh yes, I would love a high quality Eastern Creek!
I once got the same error message with a Xbox controller connected after using the drone cam app. Disconnecting the Xbox controller, closing CM, connecting the Xbox controller and restarting CM worked for me.
I have v20210430 installed and the steering wheel is OK here (if that is what you meant ?)View attachment 1008009
little fix for the Formula Vee on Legion's site, wheel was sideways on the standard version. Made a few laps but the car seems so light (FFB) and nervous, spinning very easily, whilst blocking brakes every corner. Is that relatable to real life/other sims? Working a bit on the data to reduce the brake torque from 1500 to 1000 circa, and reduced steering assist to make it harder to turn, currently trying to adjust the suspensions to have that bit of rear stability.
Does anyone have any hint in doing this?
Meanwhile, https://mega.nz/file/qUlm2LhR#tEp6Z-VqLEV7x6FhH_jvlSXUYfUzZAS7_FogEUqFSBs, here's the wheel fix
if you look around, you will find something special
View attachment 1008018
"nobody" wanted me to post this on behalf of the Reboot Team:
Bannochbrae, Scotland (<- mediafire link)
-forward and reverse layouts, 40 grid positions
-cams, ai-lines, starting lights, one DRS zone on s/f straight, time-attack, audio effects, groove
-normal layouts meant to be used for better performance
-raceday layouts have more stuff, they have: movable cones/groove/flags/crowd/cars/vans/animals
-CM-skin for some scottish themed flags/ads instead of pCars (disabled by default)
-with CSP: grass, moving water, night lights, RainFX ready, seasons config, chimney smoke in winter
-2 animated boats on loch and a bunch of seagulls circling the track
-2 animated helicopters and some balloons (raceday layouts only)
-3 Easter eggs
-no CSP dynamic flags, no 3D-grass with vanilla AC
Bannochbrae really does look fantastic, amazing work from the reboot team on this conversion! Two points from me that would make it almost perfect, the cotton wool chimney smoke looks out of place, not sure it that is a patch thing, a settings thing or a mod thing though and the pit speed limiter line feels like it is on the actual track, IMO moving it back a wee bit would feel better. Nowt major but it just feels a bit weird
Well done guys!
[edit]One more thing, a tree fades in around the 1 minute 40 mark, again not sure if a patch thing, graphics thing or a mod thing....[/edit]
Hi
Is it a sharable mod? The car I mean
ACF Brasilia update (download in video description)
- Added Time Attack Mode
- Added Pit Box Objects (converted by Automobilista)
- Added Pit Box Light newly converted by Automobilista
- Added 3D Crowds / Racemarshall newly converted by Automobilista
- 3D Grass (shot is from Autodromo di Franciacorta by Sliderman)
(For 3D Grass Custom Shaders Patch must be installed, link https://discord.gg/vp8XpRa)
- New window shaders
I'm trying to work out what you could have possibly learned from an 18-month-old obsolete post with a dead video link in it?I really have learnt something here! Thanks
https://www.assettocorsamods.org/product/assetto-corsa-grand-prix-1973-bt42-mod-1-0/
Is it really scratch made?
View attachment 1008009
little fix for the Formula Vee on Legion's site, wheel was sideways on the standard version. Made a few laps but the car seems so light (FFB) and nervous, spinning very easily, whilst blocking brakes every corner. Is that relatable to real life/other sims? Working a bit on the data to reduce the brake torque from 1500 to 1000 circa, and reduced steering assist to make it harder to turn, currently trying to adjust the suspensions to have that bit of rear stability.
Does anyone have any hint in doing this?
Meanwhile, https://mega.nz/file/qUlm2LhR#tEp6Z-VqLEV7x6FhH_jvlSXUYfUzZAS7_FogEUqFSBs, here's the wheel fix
I'm sure I have seen this option somewhere in CM before but as of right now it seems i'm too stupid to find it, so if anybody could tell me whether there is an option to force AI to turn their headlights on at a certain time of the day (or have them turned on generally as is the standard in WEC which I'm aiming for) and if there is where I can find it, that would be marvellous.
Strange, I was just about to revisit the physics this morning. Drove the car on a mirror flat circuit and found it to have widow maker oversteer. Would you believe removing the front ARB improved it!
Stay tuned I think I'll manage an update soon.