Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I put together an ELMS based skin for @marc_13000 and @Blackcelica Ultimate Portimao for those of us who want another flavor, it's not perfect, it's my first real attempt at a track skin and the track has way, way more billboards than they used in the 2020 4 Hours of Portimao and I don't know if there is a way to hide models, so instead of leaving a ton of blank billboards I put some extra sponsors that weren't there but should still feel. Here are some photos:








And the file: https://www.mediafire.com/file/4b5d6cd923xi47z/portimaoELMS2020.7z/file
DL missing ?
 
If you allow that, I'll post some OT:.
I'm an AC lover and a vehicle dynamic enthusiast, I'd love to contribute to all your great works but I lack the time right now, so I'm more of a collectionist for the time being
So, on the behalf of all who cannot contribute, thank you very much for all your work! We'll try to give our financial support wherever possible
 
Hello guys!

I share my Escort RS 1600 turbo BTCC class1.

Made from EarthWormJim one with his permision.

It needs some tweaks:
It has a kind of blue neon light in the ford logos when lights are on, for example.

the template for skinning is a pain in the ass 'cause has several parts.
I made the the Datapost one.

Inside the rar you will find templates and old photos of liveries.. SO skins are nedeed!! :)

The car is very fun to drive and it matches quite well with the AE86 ATCC. both compete each otger back then!

This is my first mod for the community and not the last one.

Enjoy it. :cheers:




If you want to race cars like that I run championships on this server called Old Super Touring Sim Series (OSTSS)

https://discord.gg/q8tbXxQxBS

We welcome




View attachment 1009070 View attachment 1009071 View attachment 1009072 View attachment 1009073 View attachment 1009074


[LIGHT_15]
NAME=EWJ90_ESCORT_RST_INT_SWHEEL_BADGE
COLOR=0,0,0

to get rid of the blue light logo stuff, if you want the whole lights.ini I can upload it. And thanks for this mod mate, I'll work on some skins for it
 
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@GzeroD hi man, wanted to let you know something about the 125cc Shifter Car you posted on MM. As you can see, at full steer lock (and some degrees minor than that), the tyre goes into the side skirts. Is there a way this will be updated in the future? I know it's just a little thing, but I thought I'd ask for all those people who also would notice this and report it. Thanks in advance!

Screenshot (16).png
 
Heineken GP de Portugal
AUTODROMO INTERNATIONAL DO ALGARVE, PORTIMAO
FINAL VERSION


A GROUP OF SMALL FIXES TO ADDRESS THE ISSUES. THE LINK HAS BEEN UPDATED
JUST DOWNLOAD AND OVERRIDE.

https://www.mediafire.com/file/d8msi0idq3pfmjs/Portimao+FINAL+EDITION+Track+&+Skin.rar/file

NEW AND IMPROVED HEINEKEN LOGOS ON PIT BUILDINGS from @marc_13000
Screenshot_rss_formula_hybrid_2021_portimao_5-5-121-23-43-53.jpg


NEW HEINEKEN FLOOR LOGO from @marc_13000
Screenshot_rss_formula_hybrid_2021_portimao_5-5-121-23-45-37.jpg


ANTENNA NOW VISIBLE FROM ALL ANGLES & LANDSCAPE FIX from @slider666 (many thanks)
Screenshot_rss_formula_hybrid_2021_portimao_5-5-121-21-54-28.jpg


BIGGER ROLEX FLOOR LOGO, BIGGER PZERO AND NEW TRUCKS from @Blackcelica
Screenshot_rss_formula_hybrid_2021_portimao_5-5-121-23-18-35.jpg
Screenshot_rss_formula_hybrid_2021_portimao_5-5-121-22-22-51.jpg
Screenshot_rss_formula_hybrid_2021_portimao_5-5-121-23-6-53.jpg


ALSO NEW VAO PATCH from @marchetti87 (many thanks)

THAT SHOULD BE IT NOW FOLKS...... ENJOY AND RACE ON.

 
regarding nordschleife, i have the track Nordschleife faux vintage that is really nice with 3 variations ( normal, reverse and steilstrecke) but there is no track description. Does somebody know which year it represents ? THX

None really hence the use of 'faux'. It's the Kunos version stripped of anything that could date the track.
 
@GzeroD hi man, wanted to let you know something about the 125cc Shifter Car you posted on MM. As you can see, at full steer lock (and some degrees minor than that), the tyre goes into the side skirts. Is there a way this will be updated in the future? I know it's just a little thing, but I thought I'd ask for all those people who also would notice this and report it. Thanks in advance!

View attachment 1009140

Yes it can be fixed and thanks for letting me know. Updates are sure to follow, in the meantime you could adjust these lines in car.ini

STEER_LOCK=xxx Reduce this a tad, this will limit the available steering lock.
or:
STEER_RATIO=xx Increase this a tad, this will slow down the steering so that at full lock the wheels haven't turned as far.
 
Thank you, a netkar pro track to drive in VR against AI is a special threat, fixing a hole in Assetto Corsa that Kunos should have filled a long time ago but never did.
What a DLC it could have been. all the NetKar pro tracks and the cars while we are at it.

Why only 2 pits?

because W.i.P

You know this track is already in AC, right? On Race Department too.

https://www.racedepartment.com/downloads/prato.2525/

I assume yours is more up to date though.

Yes, I reviewed the post and updates by @Fall Guy and decided if this track is wanted by the community then it will go forward with the communities input.

Glad that many are enjoying it even at this early stage :)
 
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This mod was released on the Shutoko Revival Project discord: https://discord.com/invite/JydhbJG?...fLswocAiRPePH0M6iqf9U0-sOPnJdQJKt3LDfXVMYeOFo

Go to mod_releases - bottom of page
Ok this E46 set was pretty cool. Car seems to drive quite well. Stock version seems to be what you'd expect. S1 maybe feels too sticky(might be the AD08R, should try with the SM), and the S2 is about as fun as any mod MT cars I've driven. Only complain maybe is the setup aside from front camber is not adjustable on the S2. Makes the right BMW I6 noises too.
ACtC-3dfubJkdmfhrSohPNFh9qBzYe57CpGhByi4ODrA_XtSj9YV6EpiyXYctCuAs_zqG99Grjsn6j8w8N18OJ04MSPhnSKHlN4SjdOSQ3oh9FF4GuTQLLgioSAcD4FNZAsbYajFj-Cqe_7TTR0q6ZizE8ldvw=w2560-h1440-no
ACtC-3c0Wz_kgOTWsrFiHl7k29OYVIWg7uJqo1-MgZOZPNpbuJi22cdY6KYUBG3boZoF3BJWog6E9XdTK-DDr4nqEqbcbMtYQRMnzLldVoPqdZTyXLeRL0nrHamQNKlQtRiczEG0SPKd-k41jlyjZ3ViXxuoyA=w2560-h1440-no
 
Ok this E46 set was pretty cool. Car seems to drive quite well. Stock version seems to be what you'd expect. S1 maybe feels too sticky(might be the AD08R, should try with the SM), and the S2 is about as fun as any mod MT cars I've driven. Only complain maybe is the setup aside from front camber is not adjustable on the S2. Makes the right BMW I6 noises too.
ACtC-3dfubJkdmfhrSohPNFh9qBzYe57CpGhByi4ODrA_XtSj9YV6EpiyXYctCuAs_zqG99Grjsn6j8w8N18OJ04MSPhnSKHlN4SjdOSQ3oh9FF4GuTQLLgioSAcD4FNZAsbYajFj-Cqe_7TTR0q6ZizE8ldvw=w2560-h1440-no

Yes, this felt very much like the real E46 M3, put over 200km of digital miles in this car the first day. love they got the details right on the S1 with the 4.1 final drive.
 
Uli
Hello everybody I have a problem with the great Mercedes GT 3 2020 evo MOD ... I noticed the following: When stationary and when driving, the chassis and brake components remain rigidly in place and the wheels move "around" ... Is this a setting issue? ... or is it my system? am I missing the right CSP? .... do I have to put a tick or a "1" or "o" somewhere in the vehicle files? Is there a solution for this? In the picture you can see the "error" on the front wheelView attachment 1009034

Already fixed, although im not sure when i deploy the update. there many changes compared to the current public version
 
Hi guys, I’m asking for advise. Does anybody know why the shadow underneath the car flickers and pops in and out? Currently running CSP .60. Cheers in advance!

 
I put together an ELMS based skin for @marc_13000 and @Blackcelica Ultimate Portimao for those of us who want another flavor, it's not perfect, it's my first real attempt at a track skin and the track has way, way more billboards than they used in the 2020 4 Hours of Portimao and I don't know if there is a way to hide models, so instead of leaving a ton of blank billboards I put some extra sponsors that weren't there but should still feel like the ELMS track. Here are some photos:








And the file: https://www.mediafire.com/file/8euro3qh5nv75wi/portimaoELMS2020.7z/file
Great work! We would like more of this:cheers:
 
Unsure of their potential use at the moment, or what they're really meant for... The 'hint' label says "May improve loading speed" - so it could be a function that may assist lower-end hardware, perhaps... Began to encounter AI issues on track sometime back, and was suggested to deactivate this tab entirely - with no further issues to date...

screen-pic: CM/Settings/CSP/New AI behavior

View attachment 1008914



Just did a test - it worked on track-day and race modes with a few cars on the grid... No issues with the start - all cars pretty much bolted on green... By any chance, after removing or deleting those files from the tracks' AI-folder, did you 'reload' the track or restart CM again for those changes to take effect? Can I also suggest to uncheck the 'New AI behavior' tab completely (CM/Settings/CSP/New AI behavior), restart CM and do another test... With your response, include use of: car type, track name & track mode - I can then replicate your settings to test at my end... All the best.

Thanks for tips.

Finally found the culprit. Maybe it will be helpful for others as I really like Tocancipa track. You have to untick

upload_2021-5-6_10-2-36.png


then everything works as expected.
 

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does anyone know how to edit those values on the top right? I see there's the possibility to enable MagikNET which is immensly useful for skinning, anyone knows?

Screenshot (18).png
 
Thanks for tips.

Finally found the culprit. Maybe it will be helpful for others as I really like Tocancipa track. You have to untick

View attachment 1009215

then everything works as expected.

That's a huge relief... Just completed testing with a 20 car grid for a 7lap stint with the RSS F1 Hybrid 2020 - and although FPS is still a bit on the low-side (50-75 range) when compared to other tracks with a similar set-up - it was still OK...

The 'physics' setting at my end is always unchecked, and use it sparingly, but remembering to 'uncheck' it will be the trick for you going forward...

 
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