Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Found a SVT Cobra R model (presumably from FM4?) somewhere, fixed most of its quirky things (black glass, **** wheels and so on) but there's one thing I can't do : fix the lights. I have no clue.



So if anyone knows how to fix those, I'll upload the car and share it here. Deserves more than being a ****** looking drift missile
 
guess the car:D almost done with this skin, soon on racedep

Screenshot (19).png
 
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So, after maybe 7 months my rig is up and running again!

What have I missed? :D

Can you point me to a new track & car I MUST have? :cheers:
Hi, good to see you, some more suggestions.

For track coming to mind:
Mt Tremblant
Fuji
Suzuka
Bathurst
Misano
All by the reboot Team
Buenos Aires on RD
Tocancipa on RD
60's Glen by Sergio Loro

For cars:
1923's era car by nicecupatea on RD
Lola T70 on RD
formula Ford by Legion
Lotus 51b by Legion
Alfa GTAm on RD
Ford Escort Marcas here and on youtube

enjoy :)
 
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Fair enough.
I'm not sure many people would agree though.
If the track wasn't encrypted then at least an alternative skin could be made without waffle-iron grass and with higher-res textures and with fixed trees and... you never know - you might actually like it.
What I don't quite understand is that in the past, members of the community have added improvements to your tracks which you've then folded into updates. It's win-win, everybody benefits.
By encrypting your tracks you've killed that completely and started choking the whole spirit of the modding community. And for what reason? To 'protect' work that isn't yours to begin with.


No answer, only

Dis-pourquoi-les-autruches-mettent-la-tete-dans-le-sable.jpg
 
this is the original texture of the gtr2 circuit, I kept it because I found it nice for my part
Hi, mate, I really don't understand: if you, and we, can make modifications, it is because game's developpers don't have encrypted theirs games, if they have, these almost 2450 pages of forum, RaceDepartment and many others things would never exist at all.

There is a lot of tracks that you have published these week that I like but not in this state, not your fault, just my taste, to say the true, there is not a single track or car that I use that I have not mod, I publish only the most important mod I have made, but every single track is changed according to my personal taste, but because you have encrypted your track, I could not do this little change and I will never play it like that so the track just go to bin, it is sad because if I do one mod for it, another person, another mod for it, at the end we have old track and conversion that could be more to the actual standard.

You are intelligent, I really think that you will understand and, be sure that nobody here got something against you, it is just like myself that they just do not understand why?

Encrypting a mod is for me just a contradiction, we exist because and could mod first hand because the lack of encryption...

One more thing, just think about it, one day or another you and I will only be dust in the wind, it is the only thing that we are sure that will happen to us, when we think of death all this things relate to property etc became relative, put into perspective.
If you are young, think about it, not to sad you but just to bin all things related to ego, it is the only problem we all got ;)
 
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One correction: developers do encrypt their games, every game is encrypted, people found ways to rip from them and get assets in more usable formats
Concerning Assetto Corsa and Skyrim, the only 2 games I mod, I buy the base game and I can open directly the texture of the game and edit them but for the encrypted mod for AC, I cannot at all, got only blue texture, not that i don't like blue...

Hi all, just a quick question.

Does KENNETH still have his Discord group?
Don't know where are those rally cars sorry mate

just joking ;)
 
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I did find a YouTube video of a Hyundai Accent WRC car. But I couldn't find a download link anywhere for it.

I'm guessing it's been converted from Richard Burns Rally or the rFactor Rallyworld 4.0 mod.

It seems most of those mods are mostly ''private'' for some reason.
 
Fun track, thanks - but completely ruined by the waffle-iron grass, unfortunately.
Can't even do a two-minute fix any more because you now encrypt your tracks.
As keeper of the gateway, master key holder extraordinaire, could you please fix this since we're no longer allowed to help?

As a quick proof of concept I dropped some random grass texture (called newgrass.dds) in the extension folder of the track, and added this to the ext_config:

Code:
[SHADER_REPLACEMENT_0]
ACTIVE = 1
MATERIALS = grass402
SHADER = ksPerPixel
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = newgrass.dds

And it worked. We'd probably want to do a bit more than just a flat grass texture, but this was just a lazy quick test to see if it was possible on an encrypted track. We can apply any shader to any material with these shader replacements and do a ton of tweaks to them without needing them decrypted. Unfortunately we have to go about it in the extension folder rather than doing it with the established skin system.

Before:
upload_2021-5-6_9-36-56.png


After:
upload_2021-5-6_9-37-28.png


Of course, this texture I used is ugly too because I didn't tweak it or anything, but it proves it's possible anyway.

@__EASY__ If the goal was to prevent people from making edits like this, you can see that it's trivial to overcome. Encrypting your tracks to protect "your" work is pointless.

Isn't the editor to go from FBX to KN5 and not the other way around?
Sure but people have been modding tracks and cars way before CM existed. 3DSimEd has been around for a long time. And command line tools to convert kn5 to fbx have been around since 2013.

Besides, kn5 in and of itself isn't encrypted it's encoded. There's a fundamental difference between encryption and encoding.
 
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You can unpack a kn5 model only thanks to CM. Kn5 is a form of encryption, or else the game would directly use fbx or obj models
Kunos use some 3D software to create their tracks, if on your side you got one 3D software, you can open it and modify it, the layout, texture, everything, so for me it is not encrypted, the fact that you need one software to open a file do not mean encryption.
Same with a lot of file in AC folder that you can edit with notepad, the fact you need notepad to open them and create a mod do not mean encryption, if it was encrypted, with notepad or a 3D software you could not open it at all.

If I use excell to create an excell file and that you need excell to open my excell file do not means that it is encrypted, tou see the point.

And it is a great thing that you can make mod for a game, AC is still alive in 2021, 8 years because of his mod potential, see the official F1 use it to show their new track, ferrari hublot use mod skin (deltafox one for imola?) for their championship
 
As a quick proof of concept I dropped some random grass texture (called newgrass.dds) in the extension folder of the track, and added this to the ext_config:

Code:
[SHADER_REPLACEMENT_0]
ACTIVE = 1
MATERIALS = grass402
SHADER = ksPerPixel
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = newgrass.dds

And it worked. We'd probably want to do a bit more than just a flat grass texture, but this was just a lazy quick test to see if it was possible on an encrypted track. We can apply any shader to any material with these shader replacements and do a ton of tweaks to them without needing them decrypted. Unfortunately we have to go about it in the extension folder rather than doing it with the established skin system.

Before:
View attachment 1009308

After:
View attachment 1009309

Of course, this texture I used is ugly too because I didn't tweak it or anything, but it proves it's possible anyway.

@__EASY__ If the goal was to prevent people from making edits like this, you can see that it's trivial to overcome. Encrypting your tracks to protect "your" work is pointless.


Sure but people have been modding tracks and cars way before CM existed. 3DSimEd has been around for a long time. And command line tools to convert kn5 to fbx have been around since 2013.

Besides, kn5 in and of itself isn't encrypted it's encoded. There's a fundamental difference between encryption and encoding.

I don't want to touch the 3d part, but nothing prevents to make a skin folder to modify the textures
I can provide the textures in a skin folder for the next update if interested
 
I don't want to touch the 3d part, but nothing prevents to make a skin folder to modify the textures
I can provide the textures in a skin folder for the next update if interested

So the 3d part... the part where you rename objects to conform to AC conventions and place timing objects... that's the hill you're dying on for encryption? Not the tweaking of materials (which I've proven we can edit anyway)

For anyone that's unaware, to convert a track from another game with the minimal amount of effort shown by @__EASY__ here's the step by step process:
  1. open the original track in 3dsimed
  2. delete objects that are incompatible/obsolete (like fake shadow objects, or old rfactor style skybox objects)
  3. rename objects like roads and walls and kerbs to match what AC expects, since those objects in AC have a very specific naming convention so it knows whats drivable, hittable, etc.
  4. add little invisible objects for starting positions, pit positions, start/finish line, and sector lines.
  5. maybe copy and paste a skybox from some other kn5 and change the texture if the skybox that already exists in the track is of an incompatible type
  6. export as fbx
  7. import fbx into kseditor
  8. tweak shaders to look nicer
  9. save as kn5
  10. record an AI lap
  11. copy and paste your generic cookie cutter extension file changing material names as needed for road and grass.
  12. copy and paste your generic surfaces.ini file changing object names as needed for road/pits/dirt/grass
  13. generate vao (by dragging a file on top of an executable)
  14. zip it up
  15. upload to sharemods
  16. announce.
That's it. It's very simple. The steps in there that have been marked with bold are the only ones that encryption prevents messing with.

No new content is being added by @__EASY__ here, no new models (other than maybe a skybox), no optimization, minimal understanding of the tools he's using. It's a farce.

What work and effort are you actually protecting here?

Edit:
This is not to say that all track conversion is this simple and effortless, I'm just talking about @__EASY__ 's methods. I've tried every single track he's put out, including all of the old "updates" (stay tuned for my upcoming duplicate track mod review thing. there's a TON of @__EASY__ in it)
 
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I don't want to touch the 3d part, but nothing prevents to make a skin folder to modify the textures
I can provide the textures in a skin folder for the next update if interested
There's no need to bloat the download by providing a duplicate of all the textures, these can be accessed quite easily by creating a skin in CM if the track isn't locked down tighter than a nun's nether regions through unnecessary encryption.
 
There's no need to bloat the download by providing a duplicate of all the textures, these can be accessed quite easily by creating a skin in CM if the track isn't locked down tighter than a nun's nether regions through unnecessary encryption.
it will not inflate the download, it is quite possible to put the textures apart from the kn5 in a skin folder and the track will work
 
Hi, mate, I really don't understand: if you, and we, can make modifications, it is because game's developpers don't have encrypted theirs games, if they have, these almost 2450 pages of forum, RaceDepartment and many others things would never exist at all.

from what I can remembered on alpha, everybody just want do learn mod and make mod in AC Official Forum not editing mod and RD forum was booming because lot people got banned from KS forum + mod section was closed during near of Porsche pack came.
 
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