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What showroom is tthat? & where can i get it?
Somewhere in RaceSimStudio's website/store, it's free.
What showroom is tthat? & where can i get it?
these are a mustSo, after maybe 7 months my rig is up and running again!
What have I missed?
Can you point me to a new track & car I MUST have?
Well, you left the name in the picture, so...
Hi, good to see you, some more suggestions.So, after maybe 7 months my rig is up and running again!
What have I missed?
Can you point me to a new track & car I MUST have?
http://gph.is/1WQm9yT me rnWell, you left the name in the picture, so...
Fair enough.
I'm not sure many people would agree though.
If the track wasn't encrypted then at least an alternative skin could be made without waffle-iron grass and with higher-res textures and with fixed trees and... you never know - you might actually like it.
What I don't quite understand is that in the past, members of the community have added improvements to your tracks which you've then folded into updates. It's win-win, everybody benefits.
By encrypting your tracks you've killed that completely and started choking the whole spirit of the modding community. And for what reason? To 'protect' work that isn't yours to begin with.
Hi, mate, I really don't understand: if you, and we, can make modifications, it is because game's developpers don't have encrypted theirs games, if they have, these almost 2450 pages of forum, RaceDepartment and many others things would never exist at all.this is the original texture of the gtr2 circuit, I kept it because I found it nice for my part
Concerning Assetto Corsa and Skyrim, the only 2 games I mod, I buy the base game and I can open directly the texture of the game and edit them but for the encrypted mod for AC, I cannot at all, got only blue texture, not that i don't like blue...One correction: developers do encrypt their games, every game is encrypted, people found ways to rip from them and get assets in more usable formats
Don't know where are those rally cars sorry mateHi all, just a quick question.
Does KENNETH still have his Discord group?
Don't know where are those rally cars sorry mate
just joking
rally cars? where? WHERE? get them to me!Don't know where are those rally cars sorry mate
just joking
There is the developper editor on steam long before CMYou can unpack a kn5 model only thanks to CM. Kn5 is a form of encryption, or else the game would directly use fbx or obj models
Fun track, thanks - but completely ruined by the waffle-iron grass, unfortunately.
Can't even do a two-minute fix any more because you now encrypt your tracks.
As keeper of the gateway, master key holder extraordinaire, could you please fix this since we're no longer allowed to help?
[SHADER_REPLACEMENT_0]
ACTIVE = 1
MATERIALS = grass402
SHADER = ksPerPixel
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = newgrass.dds
Sure but people have been modding tracks and cars way before CM existed. 3DSimEd has been around for a long time. And command line tools to convert kn5 to fbx have been around since 2013.Isn't the editor to go from FBX to KN5 and not the other way around?
It seems most of those mods are mostly ''private'' for some reason.
Kunos use some 3D software to create their tracks, if on your side you got one 3D software, you can open it and modify it, the layout, texture, everything, so for me it is not encrypted, the fact that you need one software to open a file do not mean encryption.You can unpack a kn5 model only thanks to CM. Kn5 is a form of encryption, or else the game would directly use fbx or obj models
As a quick proof of concept I dropped some random grass texture (called newgrass.dds) in the extension folder of the track, and added this to the ext_config:
Code:[SHADER_REPLACEMENT_0] ACTIVE = 1 MATERIALS = grass402 SHADER = ksPerPixel RESOURCE_0 = txDiffuse RESOURCE_FILE_0 = newgrass.dds
And it worked. We'd probably want to do a bit more than just a flat grass texture, but this was just a lazy quick test to see if it was possible on an encrypted track. We can apply any shader to any material with these shader replacements and do a ton of tweaks to them without needing them decrypted. Unfortunately we have to go about it in the extension folder rather than doing it with the established skin system.
Before:
View attachment 1009308
After:
View attachment 1009309
Of course, this texture I used is ugly too because I didn't tweak it or anything, but it proves it's possible anyway.
@__EASY__ If the goal was to prevent people from making edits like this, you can see that it's trivial to overcome. Encrypting your tracks to protect "your" work is pointless.
Sure but people have been modding tracks and cars way before CM existed. 3DSimEd has been around for a long time. And command line tools to convert kn5 to fbx have been around since 2013.
Besides, kn5 in and of itself isn't encrypted it's encoded. There's a fundamental difference between encryption and encoding.
I don't want to touch the 3d part, but nothing prevents to make a skin folder to modify the textures
I can provide the textures in a skin folder for the next update if interested
There's no need to bloat the download by providing a duplicate of all the textures, these can be accessed quite easily by creating a skin in CM if the track isn't locked down tighter than a nun's nether regions through unnecessary encryption.I don't want to touch the 3d part, but nothing prevents to make a skin folder to modify the textures
I can provide the textures in a skin folder for the next update if interested
it will not inflate the download, it is quite possible to put the textures apart from the kn5 in a skin folder and the track will workThere's no need to bloat the download by providing a duplicate of all the textures, these can be accessed quite easily by creating a skin in CM if the track isn't locked down tighter than a nun's nether regions through unnecessary encryption.
Hi, mate, I really don't understand: if you, and we, can make modifications, it is because game's developpers don't have encrypted theirs games, if they have, these almost 2450 pages of forum, RaceDepartment and many others things would never exist at all.
Hi edoandreetta,
actually I fixed the Porsche Cayman S 987 some weeks ago.
- wheels corrected to the real size
- shaders tweaks
- physics updated (real performance)
I hope You like it.
Feel free everyone to make further optimizations.
https://sharemods.com/6hqp0sq526gy/porsche_cayman_s.rar.html
View attachment 994030