If and when it's done, interested in testing it for me? Thanks.
Just to clarify, this isn't meant to cause a huge debate. MrBoo piqued my curiosity as I see a lot of YouTubers using it alongside CSP on their 'photorealistic' videos.
I agree, each to their own.
I wonder if (fake) ray tracing will ever be bought to CSP, since it is now available through ReShade.
You may have missed the entire spill on RD.... In order to comply with the original-post request - download link was included on RD post, and also in a readme text file... see below pic...
View attachment 1012849
edit: YT link now included for everyone...
have you solved the problem with shadows? Today I discovered such a strange thing, cars with custom painting have problems with shadows.Yes, that was one of the very first things I tried, even disabled them, no dice...
Edit: forgot to add that the thickness and amount of the stripes changes slightly while trying different settings, but the stripes are always present.
Thanks, good to hear it was a fix for you. Not on my system though.have you solved the problem with shadows? Today I discovered such a strange thing, cars with custom painting have problems with shadows.
removed this custom paint block from ext_config.ini, and the problem disappeared on this machine.[INCLUDE: common / materials_carpaint.ini]
CarPaintMaterial = EXT_Car_Paint, carPaint | dashstructure_a
CarPaintVersionAware = 3
[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.9
ColoredSpecular = 0.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.06
The most recent change I made was resetting Smart Shadows to default...The thing is some cars that use custom paint configs look crap without them, but then again they also look crap with shadow lines all over them so at the moment it's a no win situation until this gets fixed.
Could you let me know if you suddenly remember what you changed that made the lines smaller
hi to all , since the author does not have time for the moment to finish the inside of the 320i BTCC , I wanted to give him a hand , but when I wanted to resume my work this morning all is breaking inside the car?! , so now I don’t have time to finish , I’ll leave you the project if someone finds the time to finish it , thank you
Before :
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After :
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Project link : https://mega.nz/file/wJogTT6I#ocvYDV8jtBqzyTSJRBO04Bq7RldWL-srRvU79ttDG2g
Thanks !
PS : my old project or I’ve been asking for help for a long time but never received ...
Hi to all , I would need help to finish a project , the physics and integration is already done , it is just at the level of 3d/texture/template/AO ... that I would need help , someone can help me , thank you !
F355 Challenge :
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1817#post-13261504
Porsche 993 RS ClubSport :
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1933#post-13287019
Porsche 993 3.8 RSR :
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1943#post-13289372
What's the settings you used for Reshade in order to have that fantastic ray-tracing and ambient lightning? I personally use the Inmersive preset I found on RD which also came with its own RayTracing shader which works quite well for me without too many problems.I'm curious what people's thoughts are on ReShade. I'm all for it myself, if it is used in a subtle way and not over-done. I personally use it just for ambient lighting and ray-tracing, like so;
Hope this isn't too "someone just coming here to post pics" but I wanted to gauge peoples' interest.
I've been working on a lot of older or lower quality cars that have nice models but are let down by materials. One example is this RS5:
Before:
View attachment 1012772
After:
View attachment 1012773
Releasing them shouldn't be an issue as they're only really an extension folder for the cars, no model edits (although I did darken the skin on this RS5). Would people be interested in stuff like this, and are there any particularly bad offenders for materials?
Quick and dirty: edit the glass material (outside glass generally creates the issue), and set every "fresnel" field to ZERO:
View attachment 1012808
What's the settings you used for Reshade in order to have that fantastic ray-tracing and ambient lightning? I personally use the Inmersive preset I found on RD which also came with its own RayTracing shader which works quite well for me without too many problems.
If you set the front aero below 2 it'll automatically change to the low-downforce noseHow to use the Aero Kit of the VRC Revenga R13 ?
ThanksIf you set the front aero below 2 it'll automatically change to the low-downforce nose