I had that happen as well, maybe some kind of encryption, like when you cannot generate custom previews of a car mod?At first I thought it was because maps were missing or incorrect. So I made new ones, but still not possible to generate outlines.
Never seen this before.
Any idea ?
No need to rush, I'm grateful for every real world skin people makethank you. maybe if i find the time, just very busy with work right now and just made those skins to relax on my days off.
I don't know how I missed this track! (I saw a random YouTube video of the track.) Probably due to the speed and activity of this thread. Looks wonderful at night! My only critique is the road looks odd in certain sections. Almost cartoony because road textures are bland. Any chance for an update? OR does someone have a skin add-on?Madeena al-Bahar
v1.0
View attachment 996246 View attachment 996247 View attachment 996248 View attachment 996249 View attachment 996250 View attachment 996253
Madeena Al Bahar is a fictional 4.615 km long street circuit, located somewhere.... around Dubai.
Features:
- 20 car grid (15 car max AI please)
- LightsFX, LightsFX, LightsFX (did I mention it has lights?)
- RainFX, VAO, fully CSP dependant
- physical mesh
- gratuitous sky objects
AC Credits:
@Mitch9 - extensive mesh rework, textures and all CSP features including the incredible light show
@RMi_wood - track conversion, AI, graphical theme concept, etcetera
@DaBaeda - Cameras
Origin Credits:
Track created by MadCowie
GTR2 versions by BillBro and BenMK1*
*This track based on the GTR2 version by BenMK1
:: DOWNLOAD ::
..again. my skin, delivered with the track, is not changing the terrain.
@racealot
is it inteded, that your lights update just put lights everywhere? even when there is no light source on the track?
looking unnatural on my end now, in night and rain racing.
so.. turn off weatherFX (sol) and default midday looks like so.. (and a nice FPS bump too!) so definately something about the shaders and sol do not like each other.. using the good old normal Natural_Mod PP on 100% exposure.
The original Mike08 skin.
View attachment 1012743
and the racealot skin
View attachment 1012747
and both? not sure if they work like that?
View attachment 1012748
but, common denominator is SOL is turned off..
View attachment 1012744
I though you tried Sol_colour_neutral_Sensitometric, not Sol_colour_neutral_Linear..?
Edit: yeah, it is kind of like wearing lightly-tinted sunglasses.
I need to find a way to get that contrast permanently back in the clouds though. With that filter the Windy clouds look angry and full of the threat of rain.
With the basic Sol filter they're just a mushy white/light grey blend.
. Almost cartoony because road textures are bland. Any chance for an update? OR does someone have a skin add-on?
I'm actually in favor for this, especially since I've been lately trying to improve lots of cars I have on my AC by baking AO for them whenever they have a good mapping (if not then I'll create one obviously), use better textures whenever needed and using Kunos values for all shaders or so. I've recently improved ChiefWiggum's Alfa Romeo Tipo 33 TT12 from rFactor 2 then converted by RMi_Wood to AC by baking it a 4K AO in relation for its 4K textures it uses and made normals for some of them, the problem is that some engine parts have bad mapping due to its engine texture having 10 squares all making up parts which overlap together, therefore looking bad on the model. I contacted him on RD asking him how he could ever fix it, hopefully getting a reply these days.Hope this isn't too "someone just coming here to post pics" but I wanted to gauge peoples' interest.
I've been working on a lot of older or lower quality cars that have nice models but are let down by materials. One example is this RS5:
Before:
View attachment 1012772
After:
View attachment 1012773
Releasing them shouldn't be an issue as they're only really an extension folder for the cars, no model edits (although I did darken the skin on this RS5). Would people be interested in stuff like this, and are there any particularly bad offenders for materials?
How do you fix a side window to make it transparent? Currently it is foggy looking and making a weird reflection.
Great ones! but some very important details here: you should really use AO on your main livery file (not just the body map) and avoid complete black #000000 color Apart from that the execution is niceNew old skinpack for the new VRC car.
View attachment 1012731
https://www.racedepartment.com/downloads/rebellion-r13-wec-19-20-skinpack-for-vrc-revenga-r13.42758/
That's half your problem right there. Get rid of reshade.
I'm curious what people's thoughts are on ReShade. I'm all for it myself, if it is used in a subtle way and not over-done. I personally use it just for ambient lighting and ray-tracing, like so;
From what I've read on the CSP discord, I was under the impression that ReShade can play havoc with CSP, as well as leading to a large performance hit with graphics/FPS in general.
Personally, I just don't see any need for graphic enhancements beyond what's possible with CSP either, but... each to their own.
View attachment 1012845
tried everything, but still no grip difference. Also noticed I don't have rain debug in the WeatherFX app, strange enough since I had it until 0.1.74 p98
my god who would've thougt that disabling RSR would've helped! now sliding like nothing on the rain! thanks for the hint manI also have the problem with the lack of grip changes. No matter what I change, the grip is always the same. Even when I manually enable extended physics in car.ini. Very mysterious.
If you have RSR Live Timing running, you need to temporarily disable it to have access to Rain Debug.
I use reshade very lightly in gameplay, but a lot for replays and screenshots.I'm curious what people's thoughts are on ReShade. I'm all for it myself, if it is used in a subtle way and not over-done. I personally use it just for ambient lighting and ray-tracing, like so;
my god who would've thougt that disabling RSR would've helped! now sliding like nothing on the rain! thanks for the hint man
Here it is... the mega-update for the Willow Springs track...
View attachment 1012699
Mod Features: (all layouts - big, htm, sow, sow_l & sow_m)
- track lighting
- rain FX
- many cams, including some action close-ups
- background screen images
- CM/CSP required
- original ext_config file included (backup)...
- new fast/pit AI lanes for big & htm layouts
- new pit AI lane for all sow layouts
- tarmac skin for htm layout
- toned-inner-field skin covering all layouts
DOWNLOAD LINK
is there possible get the mountain get coloring too?
personally I thanks to you for give alternative coloring of this so bit more driveable (and not blinding) but mountain color is bit killing the vibes
I use reshade very lightly in gameplay, but a lot for replays and screenshots.
On framerate related notes, setting reflections per frame above two can hit FPS in Sol 2.1.
can you post please track link ? thxHere it is... the mega-update for the Willow Springs track...
View attachment 1012699
Mod Features: (all layouts - big, htm, sow, sow_l & sow_m)
- track lighting
- rain FX
- many cams, including some action close-ups
- background screen images
- CM/CSP required
- original ext_config file included (backup)...
- new fast/pit AI lanes for big & htm layouts
- new pit AI lane for all sow layouts
- tarmac skin for htm layout
- toned-inner-field skin covering all layouts
DOWNLOAD LINK
Rip the .kn5 containing spawns to .fbx using the CMD tool found online or something like track config builder (very handily also creates a .ini for materials in KSeditor) or CSP might even do it these days.guys how to add more pits to a track?
Thanks for your excellent work compiling these lists.
I decided to refresh my library so downloaded all the best tracks from your list...well those that I could. There are a number of them that are no longer available unfortunately.
I have made a list of those that aren't available - https://pastebin.com/QLhKvuEd
can you post please track link ? thx
You shouldn't have eyes bigger than your stomach ...
I have my own Reshade preset.
Do not activate everything in CSP, all fx in Reshade, etc. limit the number of apps in Asssetto Corsa (look debug python app), etc.
(Sorry for my english)