My eyes..! It burns..!
A few texture tweaks, new trees and GrassFX could roll this turd in glitter and make it driveable.
Anyone?
This is true, but we can't expect devs/modders to continue building games/mods targeting pc hardware from 2006. You'll find that the majority of people with specs like that have accepted that they can't run newer games, and they are happy playing games like Counter Strike, League of Legends, Runescape etc. It's a reasonable expectation that if you want to run newer games on the highest settings you should be upgrading your hardware at least every two-three years, and four-five if you're happy playing on lower settings.
There is an @__EASY__ version (payable) also :...
Circuit du Laquais (v0.2) for AC
https://www.dropbox.com/s/p2370b4v8ffio2k/laquais_v0.2.rar?dl=0
Ferrari F40 LM(Custom) v0.8.5 by F40 LM_Lover.
** Bug Fix Version 0.8.5 **
1. Change Logs(by F40 LM_Lover)
1) Fixed Wired Mapping(Front_Diffuser, Front NACA Duct, Side NACA Duct, Behind Front Air Vents, Rear Air inlets...)
2) Broken Face on the Left Window
3) Fixed holes on B-Pillars
4) Changing Un-Matched Preview Images
5) Graphical Offset
6) Fuse Box Texting Re-Position
2. Known Bugs : Reflection of Inside Door Panels
3. Link is below
https://mega.nz/file/Q4QGzZrS#lyrp3uWrWxI7QN1wCM7XE28XzgNTNazGTTizGdw6deU
Ferrari F40 LM(Custom) v0.8.5 by F40 LM_Lover.
** Bug Fix Version 0.8.5 **
1. Change Logs(by F40 LM_Lover)
1) Fixed Wired Mapping(Front_Diffuser, Front NACA Duct, Side NACA Duct, Behind Front Air Vents, Rear Air inlets...)
2) Broken Face on the Left Window
3) Fixed holes on B-Pillars
4) Changing Un-Matched Preview Images
5) Graphical Offset
6) Fuse Box Texting Re-Position
2. Known Bugs : Reflection of Inside Door Panels
3. Link is below
https://mega.nz/file/Q4QGzZrS#lyrp3uWrWxI7QN1wCM7XE28XzgNTNazGTTizGdw6deU
there are but they're low powered ones.. they're still fun but having the supercharged ones would benefit meNot at my rig atm, but there’s two (same author) without roll cages.
there are but they're low powered ones.. they're still fun but having the supercharged ones would benefit me
That really depends what you're doing with AC though. If you're running the base game as it was six and a half years ago then it makes complete sense that old hardware would still run it as it did before, when you add in the modern CSP and SOL updates you're no longer playing a six year old game, it's now a new game running on an old and unoptimized engine. I do agree that you shouldn't 'NEED' a 3080 to run the game though, but it's perfectly reasonable to think that you'll need one to use specialist options like VR, Triple Screens, 4K, Global Illumination, high AI counts etc.Plus AC is a what 7 years old, I don't really think we should be expecting people to be on a 3080 to use it.
There's the 263bhp roadster (no rollcage). How much power do you want in a car that weighs 500kg ?there are but they're low powered ones.. they're still fun but having the supercharged ones would benefit me
Well I´m also surprised the texture change didn´t have much effect, besides alleviating the buffer... did some testing, shadows off, grass fx off, spectators off (probably better to do it through model replacement btw) and some of the 3d grass off...
The crowd and grass fx seems to have the most impact, but there were a few places where I was still getting some big fps drops, couldn´t find an ovbious reason yet.
Same car, same conditions: 100.3 fps AVG...I just thinned the trees out a bit (shouldn't be too visible) and reduced the amount of things casting shadows (again, shouldn't have much of a visual impact) and renamed pretty much all of the objects so they make more sense and are easier to manage en-masse.
I saw a pretty big increase in FPS with this new version. Averaged 140ish and peaked at 188.
Please let me know how it goes.
https://www.racedepartment.com/downloads/circuit-antoine-schmit.43086/
Also if you look on steam for the percentages of what players are using hardware wise, contrary to what you imagine by how much you hear talk of NASA PC builds, its a very low percentage that use these rigs.
I can't remember the numbers but it was a YT linus tech video.
Point being.......... well you get my point.
edit:
https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
40% of steamers have 4 cores
8% (highest) run 1060's.
over 20% have 2 cores!
0.26% running rtx 3060's
None of that is the point i was making though.
And yes i'd imagine devs do look at the percentages of what the market uses and some will, more than others work with that info. Kind of why steam has those stats themselves.
Plus AC is a what 7 years old, I don't really think we should be expecting people to be on a 3080 to use it.
Same car, same conditions: 100.3 fps AVG...
I forgot to mention earlier: if you outbrake yourself and take the shortcut at the chicane, time still counts, no penalty.
That really depends what you're doing with AC though. If you're running the base game as it was six and a half years ago then it makes complete sense that old hardware would still run it as it did before, when you add in the modern CSP and SOL updates you're no longer playing a six year old game, it's now a new game running on an old and unoptimized engine. I do agree that you shouldn't 'NEED' a 3080 to run the game though, but it's perfectly reasonable to think that you'll need one to use specialist options like VR, Triple Screens, 4K, Global Illumination, high AI counts etc.
With that said, I do have a 3080 (and an i9-9900k) and I do feel like I should be getting higher performance than I do, but we're looking at a game which has one person optimizing the code at this point.
I just thinned the trees out a bit (shouldn't be too visible) and reduced the amount of things casting shadows (again, shouldn't have much of a visual impact) and renamed pretty much all of the objects so they make more sense and are easier to manage en-masse.
I saw a pretty big increase in FPS with this new version. Averaged 140ish and peaked at 188.
Please let me know how it goes.
https://www.racedepartment.com/downloads/circuit-antoine-schmit.43086/
It still looks good, except that when driving the S/F line (Rue du Circuit after T22 Patignies) the tree line on the hill pops in and I have some strange shadows on that spot ?.../...
Are the visual sacrifices obvious and crappy looking? I think that's the best I'll be able to get on my own. Also... dangit about forgetting the surface there...
But vanilla AC runs worse (or little better) than with CSP, Ilya added better optimisation IMO.
Why would he not? More customers.
Anyway you are still way off understanding my original point, and in that time gutbomb has optimised the track.
Another case in point is how incredibly well optimised AMS2 is. You would aim to want a game to run on a lot are varying systems and specs.
Th outlier in sims is ACC which is a vanity project from a team who made multi millions from AC and could afford to disregard millions of sales by having a sim that really needs NASA specs...
Yes, Ilja added plenty of optimization options that really do help, but he also added things like RainFX, ASSAO, HBAO, Particle FX, GrassFX etc that all lower fps. My point is that if you're using any of those options, it's not longer the same six year old game so you shouldn't expect the same level of performance.But vanilla AC runs worse (or little better) than with CSP, Ilya added better optimisation IMO.
Why would he not? More customers.
Anyway you are still way off understanding my original point, and in that time gutbomb has optimised the track.
Another case in point is how incredibly well optimised AMS2 is. You would aim to want a game to run on a lot are varying systems and specs.
Th outlier in sims is ACC which is a vanity project from a team who made multi millions from AC and could afford to disregard millions of sales by having a sim that really needs NASA specs...
It still looks good, except that when driving the S/F line (Rue du Circuit after T22 Patignies) the tree line on the hill pops in and I have some strange shadows on that spot ?
I'm not quite sure this message was directed towards me other than the fact that I mentioned the hardware I tested with. I wasn't saying it should require that hardware, and I'm actually actively trying to get it working well on less powerful hardware, since I was unaware there was an issue. It's the only hardware I've got to test on, so...
First and foremost I make the tracks I do because I want to race on them so as long as they run well on my machine I'm usually satisfied, and sharing them with everyone else is just a bonus. When I hear there are issues with less powerful hardware, I'll work to resolve them.
Are the visual sacrifices obvious and crappy looking? I think that's the best I'll be able to get on my own. Also... dangit about forgetting the surface there...
@Breathe and anyone else that wants it...
This is Rainmaker87's Detroit Belle Isle 2017 with EASY's updates. It has Lilski's track mesh from the NAGP version. All stuck together with superglue and bits of sticky tape by me.
https://www.mediafire.com/file/zw6b9xus0i2d5al/detroit2017.7z/file
Extract with 7-Zip.
The 2017 version has this effin weird texture thingy there which freaks me out for years every time I pass by there
Some pics where the tree line pops up.Are the strange shadows in that spot on the ground? Any chance you could post a screenshot? Thanks for your help BTW. I've fixed the surface thing and I'll push an update after I can get to the hillside tree fix.
I assume this is scratch built as it's a paymod, but does it use LIDAR data?There is an @__EASY__ version (payable) also :
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=23&t=1266
The 2017 version has this effin weird texture thingy there which freaks me out for years every time I pass by there
I've never noticed that.
I'm hoping that a scratch-made version of Belle Isle will be released one day. It was rumoured at one time that Lilski was working on it, but I wonder if the track mesh that I included is all he will ever do with the track.
Are there any better versions in other games that could be converted?
Some pics where the tree line pops up.
View attachment 1016106
View attachment 1016105
View attachment 1016103
View attachment 1016104
I hope it helps locating it.
It's the Rainmaker / updated by Assetto-fr.tk v1.3Uhh I dont recall my old 2012 version looking like that
Sure, I noticed you made one too, but I combined it with the one I made for the other version a couple of years ago and with some notes I found.Awesome thanks, that's perfect. I did find the spot but I am not getting the pop-in on those trees. I must have a LOD override setting on or something that works on the object but not the shadow. I do see the shadow pop-in you're talking about. I just did some tweaking at it happens as soon as you get within 800 meters of one of the trees in that group, and 800 is what I have LOD OUT set to for that object group. I'm gonna increase it to 1200 and it should be fine and that should take care of both the object and shadow pop-in.
Any chance you could send me the section file it looks like you're working on?