they definitely seem good but i wanted one that didn't have the rollcage but had a high power engine.. guess that doesn't exist
edit: spelling
I have updated a few bits here and there since the race so it depends on when you downloaded it. I put the pirelli corner in because of a lack of pirelli bridge to give pirelli a bit more presence. Trouble with those ground sponsors is they are not really there in real life. They are clever tv replay overlays depending on which version of the world feed you are watching. You see them on football pitches, cricket pitches etc and even on the track during motoGP footage. The race at Baku it was Azerbaijan, the qualifying it was street fighter, the practice it was pirelli. Its like the pokerstars fences on sky sports footage, they are not there if you are watching the world feed via formula1.com. I just picked the one I liked the best.Hi BC, I know we are past this weekends GP, but any final updates on the track? he only real material changes needed are the Pirelli signs on second to last corner leading to the straight.
Thank you
Thanks guys, I've released an update over at racedepartment that replaces the 16k texture with an 8k one, and replaces the one PNG texture with a DDS. Please let me know if this clears up the performance issues! For me, I fluctuate between 125 and 144fps at 4k with a full 16 car grid now, but it was pretty much the same with the old version as well.
https://www.racedepartment.com/downloads/circuit-antoine-schmit.43086/
[CONDITION_1]
; active at 88° sun angle
NAME=NIGHT_SMOOTH
INPUT = SUN
LUT = (|0=0|90=0|90=1|180=1)
LAG = 0.97
[LIGHT_SERIES_1]
MESHES = ?lightpost?
DESCRIPTION=track lights
COLOR=1, 1, 0.9, 30
DIFFUSE_CONCENTRATION=1
DIRECTION=NORMAL
FADE_AT=500
FADE_SMOOTH=100
OFFSET=0,0,0
RANGE=160
RANGE_GRADIENT_OFFSET=0.1
SINGLE_FREQUENCY=0
SPECULAR_MULT=0.5
SPOT=0
SPOT_SHARPNESS=0.5
VOLUMETRIC_LIGHT=0
CONDITION = NIGHT_SMOOTH
[LIGHT_SERIES_2]
MESHES=?lights_sub?
DESCRIPTION=pit lights
COLOR=1, 1, 0.9, 5
DIFFUSE_CONCENTRATION=1
DIRECTION=NORMAL
FADE_AT=500
FADE_SMOOTH=100
OFFSET=0,-1,0
RANGE=15
RANGE_GRADIENT_OFFSET=0.1
SINGLE_FREQUENCY=0
SPECULAR_MULT=0.5
SPOT=0
SPOT_SHARPNESS=0.5
VOLUMETRIC_LIGHT=0
CONDITION = NIGHT_SMOOTH
and further down...
[SHADER_REPLACEMENT_3]
ACTIVE=1
DESCRIPTION= BULB LIGHTS SHELL
MATERIALS = LIGHTGLASS,
KEY_0=ksEmissive
VALUE_0= 2,2,1,10
VALUE_0_OFF= 0, 0, 0
KEY_1 = ksAlphaRef
VALUE_1 = -193
VALUE_1_OFF = 0
CONDITION = NIGHT_SMOOTH
It's from Kunos because was converted from ACC, the author (MasterKey), I guess it's still from Kunos.the EVO version not release yet so where he download the EVO Kunos version ???? I don't have yet my EVO Kunos the Ferrari Esports Series
View attachment 1015939
I Really like your F40! Great job Mate
Tell me when you update it
Btw my new Video is with your F40
Balls, I can't believe I missed that. I literally just uploaded the latest fix and I think 3 updates in one day is too much so I'm just gonna have to leave it that way for a little while. haha.
and further down...
[SHADER_REPLACEMENT_3]
ACTIVE=1
DESCRIPTION= BULB LIGHTS SHELL
MATERIALS = LIGHTGLASS,
KEY_0=ksEmissive
VALUE_0= 2,2,1,10
VALUE_0_OFF= 0, 0, 0
KEY_1 = ksAlphaRef
VALUE_1 = -193
VALUE_1_OFF = 0
CONDITION = NIGHT_SMOOTH[/CODE]
Yep no hurry. Latest upload was a big improvement, similar to what I got but with more eye candy, nice.
@Breathe and anyone else that wants it...
This is Rainmaker87's Detroit Belle Isle 2017 with EASY's updates. It has Lilski's track mesh from the NAGP version. All stuck together with superglue and bits of sticky tape by me.
https://www.mediafire.com/file/zw6b9xus0i2d5al/detroit2017.7z/file
Extract with 7-Zip.
Thanks guys, I've released an update over at racedepartment that replaces the 16k texture with an 8k one, and replaces the one PNG texture with a DDS. Please let me know if this clears up the performance issues! For me, I fluctuate between 125 and 144fps at 4k with a full 16 car grid now, but it was pretty much the same with the old version as well.
https://www.racedepartment.com/downloads/circuit-antoine-schmit.43086/
Not the stock one, but they are very well made
https://mega.nz/file/NJdxnYRC#Tvd9yFbTy5u0qf0qbsPpVkPC-UUmvB0tDd6MB-3b1wM
Guys probably a noob question but what does it change from the original Content Manager (full) and the one released on Patreon?
Not at my rig atm, but I have never seen this, despite many laps, also very slow ones to gave a close look at surroundings.
asked for official permission to port, from the the RF2 version.. to bypass the G-uu-yee-lees craptrap syndrome.
@RMi_wood so we dont trip over each other, is this rf2 conversion already in your list?
It's the Rainmaker / updated by Assetto-fr.tk v1.3
I assume this is scratch built as it's a paymod, but does it use LIDAR data?
The SF90 in there is kind **** tbhdownload fast from assettoland because sometimes they delete models (it has happened with the ferrari f8) and then you may not find it in google
Pretty sure it's a GTR2 convert :
https://esport-racing.de/sdm_downloads/laquais-for-gtr2/
https://esport-racing.de/sdm_downloads/laquais-2010-for-gtr2/
Just like the Mettet paid conversion
Long time ago I've asked a question here. So I thought it was time to ask the community for some expertise
See this YT example. How to get rid of the shadow cascading? Visible both in cockpit view as well as replays (which look excellente btw)
AF is at 16X in NVidia config and off in AC video,
Clip planes settings (if relevant?)
View attachment 1016179
My old brains told me it has been discussed in the past with several suggestions but I could not find it that easy via the search option in this thread.
Appreciated if someone could point me in the right direction. Thx! Brian
Not at my rig atm, but I have never seen this, despite many laps, also very slow ones to gave a close look at surroundings.
It’s not an easy thing to overlook, so I wonder if anyone else sees this ?