Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 139,576 comments
  • 38,457,784 views
let me know guys if you like it better

Imo, it is not perfect, but it was not "hideous" either. ;)
What bothers me a bit is the size compared to the look.
The original skin #36 is 23.1MB, another one I have is 19.3MB and both look nice enough.
Your skins (Monster and Castrol) are 176MB and 169MB, which I think is rather "heavy"...
Just comparing numbers here, I have no idea how to make a skin... :gtpflag:
 
Imo, it is not perfect, but it was not "hideous" either. ;)
What bothers me a bit is the size compared to the look.
The original skin #36 is 23.1MB, another one I have is 19.3MB and both look nice enough.
Your skins (Monster and Castrol) are 176MB and 169MB, which I think is rather "heavy"...
Just comparing numbers here, I have no idea how to make a skin... :gtpflag:
yeah, its 4K skins, so they are large, i should have a look into sizing it down, sorry for the size, maybe its also a compression thing from GIMP.
 
yeah, its 4K skins, so they are large, i should have a look into sizing it down, sorry for the size, maybe its also a compression thing from GIMP.
OK, but (e.g.) I have a lot of 4K skins for the Porsche 962C short tail, they all look very clean and sharp and they are still between 27 and 34MB, hence my thoughts...
 
maki123 has fixed the mirrors of the WTCR mod:
https://mega.nz/#!o9BlSaRS!nq_BR3o6JPOp3mUbVtTTmM0i0INnxnLnbh_mwd7eMUc

and the windows of the Audi:
https://mega.nz/#!EkQVFYqA!kkvuvkgTUcqc1hWRNwZ0ofUmMZDFMZIvGJ81-2g0Ebw

Edit: new link for the Audi: windows are indeed fixed now... :)
I did it myself... but I'm reworking the cars one by one, to add 2 more glasses per car: internal & damage.
Only 2 cars have already 3 glasses. It will take me some time to fix 'em all.

I need help!
How make the wiper animation working, when a car has 2 wipers, Left and Right?
Basically on 3D Studio Max the animation works, but when I try it in CM and in game, the wipers disappear under the car. Why?
I followed the Mercedes SLS to create dummies Wiper_L, R, L1, R1 and so on...
For the cars with just one wiper, it's easy...but with 2 wipers I don't know what I do wrong.



If you can help me, would be much appreciated!
 
If you can help me, would be much appreciated!

I think their is a way to activate the wipers from CM, I have done it on a few cars, with double wipers, in the past, but I do not remember how.:(+-

Edit: I found it, in Extension/car in the foldercarname.ini, I added:
[WIPERS]
FRONT_0=WIPER_LEFT_HEAD
FRONT_1=WIPER_RIGHT_HEAD
getting the wiper name from CM.
:D
might be worth a try.
 
Last edited:
I think their is a way to activate the wipers from CM, I have done it on a few cars, with double wipers, in the past, but I do not remember how.:(+-

Edit: I found it, in Extension/car in the foldercarname.ini, I added:
[WIPERS]
FRONT_0=WIPER_LEFT_HEAD
FRONT_1=WIPER_RIGHT_HEAD
getting the wiper name from CM.
:D
might be worth a try.
Can you try activating the single wiper on the Ruf RGT-8 GT3 I posted earlier mate?
 
Anyone has any clue why the center mirror on the RTM Audi R18 looks this?
With CM it looks fine, but in-game shows up like this.

center mirror in cm.png center mirror.png
 
Can you try activating the single wiper on the Ruf RGT-8 GT3 I posted earlier mate?
You can't activate the wiper if the wiper animation doesn't exist :D
(or at least I don't think it would work... correct me if I'm wrong)

Actually, with all the wipers I've animated, I didn't need to add those lines in the .ini file, they just worked out of the box.

@Cote Dazur
Unfortunately that doesn't help. It's a matter of how Kunos editor export the animation or how you export the wipers from the .fbx file in 3DS Max.
I'd need the help of an experienced modder here.
 
Depositfiles download on my side goes like this:
First wait 60", then confirm not being a robot, then (unless you pay for 'gold modus') wait for the download to complete, which takes generally several minutes (a lot of them), whereas other DL sites need only a small fraction of that time.

It happened that I started a DL on DF, fed up by waiting, looking on the net for another DL link, finding one, downloaded and installed the mod, this while depositfiles was still only halfway its DL time... :banghead:

I HATE depos(h)itfiles...

Install "Noscript" and block a few scripts like adfly and similars... it works flawlessly on my side.
The site is probably exploiting Your PC until you download, for mining.

I had the same issues until I blocked the few offending scripts

ps, from time to time allow them to run the scripts so they can finance the server, otherwise it will go down.
 
Install "Noscript" and block a few scripts like adfly and similars... it works flawlessly on my side.
The site is probably exploiting Your PC until you download, for mining.

I had the same issues until I blocked the few offending scripts

ps, from time to time allow them to run the scripts so they can finance the server, otherwise it will go down.

Depo****files registers your IP address. Noscript and adblockers only takes the annoying ads and pop-ups.
 
Can you try activating the single wiper on the Ruf RGT-8 GT3 I posted earlier mate?
Sorry, I tried, but it does not want to move.
I used the alzen_turbinchen ksim for animation and created a ag_rufrgt8_gt3.in in C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\extension\config\cars\mods but no luck.
 

Attachments

  • ag_rufrgt8_gt3.zip
    259 bytes · Views: 40
anyone happens to have a "Custom typeface Campari Bold" font by hand ? (not a Fairplex family) ...

here a sample:

6e234b77808119.5c925f5fb34b5.png
using various font search engines, i didnt find it.

dafont.com
might be an option, but you have to basically search manually through thousands of fonts
 
It seems like I figured it out how to create the animation with Right and Left wipers! :D

upload_2019-4-14_0-28-38.png


Basically I've started with dummy WIPER_L and then WIPER_R, saving the keyframes for L and then for R.
I used to do the whole animation back and forth for L and then for R, exporting selected wipers to .fbx
Now i will redo the animation for the Peugeot...
 
nice work delpinsky!!! will be nice to have a wiper animation tutorial for assetto corsa...I could create myself ;)
It seems that wiper animation for assetto cars will be a must have due evolution of shader patch and raining condiditions in the next future...
ahh I forgot to say... my next quality reworked by ET car is coming...:cheers:
 
@bestiajo

*IMPORTANT*
You must also create INTERNAL_GLASS in the car, by cloning the windows, if that's not present, otherwise without it, you can't see the raindrops on the windshield.
You have to add a new texture on the it, creating the material "INT_GLASS" (example name).
This way, when you open Kunos Editor, you can select the kswindscreen shader for it.

You need to "convert as poly" the INT_GLASS object, select it all and then "flip" it, otherwise the reflection of the cockpit or whatever texture you will use, won't work correctly and so the raindrops.

I usually add a 3rd layer of glass, for the Damage Glass. But in this case you need to follow Kunos pdf, which will explain you better how to name the dummies.

upload_2019-4-14_1-54-29.png


As you can see:
- every wiper is split into 2 or 3 pieces
- you have to create a dummy for each piece
- Dummy "WIPER_L" and "WIPER_R" always as first dummy.
- WIPER_L1, WIPER_R1...
- pivot point goes always on the bottom of the wiper base.
- you start the animation selecting only the dummy WIPER_L and WIPER_R, because this way only the pivot point will rotate.
- one frame on L, save keyframe and one frame on R, save keyframe.
- I use to increase of "20" the Z rotation value for each frame I create. I usually ad a new keyframe every 10 frames, to have a total of 50 frames (25 + 25 frames)
- Repeat it for the whole animation, that must be back and forth (25 + 25 frames)
- Once done, shift+select all the wiper dummies and object nested and "export selected" to create the car_wiper.fbx (example name) file for the Kunos Editor to import as animation.
- Open Kunos Editor > open the car .fbx file > save the car .kn5 once done > import car_wiper.fbx and the editor will create you a car_wiper.ksanim file to copy in the animation folder inside the car folder.

For cars with only one wiper, it's easier.
You can use WIPER_1 as dummy and WIPER_2 for the piece #2

Obviously if you find wipers attached, you need to "convert as poly" the wiper, select only the bottom side, detatch it calling it whatever you like and remaning the upper part of the wiper whatever you like, for your convenience.
Then you do the usual "Pivot" > "Affect Pivot Only" and for the bottom part of the wiper, you move the pivot point where the pivot must be for the wiper to stay in place and rotate correctly.
 
Last edited:
Would the same general principles apply to making door anims, or is that a different process?
 
@HarVee
Soon you will see a car me and other guys of GTPlanet are reworking. It has one door opening up and also seat-belts OFF and ON.
The principle is basically the same:
- Select the Dummy of the door and all the nested objects
- Move the pivot point where the door has it's pivot, depending on where it opens.
- With door you don't need a back and forth animation, as the game engine will close the door.
- I don't remember how many frames from a keyframe to another. Maybe every 10 frames.
- You decide the value of rotation for each movement, to make the movementg smooth and not too fast. (I guess 20 is the number I used)
There's the play button, so you see yourself how smooth is the movement.

I had to read the pdf written by Kunos, otherwise some things were a mystery to me...
 
@Masscot
Ruf RGT-8 GT3
I made the wiper animation from scratch.
I added also the cockpit lights.
:D
Download
Brilliant! Thanks mate, look forward to trying it later. I love this car.
Did you add a backlight to the Motec display too? From memory I don't *think* that lights up with the headlights. Edit: you did - thanks!

Edit: also, I was trying to add some gloss/reflection to the paint/liveries, but options are already maxed out in CM Showroom/paint.
Any ideas?
 
Last edited:
Thank you delpinsky for explanation and time...yes I have worked before with the three kind of windows of the car..damage window glass, external windows and internal windows is all about adding textures for the damage (when crash) and dust for interior windows...also the proper shader for them to work.. I will try wiper animation but seems more complex for me :confused:
 
APT
Maserati Bora Competizione Released
Original mod GTL by s63
Conversion by AP
1555189169.jpg


https://assettopedia.forumfree.it/?t=76464146
Very nice - thanks! Great cockpit textures too. There's a bit of z-fighting in the centre of the x-shaped door bracing but nothing to worry about.
Great to have this little-known car in AC.
The windscreen wiper position (while technically correct) is a bit of a bugger for VR though as you're constantly looking 'through' it. Maybe @delpinsky could mod it so it rests in the 'down' position to save my eyesight..? ;)
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.

Latest Posts

Back