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'Bout time!
'Bout time!
Mike,Thanks for the share! It's a fun little pack. At the risk of sounding ungrateful, I wish modders wouldn't use .exe installers for mods like this though...
No replies last time so I'm trying again, if the tracks don't exist maybe I'll provide food for thought for uninspired track moddersHello again, I'm setting up a 90's IMSA GTP custom championship, wondering if any of these tracks have been modded into AC, can't find them:
Heartland Topeka: https://www.motorsportmagazine.com/database/races/1990-heartland-park-imsa/
San Antonio: https://www.motorsportmagazine.com/database/races/1990-san-antonio-imsa/
Tampa: https://www.motorsportmagazine.com/database/races/1990-tampa-imsa/
Del Mar: https://www.motorsportmagazine.com/database/races/1990-del-mar-imsa/
Thank you!
Wow! Nice! That's what I was thinking about!I guess since the cat is out of the bag I might as well post the link...
Credit to ZeroG for the original Rfactor Track.
I lived in Vancouver for some years and attended this race and wanted to learn track modding so I converted this, fixed the pit lane wrong way marker and tried to add in every piece of CSP I could to learn the basics. Before I started this I had never touched Blender and it took about 3 months with a lot of help from the gang over assettocorsamods.net.
And yes... I am hoping to the do the pre 98 layout as I have the LIDAR data from 2018 for that layout as well as the other two layouts from 98 and then the post 98 one with the added chicane before the main straight.
I will need help with that but a few of the guys working on Trois Rivieres may help when they are done that track
Vancouver 1998 Layout v0.4a ( i may have forgotten to change the version number in the menu lol)
-animated skytrains
-animated 737s on a flight path to YVR (Vancouver intl airport)
-Animated vehicles on the upper roads
-updated assets in pits and trackside
-new road texture
-dynamic groove
-street lights function as track lights so the street lights go yellow with race flags
-Working jumbotrons (cameras need some work)
-some optimisations around textures and materials
-Track sounds
-Cams by @CrisT86
-new trees and bushes, grass fx
-updated vehicles trackside
-track lights and ambient night lighting
and other stuff... was a labor of Love and all credit goes to Zero G for the original track from 2010...
130.86 MB file on MEGA
mega.nz
I get a crash with this, is it another track that only works with 1.74 CSP or higher?I guess since the cat is out of the bag I might as well post the link...
Credit to ZeroG for the original Rfactor Track.
I lived in Vancouver for some years and attended this race and wanted to learn track modding so I converted this, fixed the pit lane wrong way marker and tried to add in every piece of CSP I could to learn the basics. Before I started this I had never touched Blender and it took about 3 months with a lot of help from the gang over assettocorsamods.net.
And yes... I am hoping to the do the pre 98 layout as I have the LIDAR data from 2018 for that layout as well as the other two layouts from 98 and then the post 98 one with the added chicane before the main straight.
I will need help with that but a few of the guys working on Trois Rivieres may help when they are done that track
Vancouver 1998 Layout v0.4a ( i may have forgotten to change the version number in the menu lol)
-animated skytrains
-animated 737s on a flight path to YVR (Vancouver intl airport)
-Animated vehicles on the upper roads
-updated assets in pits and trackside
-new road texture
-dynamic groove
-street lights function as track lights so the street lights go yellow with race flags
-Working jumbotrons (cameras need some work)
-some optimisations around textures and materials
-Track sounds
-Cams by @CrisT86
-new trees and bushes, grass fx
-updated vehicles trackside
-track lights and ambient night lighting
and other stuff... was a labor of Love and all credit goes to Zero G for the original track from 2010...
130.86 MB file on MEGA
mega.nz
It needs CSP and I'm pretty sure it's because I keep forgetting to put a skybox in.I get a crash with this, is it another track that only works with 1.74 CSP or higher?
Also what is 'pit paddle' ?
New real life track found on FB: Mobara Twin Circuit
View attachment 1061694
Track details: https://noctive.jp/en/spot/02301-12800351
Again this is a drift focused track. But I was able to add AI and pit-lanes and some sidelines, so we are able to race against the AI too. Just unzip the file below and drop it into the track folder:
Original post edited with latest release-link posted on 20May2021... Trust you now have the track installed...Hi thanks for sharing, but I couldn't find the track link?
Thanks for helping out Tim...canada_2021
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
That would be neat - make it a standard-UI-requirement for mod-updates... Already applying this approach at my end...That tries to overwrite a track I've already got marked 'FINAL' with one with no revision number at all.
Man, I wish modders would use revision numbers properly... it gets very messy.
Using the actual date of the update in numerical form (like Legion does) is absolutely the best method. It's foolproof.
Thanks for helping out too...@grancher8 here it is the final version by @marc_13000: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13414101
Yes there will be an accurate physics version coming. We are working on a full 2006 LMS season remake now including GT cars and there was a Lola pack released last week. 2007-2011 cars are all in the works. In the meantime Kamil Cader posted an improved physics version of the R15 here back in February. Not sure if the link is still valid though.Question for the LMP1 fans: is there a model of the Audi 2009 R15 TDI with physics that can run with the @NeilB1971 LMP cars ? The model I presently have drives like a slow GT3... The Peugeot 908's blast by like it's standing still!
I can confirm the same issue with the X-Bow XBB Fanapryde, so it's not just you.@CosmiC10R
Great to have a decent version of Vancouver, environment sounds are nice.
However I have a little issue: I started driving with the KTM XBB (Kunos/updated Cpt_Looping) and the car had no sound at all (no inside, no outside).
Because it has been a while since I used the car, I figured CSP might have broken the sound. Reinstalled the car: no sound.
Took another car to drive Vancouver: car sound was OK.
Tried the KTM XBB on another track: car sound was OK too ! 🤔
KTM XBB at Vancouver again: no car sound, only environment...
So bottom line (could be that more cars are affected, idk, but the Vancouver track seems to conflict and break the sfx of the KTM XBB..
No idea how that is even possible, or what could trigger it.
Any thoughts please ?
Somebody else maybe ?
Question for the LMP1 fans: is there a model of the Audi 2009 R15 TDI with physics that can run with the @NeilB1971 LMP cars ? The model I presently have drives like a slow GT3... The Peugeot 908's blast by like it's standing still!
@Badgerman as full noise said: we're working on reworking them. And also @Fullnoise no it's been down i'll re-up it probably if kamil would be alright with that. If he's alright with it I'll reupload the car for everyone on kamil's rework until our version is getting worked on @FullnoiseYes there will be an accurate physics version coming. We are working on a full 2006 LMS season remake now including GT cars and there was a Lola pack released last week. 2007-2011 cars are all in the works. In the meantime Kamil Cader posted an improved physics version of the R15 here back in February. Not sure if the link is still valid though.
I can't get Vancouver to work on CSP 1.69 rain fx. But nicked the sound bank (personal use) for another track to try and some cars had no sounds, just the track sounds.@CosmiC10R
Great to have a decent version of Vancouver, environment sounds are nice.
However I have a little issue: I started driving with the KTM XBB (Kunos/updated Cpt_Looping) and the car had no sound at all (no inside, no outside).
Because it has been a while since I used the car, I figured CSP might have broken the sound. Reinstalled the car: no sound.
Took another car to drive Vancouver: car sound was OK.
Tried the KTM XBB on another track: car sound was OK too ! 🤔
KTM XBB at Vancouver again: no car sound, only environment...
So bottom line (could be that more cars are affected, idk, but the Vancouver track seems to conflict and break the sfx of the KTM XBB..
No idea how that is even possible, or what could trigger it.
Any thoughts please ?
Somebody else maybe ?
It is very easy and you dont need any kind of software for recording an AI-lane and pit-lane (adding pits is much more complicated). You need to enable the dev-mode in AC and DL the in-game-app AI-line-helper by Esotic on RD (https://www.racedepartment.com/downloads/ai-line-helper.16016/). Then it takes about 10 to 15 minutes (depending on the track size) of driving around the track to record all necessary files. I think there should be some helpful video on Youtube for AI-lines but havent searched for it. For AI-line-helper there are some videos from Esotic.How easy is it to add AI and pits? A lot of tracks I have could use the same treatment and I'm willing to learn
Does anyone still have this mod?F1 1996 update and rework done
Original mod made by Fongu for GP4
https://fongugp4.blogspot.com/
LINK : https://www.mediafire.com/file/mvs4nw4r1ltxfxa/F1_1996_23_01_20.zip/file
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YES IT IS 100% he's not even bothered to change the names or folders. It is just an exact download from here and paste on racedepartment.
I also sent a complaint to the RD. Maybe I was in a hurry?
As previously mentioned, its because its the official pack for an e-sports series and the program checks that you have the correct files against what is on the server to make sure everyone is using the same data.Thanks for the share! It's a fun little pack. At the risk of sounding ungrateful, I wish modders wouldn't use .exe installers for mods like this though...
SimRacing604Thanks for the share! It's a fun little pack. At the risk of sounding ungrateful, I wish modders wouldn't use .exe installers for mods like this though...
Well... there is a standalone link nowAs previously mentioned, its because its the official pack for an e-sports series and the program checks that you have the correct files against what is on the server to make sure everyone is using the same data.
For mods that come with installers, there is a way around it. UniExtract lets you extract the contents of an installer much like using 7zip on a .zip file. Usually there will be a folder or two with the data for the installer and then the contents of the mod.
Well yeah, was just providing some useful information for future useWell... there is a standalone link now