I guess since the cat is out of the bag I might as well post the link...
Credit to ZeroG for the original Rfactor Track.
I lived in Vancouver for some years and attended this race and wanted to learn track modding so I converted this, fixed the pit lane wrong way marker and tried to add in every piece of CSP I could to learn the basics. Before I started this I had never touched Blender and it took about 3 months with a lot of help from the gang over assettocorsamods.net.
And yes... I am hoping to the do the pre 98 layout as I have the LIDAR data from 2018 for that layout as well as the other two layouts from 98 and then the post 98 one with the added chicane before the main straight.
I will need help with that but a few of the guys working on Trois Rivieres may help when they are done that track
Vancouver 1998 Layout v0.4a ( i may have forgotten to change the version number in the menu lol)
-animated skytrains
-animated 737s on a flight path to YVR (Vancouver intl airport)
-Animated vehicles on the upper roads
-updated assets in pits and trackside
-new road texture
-dynamic groove
-street lights function as track lights so the street lights go yellow with race flags
-Working jumbotrons (cameras need some work)
-some optimisations around textures and materials
-Track sounds
-Cams by
@CrisT86
-new trees and bushes, grass fx
-updated vehicles trackside
-track lights and ambient night lighting
and other stuff... was a labor of Love and all credit goes to Zero G for the original track from 2010...
*Currently requires CSP but I'll try to fix that...
mega.nz