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Thats the one, many thanksFound this one by marc_13000 which is great (only got an issue with 150 100 and 50 brake signs disappearing strangely)
Thats the one, many thanksFound this one by marc_13000 which is great (only got an issue with 150 100 and 50 brake signs disappearing strangely)
Do you know why the boards disappearing as you get near them. would love a fix for this.Thats the one, many thanks
DiRT3 - Smelter v1.0
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features:
- 6 start/grid
- CSP rainFX, grassFX, lightsFX, VAO
- multi-surface
- easter-egg
credits:
@codemasters - 3dmodel
@RMi_wood - conversion, surfaces, misc
@shi - pit/grid, AI, optimization, rain, shaders, VAO, misc
@racealot - cams, lighting
:: DOWNLOAD ::
Are we talking completed or new update? You are such a tease...
Street circuits are an insane amount of work with all the buildings involved...3R will have approx. 40-50 modeled when complete. First priority is quality, the aim is to pay homage to Gilles Benoit and his rendition for rF - by making this a highly detailed, highly accurate track mod.That is looking very promising 👍
Soon™️ ? 😉
OK regards the V8's explain the differences then? Would be helpful for a start.no one said there is no relevance at all, just that they are ALL far from the real thing, (imminent fear of death and actual g-force being the obvious things that can never be simulated) so arguing semantics about which one was "better" is is pointless. Its really which one you like the best from the avialable games. and they are just games. Once you get to those 2-3 million dollar sims then I start seeing real world relevance (even the two aforementioned obvious points aside) I have done two track days at eastern creek now for example, and NONE of the V8's in AC, RF2 or AMS feel even remotely anything like driving the actual car.. although in the sim the tracks and car graphics do have some passing familiarity, and i kind of knew the track before I arrived. so in that sense it did help.
I think you are lying! A member of this FB group, Jack Napier, did not make such a post. I have not found this, and your link leads nowhere. If I am wrong, please accept my apologies.www.facebook(dot)com/groups/778198552329206/permalink/1797020677113650/
(you need to be a member of Assetto Corsa Tuned Mods & 4k Photos)
Jack Napier and LTLGamer1 are one and the same. I'm neither of them. I just wanted to share the car with all of you.
I think it would be easier to let GM explain it himself, after his own experience in a race car.OK regards the V8's explain the differences then? Would be helpful for a start.
I'd advise watching the gamer muscle YT i posted, he doesn't drive a car in real life has no license yet found it all pretty easy.
Said he is more fearful riding downhill on his mountain bike.
Why do they think they let anyone out in V8's in the first place?
The basics of driving is actually very intuitive and not hard at all. My Gran can drive and she is 82 and can't make her own dinner.
Nice track )
Last beta looked awesome. No pressure... always prefer quality over quantity and it gives me lots of time to figure out the Vancouver Lidar Data. lolStreet circuits are an insane amount of work with all the buildings involved...3R will have approx. 40-50 modeled when complete. First priority is quality, the aim is to pay homage to Gilles Benoit and his rendition for rF - by making this a highly detailed, highly accurate track mod.
Yes, but some games (er, sims) are better at tricking you into believing the hype than others.Yeah, it always cracks me up when people claim that a sim car (or, even better - their own physics mod for that car) feels just like the real car.
No.
No it doesn't.
And it never will.
Better: we had a Managing Editor at Car and Driver who had never driven a car. This, I muttered, won't do. So we sent her through the Carroll Shelby race-driving school. She was an A+ student, but never drove a race car again. Upon graduation, though, she was a world-class street driver. Probable explanation: no bad habits to unlearn. Try this with your kids....Oddly enough, I've known people that have only driven simulators (never had a real-life driving lesson) and are then able to keep a real car on track. So go figure...
My ex-friend (long story) Michael, who's raced cars, bikes and sims, says the biggest difference in sims: "Tiny hand movements" (and, no, he has normal-sized hands). GT cars are the furthest off; F1 cars the closest...look at Lewis' hand movements.IMO, sim-racing does offer benefits to both experienced real-world drivers, as well as new or inexperienced drivers.
The most important aspect of this is being able to compensate for the differences between sim-racing and real-world racing. That's why there is a learning curve for transitioning from one to the other. A lot of the same principles apply, but you have to adjust to the input and feedback of each. Sim-racing lacks realistic sense of speed, no real G-forces or "seat-feel" (even in motion sims), and the audio often isn't good enough to know what the car and tires are doing.
When you go from sim-racing to real-world, suddenly there's a feeling of mass and momentum, that can be overwhelming for the less experienced, mechanical aspects of the car, and input from the car as it pitches and rolls, dips and lifts, all the input you're now getting through the seat, and the forces on your body. You can also hear what the tires are doing. During a shakedown, I often push the tires until they're making a chattering or "stuttering" sound, which changes as the tires heat up and wear. Along with all the other feedback, this tells me a lot about what the car can do. I CAN'T STAND iRacing because its' physics engine stops at edge of grip, and there's nothing realistic about what happens after that. An experienced driver knows how to push a car to and beyond edge of grip in a controllable manner, and iRacing doesn't have the physics to support that.
Back to the subject of compensating, I have a couple of friends that need or needed a few hours to adjust. I left one friend at my house for a couple of hours in my simulator. In that time, he went from being completely frustrated when I left to "this is INCREDIBLE" when I returned. Our team captain (that owns and maintains the car) drives during endurance races as well. He needs quite a bit of improvement, but he does okay. However, the couple of time he's sat in my simulator, only for about five minutes each time, I have to tell him "This isn't Mario Kart!" He over-exaggerates, oversteers, and enters turns too fast. If I could just get him away from family and job duties for a couple of hours, I know he'd eventually "get it," and begin to benefit from what sim-racing can offer him.
....
Grand Prix Legends and Assetto Corsa are the ones that have done it for me.Yes, but some games (er, sims) are better at tricking you into believing the hype than others.
Its generally the old farts that dismiss simulators. The younger generation that is trained on simulators are much more consistent in racing and can get up to speed far faster than the old farts. We have been doing racing driver training using simulators for close to a decade now. and if the setup is correct, even a G29 rig setup is enough for training.no doubt, the bit that gets me though is they practice in 3M USD sims and walk away saying its "useful for learning the track brake points".. we wont even go into all those deleted iRacing videos last year featuring race drivers laughing at the physics..(although, that IS iRobbing we are talking about, hardly a fair comparison to even old games like sega rally) for us plebs on our 1-10k rigs driving $50 games.. I think the distance is a bit further.. but.. if you smoke enough of the funny stuff and drive them it gets MUCH better
Where did you get that Ford?tested and approved
thanks RMI_wood, shi and racealot !!!!
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All the collection is here : https://drive.google.com/drive/folders/1_to3TPHcI0cFJImm8YDrIP-rgdBDyozl?usp=sharingDoes anyone know if someone bothered to improve TopRace's McLaren Speedtail? That is a cool modern supercar, one of the few IMO.
It has been a real PITA to get my (Simucube DD) working and calibrated for, AMS2. In the end I managed but I can't remember all things I tried to get there...I know this is not a thread for AMS2 but has anyone tried it?
I currently run a CSL elite with the 2 pedal set. AC and ACC work fine. I just purchased AMS2 and it detects my wheel right away. I can configure the pedals and buttons but it will not let me configure the steering. It does not register in calibration. I have tried the fanatec setting, the custom setting, and legacy.
Has anyone else had issues getting the steering to work in AMS2 and what did you do to fix it? I have never requested a refund on steam but I seem to be headed toward that today.
As a mod of toprace's discord. I hereby ban you to the shadow realmAll the collection is here : https://drive.google.com/drive/folders/1_to3TPHcI0cFJImm8YDrIP-rgdBDyozl?usp=sharing
I am closing in on my 2 hour refund window and have not driven my first lap. Might just get a refund and buy some race room content.It has been a real PITA to get my (Simucube DD) working and calibrated for, AMS2. In the end I managed but I can't remember all things I tried to get there...
On the subject of FFB: I just gave R3E another try with the new FFB, changed nothing at all to my settings and it now feels miles better. Good job from these guys. 👍
Good info and discussion at this thread.Guys, any recommendations for vr headset for ac, got rift but have been gathering dust at least 2 years, didn't like pixelracing after first impression faded ,might give another shot but not sure what headset is best for the job.
You might try RaceEssentials or Sidekick. I think both can be customized.Does anyone know a good app that does the same thing as Kunos' "Gears" but better? Lately I've been puzzling myself about what is the best option for controlling my gears and measuring my RPM. I would like to rely solely on the physical tachometers of cars but sometimes they are hard to read, obscured or downright absent.
I've tried just a mere gear indicator, shift lights, some tachometers, but I can't find anything that offers a good measurement of everything I want. I've used Sidekick for a while but it's not very configurable and in some cars it triggers the shift lights at the wrong moment.