- 5
- Taiwan
me too😭Unfortunately, still the same problems with the Interior (all v0.82). Just 2 examples
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ex:
Mesh;_chevrolet_camaro_gt4r_net
Mesh;GEO_INT_MOTEC_SUB0
me too😭Unfortunately, still the same problems with the Interior (all v0.82). Just 2 examples
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View attachment 1065906
The apexxer files sadly passed away, but you can download the gt-one from legion which isgreat.Does anyone by chance have the v1.3 update done to the Toyota TS020 GT-One by Virtua Simulazioni? I can still find the quoted post by Apexxer but he has since deleted it and the link doesn't work anymore.
The physics on the non-updated version are pretty flawed sadly.
I am also interested in a Nissan R390 GT1 '98 mod, the only ones I can find are the '97 version.
Thanks a lot 🙂
@benbaron same here too, also the new 0.80 update via CM´s auto-updater for the McLaren 570 GT4 is broken.Unfortunately, still the same problems with the Interior (all v0.82). Just 2 examples
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possibly @shi can be interestedAs far as Japanese tracks go, it looks like only one is missing from the JTCC/JGTC era.
Tokachi International Speedway
There is a version of the drift course floating around but the full track layout only exists in rfactor from what I could find. Not sure how much interest there is in that era of Japanese racing but maybe someone could convert it to AC?
I found a conversion guide and was able to import it and drive around without falling through the floor after a few hours of trial and error (mostly error) but it needs more than that to be useful to anyone.
Legion has the 98 versionDoes anyone by chance have the v1.3 update done to the Toyota TS020 GT-One by Virtua Simulazioni? I can still find the quoted post by Apexxer but he has since deleted it and the link doesn't work anymore.
The physics on the non-updated version are pretty flawed sadly.
I am also interested in a Nissan R390 GT1 '98 mod, the only ones I can find are the '97 version.
Thanks a lot 🙂
Tokachi International Speedway is currently being created by Japanese friends (w.i.p).As far as Japanese tracks go, it looks like only one is missing from the JTCC/JGTC era.
Tokachi International Speedway
There is a version of the drift course floating around but the full track layout only exists in rfactor from what I could find. Not sure how much interest there is in that era of Japanese racing but maybe someone could convert it to AC?
I found a conversion guide and was able to import it and drive around without falling through the floor after a few hours of trial and error (mostly error) but it needs more than that to be useful to anyone.
On a quest for some good quality movie cars, anybody got any good ones?
View attachment 1065820
Does anyone by chance have the v1.3 update done to the Toyota TS020 GT-One by Virtua Simulazioni? I can still find the quoted post by Apexxer but he has since deleted it and the link doesn't work anymore.
The physics on the non-updated version are pretty flawed sadly.
I am also interested in a Nissan R390 GT1 '98 mod, the only ones I can find are the '97 version.
Thanks a lot 🙂
Assetto Corsa Starsky and Hutch by UNCLE
General Lee WITH Original Rims by UNCLE
Tokachi International Speedway is currently being created by Japanese friends (w.i.p).
The rFactor version unfortunately doesn't look like reality...
Did you happen to have "Extra FX" enabled when using single screen?How does CM do that exactly??
I mistakenly change the screen type in video settings, while keeping the same resolution (2560x1440), from 'single screen' to 'oculus rift' and lost neck fx, but on the other hand the picture's become much sharper and frametate gain about 20‐30 fps... now I don't want to revert back to 'single screen', how can I get neck fx back without having to switch back to 'single screen' setting.
Anyone has a clue please?
On a quest for some good quality movie cars, anybody got any good ones?
View attachment 1065820
Assetto Corsa Starsky and Hutch by UNCLE
General Lee WITH Original Rims by UNCLE
Perfect, I had noticed it and it was already bothering me! Thanks!I always enjoyed how water puddle reflections create kind of immersion on road surface, the problem for me was, they form too slow, even on fast multiplier times, also they wait the track wetness become %100 to begin forming. Another issue for me was, you need high rain intensity for this and the rain particle effects of high rain intensities looks bit bad (beyond %30), %2-10 seems nice enough for my perception of realism.
Anyway to solve this, I modified the controller.lua file. Now, after couple of minutes, the road becomes full reflective. You just need small intensity values (2-10). I want to share the file here if anyone interested;
View attachment 1065850
You need to put controller.lua into assettocorsa/extension/weather-controllers/sol2 folder
I also put my sol configuration file which I made some tweaks if anyone wants.
it goes into documents/AssettoCorsa/cfg/sol
Please backup these files originals first.
does anyone have a clue on why the 911 GT3 R by crash is pretty much... undrivable? bouncy and the rear goes away at every corner
... That's the '97 version.
This is the '98, longtailed spec :
Send a link, here or PM, and I'll take a look.I am working on the physics for a car (1946 Maserati 4CL, modifying Legion's pre-war Maserati 6CM) I have things progressing nicely, but I am really struggling with an unstoppable spin the moment you lift off the brakes (doesn't matter how slight you press them). The only way to drive the car currently is without touching the brakes or braking all the way down to below 20mph. Any suggestions? I am hoping to stick to the realistic suspension configuration of the car, hopefully I am just missing something obvious. I have redone the suspension and the brake files twice with no success. I just need someone's fresh perspective.
That's literally just the 1997 car with a 1998 livery applied to it. I'm guessing that's a Forza model rip considering that Turn 10 themselves did just that.
Maneking-TS (Track Modder), He created a new Sugo.I'm trying to follow the japanese modding scene on twitter. I only follow Killin and he's making the new GR86. What other modders do you reccomend?
Yep. I have been making LODs with it for our 2006 LM/LMES/ALMS mod. It works well and no more 99% CPU messages with 30 cars at lemans. I have been using these settings:Has anyone tried the new "Generate LODs" feature of Content Manager? If this works well it will open up many possibilities for players with not-so-good PCs like me.
Yep. I have been making LODs with it for our 2006 LM/LMES/ALMS mod. It works well and no more 99% CPU messages with 30 cars at lemans. I have been using these settings:
LOD B: 35000
LOD C: 15000
LOD D: 4000