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it was an imsa gtx pack or something. Had the mustang, Camaro greenwood vette and the dekon monza. files should be for the dekon: legion_chevy_dekon_monza_Style1 and the greenwoods should have like: legion_greenwood_corvette_sebring and stuff like that. Camaro's should be tch_chevrolet_camaro_style1
File on MEGA
mega.nz
Here you go, available for a few days but I'll be taking it down thereafter as it's taking up 2GB upload storage.
Try dumping the following in the ext_config.iniSorry, bit of a misunderstanding, I think.
I think it is @Shokeus who made the older version. There was a street version (BT62r) and a race version (BT62) available at the time. The street version was fine, but the race version had an issue with its ground shadow.
Your new mod is obviously the better street version of the car now. But Shokeus' race version of the car was great, and I really enjoyed driving it. Unfortunately the ground shadow became too distracting for me during replays and I got rid in the end.
Hence my question as to whether it had been fixed. It was more directed at Shokeus. The version on Assettoland still has the shadow issue, but I was wondering if a fixed version had been linked elsewhere.
[SHADER_REPLACEMENT_0]
ACTIVE=1
DESCRIPTION= shadowtest
MESHES = ??
MATERIALS = ??
CAST_SHADOWS = 1
LOD_OUT = 1500
DOUBLE_FACE_SHADOW_BIASED = 1
It's better to fix the shadows in the actual model in KS Editor but the above as suggested by @RMi_wood a while ago has solved lingering shadow issues for any cars I've worked on.