Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Would like to build on the Peugeot 905 momentum. I've made some several fixes and changes to the car:
  • Fixed the headlight issue and it is no longer emitting green
  • graphical adjustments to the windscreen canopy
  • Magnetti Marelli display to reflect the actual car (the illumination part is more on the speculative side, but I guess it would help much when it is not glaring at night)
  • added exhaust flames
  • tinted light covers to the three different Sab001's skins via ext_config files
  • baked AO
  • Adjustments made to brake lights and other small CSP adjustments
Change wishlist, but unable to do:
  • adding Speedline labels on wheels
  • wheel nut colours to correspond sides (left = red, right = blue)
  • centralise wiper position
  • tyre and rim blur textures
  • remodel the diffuser
  • and other PBR textures and stuff
Cool! I have cleaned up the 3 skins I have (there was still an Exxon skin in a .png that something was mapped to and mis-alligned with. Also fixed the tinted road light, and got all the details from the Exxon map, eg. wing graphics). Love this car... happy to see anyone take it on. Let me know if I can help.

 
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New release from Chivas, circuit hawaii gt3 pack.
EDIT: Okay so I removed the link, since you have to be in the facebook group to see it anyway.
EDIT2: I added some screens to show the cars.
What does Chivas mean with this Hawaii thing. Is it cars that only race there or something else? Are they fantasy cars or do they have real world equivalent?
 
306 Maxi Evo2 Updated

Corrected many things to match more to the real car and Kunos standard
  • Reduced weight of .kn5 (160Mo to 66Mo)
  • Reduced skins size (now in 2K)
  • Added Loeb 2021 Redbull suit, pit ...
  • Removed co-driver (can be added as option, i personally don't like it)
  • Reduced useless 4K textures
  • AO (probably not perfect)
  • Added damage glass
  • Reworked gearbox to match to the real car/real speed
  • Added LODs
  • Changed rear lights textures to match more to the real car
  • Proper real lights
  • Added reverse lights, deforming hood, glass effect with ext_config (CSP)
  • Correct flames (now more realistic like rally car and engine/exhaust pop)
  • Corrected some materials, shader, Normalmap ...
  • And probably other things i don't remember

Tested with latest CSP/SOL version

=> https://sharemods.com/ace4k3g0b2fn/peugeot_306_maxi_evo_2.7z.html

Thank you @Mahad !

That's really great! Definetely one of the the best rally car mods!

Nevertheless the power delivery is not correct.
The Kitcar engines had all the power at the very top end of the rev scale.
It feels a little under powered too. Is told that 306 Maxi Evo 2 reached more then 300hp at it last evolution.

I share a new power-lut file.
I also recommend to set the diff power setting to 80-90% to feel the huge torque steer taht those cars had! :)



Enjoy it.
 
What does Chivas mean with this Hawaii thing. Is it cars that only race there or something else? Are they fantasy cars or do they have real world equivalent?
The cars are converted fictional Group 3 (GT3) models from Gran Turismo Sport. Chivas (the converters) have a partnership with Hawaii Circuit, a track mod for Assetto Corsa
 
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What does Chivas mean with this Hawaii thing. Is it cars that only race there or something else? Are they fantasy cars or do they have real world equivalent?
Well, if I understand this correctly, this is a real life track in the works, ( https://www.facebook.com/circuithawaii/ https://circuithawaii.com ) and I guess they have some kind of deal with Chivas? Well, he makes skins related to this track for his cars (both gt500 2013 pack and this new gt3 pack have these skins). I think the track will be in AC eventually, there is a concept version of it (https://www.racedepartment.com/downloads/circuit-hawaii-concept.29052/), but this involvement with Chivas makes me think that the official version will come too. As for the cars, to my knowledge, which is low and limited, the Corvette GT3 exists in real world, the rest of the pack i don't think so.
 
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Alison Hine and I lobbied for a version of the never-built (irl) Lime Rock Mountain circuit. In my reporting, Jim Haynes told me it was never built because, at first, there weren't enough marshals to man all the extra stations, and, later, because the local anti-noise ordinance (why do people move near race tracks and then complain about the noise?) made any major changes improbable. For our troubles, we got parts of the new layout named after us: the Hine Hairpin and the Smith Straight. There have been a couple of tries at imagining the extension, but none are very convincing. Geodesic maps are available to get the elevations right, and I believe there are a couple of aerial photos showing faint traces of the time Jim Haynes rode his back-hoe through the woods to rough out an outline of the proposed addition.
This makes me realize that I hadn't made a sections file for this track yet.
Since it never appeared in that layout I didn't think corner names were ever given, but I found some info about them and the result in your honor is there now 🙂
(loose the .txt and place in the tracks data file).
 

Attachments

  • sections.ini.txt
    789 bytes · Views: 32
View attachment 1079950View attachment 1079951View attachment 1079952

Go give my new track skin a try over on RaceDepartment! Again, huge thanks to RMI_wood and Pfalzdriver for helping me with the start finish line.
https://www.racedepartment.com/downloads/80s-camel-gt-watkins-glen-track-skin.45219/
Your ext_config.ini will overwrite any existing config (as you've stated in the description). Instructing the users to append the [INCLUDE] directive to their configs might be the better aproach since somebody might lose his/her rain/lights configs otherwise.
 
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Content Manager - App Releases
Latest Release v0.8.2329.38887 12-Sep-2021

For those wishing to update to the latest Content Manager App release, here's a download link - together with changelog details.


This site also hosts ALL releases, so it may be worth to bookmark it for future updates...
 
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Alpental Redux (NFSS2) v1.0 by FM Team

View attachment 1079571
View attachment 1079572
View attachment 1079573
View attachment 1079574
features:
  • 22 pit/grid AI with forward and reverse layouts
  • CSP lightsfx, grassfx, rainfx, allthefx, VAO
  • JUMBOTRONS ,JUMBOTRONS (did we mention that it has JUMBOTRONS?)
  • new textures and normal maps + original track skin baked in
  • gratuitous blimps, balloons and helicopters

credits:
@ea/SMS - Original track from NFSS2
@RMi_wood - conversion, textures, lighting, shaders
@TheRealCeeBee - conversion, Jumbotrons
@leBluem - 3d updates, grass, rocks, textures, lighting, shaders, flags
@mascot - flying objects, textures
@racealot - cams, lighting, rainfx, Jumbotrons
@Mike08 - grass, textures, lighting


:: DOWNLOAD ::
:: mirror ::
grassfx fix attached.
please replace the .ini in extension folder.
rename the file to ext_config.ini
 

Attachments

  • ext_config.txt
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Nevertheless the power delivery is not correct.
The Kitcar engines had all the power at the very top end of the rev scale.
It feels a little under powered too. Is told that 306 Maxi Evo 2 reached more then 300hp at it last evolution.

I share a new power-lut file.
I also recommend to set the diff power setting to 80-90% to feel the huge torque steer taht those cars had! :)
Values are the same as the existing mod, I believe you linked the wrong file.
 
Welp, the people have spoken.
Capture.PNG



And speaking of "new Assetto skins", since chivas released the group 3 cars...
preview.jpg

preview.jpg

preview.jpg

The mapping of these cars are so weird I think the hardest one was the WRX. GT Planet early access.

 
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Your ext_config.ini will overwrite any existing config (as you've stated in the description). Instructing the users to append the [INCLUDE] directive to their configs might be the better aproach since somebody might lose his/her rain/lights configs otherwise.
Thank for the notice! I will update the description immediately.
 
This might come as extreme nitpicking mixed with Blender illiteracy but I really need some help.

I'm still messing with the Bolide. I noticed the rear tyre covers are slightly different than the front ones for some reason. They don't have the body-colored lip, and are instead carbon-colored like the rest of the piece. I've tried to fix this with Blender, but I just can't possibly make it work, I have no useful experience with it. Could anyone help me make this tiny color lip work on the rear tyre covers of RTM's Bolide? I would be grateful.

Front:
a45c992e93af86c954896ed883119913.png

Rear:
d8abbc25e0d2a3366f536530879c58e2.png
 
How come I can look at certain cars (zerobandwidth's Ferrari 488 GTE in this case) in CM showroom only in the lite showroom?
You can do absolutely nothing there, not even turn the headlights on, and there's no indication in the car folder or anywhere else and no setting to prevent this either...
 
Hi guys, quick question for those more knowledgeable than me!
Is there a program like track bakery for making car vao patches mainly interior patches, as a rule I don't keep anything without interior mapping because in vr it just doesn't look good. But obviously there's a few cars that I would like to keep, oreca 07 being one of them, I've used track bakery on a stripped out interior from the 07 and it kinda works but just wondering if there's a proper program for this.
I know I should just to learn to map in blender but it's so time consuming!
Sorry for the long post, any help is much appreciated..
 
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