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yes, but paymod
i skipped this video because i risked a convulsion crisis for the fov used in it š¤£š
Good to know that exist a solid base for the rampa hc
yes, but paymod
Yeah I did. But that was before my old HD failure.The 1989 rF1 mod and a few 1987 cars were 'teased' a few months ago, but I've seen nothing since. I'd really love to have those 1989 F1 cars!![]()
19s are on mine, normally for autoX we run wider than stock though. My race sets are normally 265s, so there is that too.My FK8 is on Cup2's although Audi specification (fitted by Honda), it spins and hops in 2nd and sometimes third, on a nice warm day they are epic though even now they are a little worn! I think I stole the HR tyres from the front of Lambo, there is a minor tyre size issue that I fixed but never released. SM tyres are also stolen from somewhere, I just can't remember where! The car is still on 20's in the game I presume you are running 18's IRL?
But they are allowed to buy 3rd party models from a marketplace like this and use it. I suspect quite a few modders are doing this.If anyone wants to know where Scamdream got their new Glickey model, here's the link. I don't have access to the model or the mod, nor do I want to, but judging from the images and some of the stuff on our photo thread, it's a 100% match AFAIK.
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Glickenhaus Racing SCG 007 LMH WEC 2021 Hypercar 3D model | OpticalDreamSoft
Low-poly PBR 3D model of Glickenhaus Racing SCG 007 LMH WEC 2021 Hypercar by OpticalDreamSoft. The model is suitable for computer/mobile games, broadcast, advertising, visualization.www.opticaldreamsoft.com
So yeah there's a few people on this sub who are still defending them. Stop.
If you really need a Glickey, wait until URD releases theirs and buy it. The GR010 sucked at first but the new update made it much better, so I have faith their officially licensed rendition will do the car justice.
Where did you manage to find 1999 and 2002? (I have all the cars too, except those 4 you mentioned, and the 2 i have mentioned)Yeah all the benettons the mclarens and Senna cars thats what I need , because I have all cars from 1982 to 2021 except 1985,1987,1989 and 2011...
The problem though is that Simdream posted WIP pictures on their blogs and claimed that the model was "scratch-built" (in their own words), I don't see any credit to either Turbosquid or OpticalDreamSoft anywhere, so they most likely just bought the model once and used it in their mod without permission, figuring the price for it would be covered by poor suckers buying it off of their store.But they are allowed to buy 3rd party models from a marketplace like this and use it. I suspect quite a few modders are doing this.
As long as the licens allows it, then it is fair game though.
Real nice.Quick update re Spa 2003-2005:
2005 GT and F1 layouts are being added along with the specific race sponsor/placements for the FIAGT and F1 races for the 3 years covered. Finding good and accurate information is a little difficult as most video/pics from those years actually miss a few key points (particularly the tower adverts). It wont be perfect... but please bear the pain of waiting as we wish to do the best possible within reason given the source materials. (If you wish to contribute, please PM)
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Looking at the side profile of the SF19 it looks so much shorter in length than it actually is.And if you change the _23.jpg at the end of _1.png you get the full plan view which will make things even easier
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There is already an excellent Singer on RD from Ben Oābro.From FB. I'm almost drooling, waiting and watching for its' release.
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Josip Null
The Singer is coming closer and closer to a release!
Adriaan Suy![]()
Yeah, his is great, but this one's a little different, and it should be good as well. Notice the rear hatch, as the engine is more visible.There is already an excellent Singer on RD from Ben Oābro.
I replaced the sounds with Rally Legend's Lancia Delta S4. It sounds better and half the original sizeFrom FB. THIS IS NOT MY MOD. Support the creator and FB group if you can.
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Erik Wispelwey Assetto Corsa Tuned Mods & 4k Photos
Re-edit of the Lancia Delta EvoR. Made some changes to visuals, specs and physics. Sound is now from Afa Fmod's Delta S4, which is good but imo interior sound could be better and the filesize is huge. Unfortunately it's the only Delta sound around.
Redline is restricted to 8500 due to sound limitation.
Original is by S3r1u5 and r-team motors and later updated by ACR.
https://www.mediafire.com/.../lancia_delta_evo2_r_v1.../file
Note: I still need to change the tire texture but that's something for the next update.
LOL! That was played through a fisheye lens. This would be so fantastic if it were nicely done. It needs so much work. Wish I had the time and knowledge to build it.i skipped this video because i risked a convulsion crisis for the fov used in it š¤£š
Good to know that exist a solid base for the rampa hc
This is the DLS, all proper double-wishbone physics. we made the physics for it and it is being fine-tuned by steve stripe. The fan inside the engine is animated.There is already an excellent Singer on RD from Ben Oābro.
So, just in relation to that, and I guess this is a general CM question as well:You visit my Blog and go from there.
Anyone know what happened to this project? It would be a dream to see a complete JGTC grid with the GT300s.I hope you are sitting down
Toyota MR-S GT300 2008
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Texture changes are done in the 3d model, skins folder, or CM can skin the tyres on the fly according to compound name.So, just in relation to that, and I guess this is a general CM question as well:
How does the "Replace tyres" function work in content manager work, as I have tried doing this for other cars to add slick tyres, but the textures still remain the same, while the new tyres (at least in name) appear in the setup.
So, just theoretically: If I have used "replace tyres" to add slicks to something with treaded tyres, and they are the same size, it will drive like it has slicks, but still appear to have treaded tyres?Texture changes are done in the 3d model, skins folder, or CM can skin the tyres on the fly according to compound name.
Physics changes can be done with CM's replace tyres, but it is better to do that manually.
Thanks for taking the time to look at it. Appreciated. šIn contrary to initial observation, it is (massive) bumpsteer, so thanks for mentioning @andrevr
There were some other bugs reported, so the plan is to release a hotfix. (some win7 users reported CTD's) a few too modern DDS formats were used. The cockpit of the Benz and 911 are too bright so this will be sorted as well.
FH4 port ?This is the DLS, all proper double-wishbone physics. we made the physics for it and it is being fine-tuned by steve stripe. The fan inside the engine is animated.
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Hey guys!
I'm trying to add extra pits to @VheEth's Hockenheim but I came across a problem that I'm not used to.
𤣠you think there is less than 25 idiots in the assetto players community ?Bit still my question is.. did they pay to obtain the model?
Because lets say they bought the model for 99$
I dont think they will sell the car as much to have a revenue.
I'm stumped, the code which directs the Bayro's dashboard to cast shadows doesn't work. It worked once, but when I changed a line of code below it, it breaks. I'm not sure if its something to do with the formatting or the mesh itself.
[SHADER_REPLACEMENT_...]
MESHES = hd_cpit_alcantara
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW = 1
DOUBLE_FACE_SHADOW_BIASED = 1
Am I doing this wrong?
Edit: The shader replacement code ninja'd and oddly worked again
Edit 2: It suspect that the ext_config code in the main car directory is clashing with the other config files in the custom skins (those without the lumirank code works fine), causing the shadow glitch.š¤
Edit 3: Thought so! Go in to your downloaded skin folder's ext_config file and if you see this line (default URD skins is free of this issue):
[SHADER_REPLACEMENT_...]
MATERIALS = LED_Panel
SHADER = ksPerPixelMultiMap_emissive
FILL_MISSING_TEXTURES = 1
PROP_... = emSkipDiffuseMap, 1
PROP_... = ksEmissive, 200, 200, 200
You can either delete this line, or tell CSP to ignore the code with semicolons. It's the very same line of code in the default config file URD made.
I'll share this with you folks and let me know whether it works on your end. That said, I've made some new CSP additions and adjustments to the Bayro:
- DRL and Tail lamp now stays on, like this
and- Steering wheels buttons are now illuminated
- Dashboard now casts shadow
- Added new normal texture for the exhaust pipe, now with a textured look
- Updated headlight texture, illumination and PBR
- Updated tyre material properties
- Added brake disc FX
- (data.acd edit) RPM LEDs now rise from edge to centre, green, yellow and red. Though, I'm not sure how to make all of them blink red at rev limit.
Please do make a backup of the original extension folder and data.acd
I tried parented and unparented rendering the cubes separated from the original ones and adding them via models.ini but still didn't try yet by rendering them with the original ones overwriting it. Will you take a look at the files if I send you?Those cubes are parented to an empty, that's the way kn5conv exports them. You could un-parent the cubes, or add your cubes and parent then to the same empty, or just add your cubes and add them to the track as a separate kn5 file
Yeah, my bad I made it a little bit confusing! The AC_PITS I just copied next to the original ones but they spawned on the location of the picture, while the AC_START I copied them to the end of the grid but they would spawn outside of the track and some would fall because it's at the edge so that's why I couldn't take pictures.The lines are there because your dummies are parented to something else which doesn't really make sense in this case. It's quicker to just delete them and remake them.
Just add new dummies (arrows are better than cubes to know where they are facing since you need to rotate them from their default position with Z up ) and give them the correct naming.
About the second picture, you showed the locations of start dummies but in the in game picture there are the ac pit guys visible, so I assume those showed there aren't the start spawns, but the pit ones which makes it a bit confusing.