You're welcome! Initially I wanted to do some light CSP stuff, but I ended up needing to correct a couple of small details because after looking at the car in detail, the discrepancies didn't sit right with me. I collected, assembled and kitbashed scale models before and the rivet-counter mentality stayed with me. That said, I might argue that 3d car models in sim racing is the new scale models which makes the right noises and you can drive them around on virtual dioramas, which AC and GT brought that realisation to me. 😆
I'm not so sure to share this straight to URD because AFAIK they said they will be updating the cars on Discord, and probably many of these changes may not be applicable in future releases, so hopefully the next update would be better. They got in touch with me on the Porsche here and I'm happy that the changes have made it to the update.
I'm also quite reluctant to share this on RD because there are issues like the yellow DRL lights for example, I can foresee that code in the extension config may clash with the skin creator's code for a different coloured DRL to match the liveries that they are making -- like the Jagermeister livery would have a green one to match and I think that's pretty damn cool! Something I need to try next -- and I'm not sure how people might feel about having codes clashing and things not working, plus some people on RD can be quite mean when things don't work on their end - based on personal experience, I digress.
Anyway, BMW Motorsport is pretty generous with the detailed angles of the car in their latest behind-the-scenes video.
Also, I kinda tried to give the steering that forged carbon look, but it looked off and weird. I'll leave this for now.