Wow, that's pretty dark... I'm using pretty much default shaders etc., maybe try resetting SOL etc. back to default.View attachment 1091037View attachment 1091038
This is what I have in result^^, It's nearly undrivable
Wow, that's pretty dark... I'm using pretty much default shaders etc., maybe try resetting SOL etc. back to default.View attachment 1091037View attachment 1091038
This is what I have in result^^, It's nearly undrivable
Finally a WIP video of the 64km² map. Let's call it North Island for now... ^^
Copy of the video sub text:
This is a first work in progress, I mainly tried to create a workflow that suit the scope of the project.
It is a very early show : it's buggy, empty and unpolished, BUT it still start to looks like something that could work.
o what you see here is more than 20km hillclimb to the top of the main mountain that features an astronomical observatory. For comparison think it's roughly the same size as the Pikes Peak hillclimb... So not so bad.
What's next? First I will adress the most important : since it is a monumental task, my plan is to have this hillclimb released for free (with upgrade other time of course) and have the full island setting behind a patreon, with a new road/point of interest added every month. Then when it's completed, moving one to the next open world map!
With that out of the way, next video will probably features a nice Town and a huge suspended bridge that will be the access point from the continent... So stay tuned next month ;-)
Tell me what you think of the plan and the WIP so far. 👍
Use the Object Inspector, highlight the mesh you want to exclude, click on it in the box to copy mesh name to the clipboard, then paste it to the skip argument line.Ok, so I have question: if I want to exclude the body of a car from the vao generating process, how to do it? Just make the text file mentioned in the readme of the program that I'm using, and add --skip= nodes name (by the way, where do I find the nodes?) or something else?
I just tested it for you. I was able to watch longer replays on Tokyo R246 without any problems. So there seems to be no general problem with the track. 🤷♂️Anyone else has issues with saving replays on Tokyo R246? My replays only go up to a minute or so and it stops.
I have issues with long races replays, seems fine in practice and track day.I just tested it for you. I was able to watch longer replays on Tokyo R246 without any problems. So there seems to be no general problem with the track. 🤷♂️
How big is your Replay buffer (in settings)? Some tracks, with lots of movable objects (cones and the like) fill the buffer very quickly - if your buffer is small it may just be getting full with a grid of cars hitting cones or similar?I have issues with long races replays, seems fine in practice and track day.
Same problems for me too. Fortunately there is another version of Autumn Ring avaiable, that has 4 different layouts including Mini. I have no problems with GrassFX on this version.I have here the track " Autumn Ring Mini". Unfortunately, for some reason I can not implement GrassFX. Does anyone have something or can help me there? Strangely, GrassFX is no problem with the larger variant "Autumn Ring". 🤷♂️
I'll give it a try when I get back home. Thank you.Same problems for me too. Fortunately there is another version of Autumn Ring avaiable, that has 4 different layouts including Mini. I have no problems with GrassFX on this version.
Autumn Ring with 4 layouts: https://sharemods.com/zkk43s26bbc7/autumnring.7z.html
Extension dir by racealot with GrassFX and RainFX:
Hi all,
I never drive in mod traffic. I watched this video on the new Pacific Coast v1.0 on RD.
Simple question how to drive in mod traffic with Content Manager ????
I looked on RD but the Pacific Coast traffic mod is not compatible with v1.0 ... from the same authorI suppose you will need the full (paid) version of this track to get the traffic layouts.
The "paid" Version is "name your price". ;-)I suppose you will need the full (paid) version of this track to get the traffic layouts.
Full, but not paid. You can "purchase" it for 0 bucks in the store: https://phoenix-mods.sellfy.store/p/pacific-coast-extras-pack/I suppose you will need the full (paid) version of this track to get the traffic layouts.
Hi all,
I never drive in mod traffic. I watched this video on the new Pacific Coast v1.0 on RD.
Simple question how to drive in mod traffic with Content Manager ????
I looked on RD but the Pacific Coast traffic mod is not compatible with v1.0 ....
AI TRAFFIC - for Pacific Coast (0.95)
THIS TRAFFIC PACK IS NO LONGER COMPATIBLE WITH PACIFIC COAST 1.0 DO NOT DOWNLOAD, INSTEAD....... DOWNLOAD / INSTALL PACIFIC COAST 1.0 Then download and install the EXTRAS PACK from here... READ ALL INSTRUCTIONS! This is how they perform...www.racedepartment.com
Full, but not paid. You can "purchase" it for 0 bucks in the store: https://phoenix-mods.sellfy.store/p/pacific-coast-extras-pack/
How to set up traffic:
thank you !!!@ClaudioWRC74 You can get the full version for free, if you don't want to donate a few bucks. As for traffic mods, take a look here: https://www.racedepartment.com/downloads/authors/alekabul.294399/
The are also car packs available for traffic, including vehicles like buses, trucks and even motorcycles :-D
thanks !!!@ClaudioWRC74
You can always try out traffic layout for Ben O'Bro's Union Island:
https://www.racedepartment.com/threads/traffic-layout-for-union-island.208548/
Hello, Do you have a link to download the Mégane 4 RS?If you Like small Tracks you really need to check Fuji Speed way shortcourse from DTM1120
This track is an example of a top Job Give the guy some love
Fuji Speed way shortcourse
scratch track mod FSW SHORT Made by myself ・3DCG SCRATCH ・Partial assetto Corsa standard resource use ・I use some CSP FXwww.racedepartment.com
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The megane is WIP dont worry will be realesed SOON tmHello, Do you have a link to download the Mégane 4 RS?
It would be nice if you hid the photo in the spoiler. Scrolling half a page is not very convenient.If you Like small Tracks you really need to check Fuji Speed way shortcourse from DTM1120
This track is an example of a top Job Give the guy some love
Fuji Speed way shortcourse
scratch track mod FSW SHORT Made by myself ・3DCG SCRATCH ・Partial assetto Corsa standard resource use ・I use some CSP FXwww.racedepartment.com
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No that doesn't seem to be the case, on a 10 lap or so race, the replay file should be around 2-300MB, each time after a race at R246, the replay files are only 20-30MB and is able to record about 1 minute of data. However, If I run a track day, it was able to record the entire session generating a replay file well over 200MB. IIRC there was no option to save the replay after the race in CM, I had to go to the media to search for the last autosave replay before I could manually save it.How big is your Replay buffer (in settings)? Some tracks, with lots of movable objects (cones and the like) fill the buffer very quickly - if your buffer is small it may just be getting full with a grid of cars hitting cones or similar?
View attachment 1091076
Assetto Corsa - Zandvoort 2021 (Beta Version)