- 73
- UK
- TRIPLEXBEE
Not a problem but had to re-do Fault Tolerant Heap registry edit (carried out automatically by CM) again.Anyone has updated windows 11 ? Any problems with cm and asetto with it?
Not a problem but had to re-do Fault Tolerant Heap registry edit (carried out automatically by CM) again.Anyone has updated windows 11 ? Any problems with cm and asetto with it?
Look at the analog clock!!View attachment 1091125VRC just posted this on Facebook...
Scratch made Le Mans Track maybe? Any intel?
Just a photo or is this a new version of estoril!?View attachment 1085042
Estoril Sintra hills
Ima give you a pass for the full-page ad, cos DTM1120's work is SO good. Four fantastic new tracks and a Honda Kei-truck in my library, AND a great afternoon's driving. Thank you for the recommend.If you Like small Tracks you really need to check Fuji Speed way shortcourse from DTM1120
This track is an example of a top Job Give the guy some love
Fuji Speed way shortcourse
scratch track mod FSW SHORT Made by myself ・3DCG SCRATCH ・Partial assetto Corsa standard resource use ・I use some CSP FXwww.racedepartment.com
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That Tommy Kaira needs its actual interior modeled as well for it to be even remotely decent in the first place...I'm working on fixing this Tommy Kaira and i've noticed that at a certain distance the steering wheel appears like this, how can i fix it?
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Good to know.That Tommy Kaira needs its actual interior modeled as well for it to be even remotely decent in the first place...
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I don't think so. I think it's the lemans2017 track with the 2021 skin.View attachment 1091125VRC just posted this on Facebook...
Scratch made Le Mans Track maybe? Any intel?
they're hinting at a new car being released. it's not the track.I don't think so. I think it's the lemans2017 track with the 2021 skin.
Oh, I did it for some of your conversions: Jyllands-Ringen, Longford, Franciacorta..., but it´s a long while ago. Tried to contact you on RD, but didn´t got any answer.Would be nice if someone with the know how would improve my comversions , ebisu maze etc sadly till now no one did it
is this 1981 ?Testing a few more "homemade" conversions that can't be done for the general public, due to having used, paid cars, etc... As they always came out with problems, but in the track tests they came out very well. In the 1981 Brazilian Gp in Jacarepagua, N.Piquet did the pole with an approximate time of 1m 35......in the tests I did, changing some things in the engine (torque and power), I turned 1m 36.5.... A good start.
Rolex clock replacement with animated text will be included in my upcoming extension (same model I created for COTA)I've just downloaded my zip file to make sure it wasn't corrupted and to help you eliminate any issues but it works fine - I'm using 0.1.76-preview136 BTW
Also could we add the Rolex Time Clock back in? Here is a dds file for it with Mexico 2021 on it
Unfortunately there is no quality version. The one we have has only lights in main straight.random question but is there any version of Sydney motorsports park/eastern creek raceway that has circuit lighting?
I apologize in advance if this is total nonsense, but would it work?Rolex clock replacement with animated text will be included in my upcoming extension (same model I created for COTA)
It has 3D hands but I don't find how to animate them based on current time (if someone has some ideas on how to dynamicaly rotate things with configs based on time, please let me know)
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the track comes from rfactor 2 made by the studio, this version is not deserted on the gameThe track looks good, but surrounding terrain needs to reflect Zandvoort's ocean side. It needs to look a lot more like Bridgehampton - barren grass and sandy hillsides.
Your conversion is much greener than that, though. But I guess that's the "easy" way to do it, once again.the track comes from rfactor 2 made by the studio, this version is not deserted on the game
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I have the game and the track. Dont mean to sound argumentative. Here is a screenshot of what I mean.the track comes from rfactor 2 made by the studio, this version is not deserted on the game
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I think what's shown in this picture is pretty much right. You'll find there's quite a lot of sandy patches, but the foliage is mainly a combination of grass and marram grass (which indeed is green). So it really is a combination of the both. I live 100 meters from the track, if you need any pics from the real life thing let me know and I'll go out there tomorrow. Also, I'm not going to criticise the work you do because I'm happy someone's taking the time to do this! If you want/need help with anything let me know in a DMthe track comes from rfactor 2 made by the studio, this version is not deserted on the game
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Hypercars? LMP2? Something 2021 relatedView attachment 1091125VRC just posted this on Facebook...
Scratch made Le Mans Track maybe? Any intel?
What do you think of this texture?I think what's shown in this picture is pretty much right. You'll find there's quite a lot of sandy patches, but the foliage is mainly a combination of grass and marram grass (which indeed is green). So it really is a combination of the both. I live 100 meters from the track, if you need any pics from the real life thing let me know and I'll go out there tomorrow. Also, I'm not going to criticise the work you do because I'm happy someone's taking the time to do this! If you want/need help with anything let me know in a DM
Rolex clock replacement with animated text will be included in my upcoming extension (same model I created for COTA)
It has 3D hands but I don't find how to animate them based on current time (if someone has some ideas on how to dynamicaly rotate things with configs based on time, please let me know)
View attachment 1091145
There is an example in the Le Mans SX version which also has an animated clockI apologize in advance if this is total nonsense, but would it work?
[ANIMATED_...]
NODE = needle_hours
CLOCK_NEEDLE = HOUR ; role, valid values: SECOND, MINUTE, HOUR or HOUR24
OFFSET_DEG = 0 ; offset in degress
DEBUG_VALUE = 0 ; set to non-zero value to debug things, it would force needle to that value
SPIN_AXIS = 0, 0, 1 ; spinning axis
LAG = 0.67 ; lag for smoother movement
Source
Looks great! That makes it look very realistic for sure, directly gives it that typical Zandvoort feeling. Good work!
Sadly it happened suddenly...Wow, that's pretty dark... I'm using pretty much default shaders etc., maybe try resetting SOL etc. back to default.