Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 138,740 comments
  • 37,923,859 views
How to get wipers back to normal?
I do not use RainFX and do not care about wipers. Several cars suffer, like this Kunos AE86
All these cars have new animated wipers in the CSP extension.

Delete the following sections in "extension/config/cars/loaded/ks_toyota_ae86.ini" for the Kunos AE86.

[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = GEO_wiperbrushL, GEO_wiperbodyL
UNDERLYING_SURFACE = GEO_glasses
USE_MESH_FOR_TRACES = 1
GROUP_0 = 'GEO_wiperbrushL@A=', 'GEO_wiperbrushL@C=', 'GEO_wiperbrushL@B=*'
GROUP_0_ANGLE_TO = -90
GROUP_0_ARM = 'GEO_wiperbodyL@A=1', 'GEO_wiperbodyL@C=', 'GEO_wiperbodyL@B='
GROUP_0_ARM_END_WIPER_POS = 0
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = 0.613465, 0.866486, 0.654184
GROUP_0_PIVOT = 0.0166, 0.836, 0.883
GROUP_0_RUBBER_FROM = 0.154680, 0.886360, 0.756552
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0202
GROUP_0_RUBBER_OFFSET_EXP = 1
GROUP_0_RUBBER_OFFSET_POS = 0.531
GROUP_0_RUBBER_TO = 0.609945, 0.866318, 0.658252
GROUP_0_BASE = 'GEO_wiperbodyL@A=2'

[ANIMATED_WIPER_1]
DEBUG = 0
MESHES = GEO_wiperbrushR, GEO_wiperbodyR
UNDERLYING_SURFACE = GEO_glasses
USE_MESH_FOR_TRACES = 1
GROUP_0 = 'GEO_wiperbrushR@A=', 'GEO_wiperbrushR@C=', 'GEO_wiperbrushR@B=*'
GROUP_0_ANGLE_TO = -83
GROUP_0_ARM = 'GEO_wiperbodyR@A=1', 'GEO_wiperbodyR@C=', 'GEO_wiperbodyR@B='
GROUP_0_ARM_END_WIPER_POS = 0
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = 0.150018, 0.892209, 0.752187
GROUP_0_PIVOT = -0.496, 0.843, 0.806
GROUP_0_RUBBER_FROM = -0.321440, 0.878135, 0.753138
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0059
GROUP_0_RUBBER_OFFSET_POS = 0.451413
GROUP_0_RUBBER_TO = 0.151152, 0.891823, 0.751844
GROUP_0_BASE = 'GEO_wiperbodyR@A=2'

[ANIMATED_WIPER_2]
DEBUG = 0
MESHES = GEO_rearwiperbrush, GEO_rearwiperbody
UNDERLYING_SURFACE = GEO_glasses
GROUP_0 = 'GEO_rearwiperbrush@A=*'
GROUP_0_ANGLE_TO = -90
GROUP_0_ARM = 'GEO_rearwiperbody@A=*'
GROUP_0_AXIS = -0.193404, 0.904874, -0.379208
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, -0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, -0.707107
GROUP_0_END = -0.495, 0.931, -1.77
GROUP_0_PIVOT = 0.265037, 0.941116, -1.863584
GROUP_0_BASE_AXIS = -0.193404, 0.904874, -0.379208
GROUP_0_BASE_PIVOT = 0.265037, 0.941116, -1.863584

[MESH_ADJUSTMENT_...]
MESHES = GEO_rearwiperbrush, GEO_rearwiperbody, GEO_wiperbrushR, GEO_wiperbodyR, GEO_wiperbrushL, GEO_wiperbodyL
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1
 
Have noticed that some (at least the Alfa Stradalle) skins in @Bazza mod have "flakes": 0.777, (and other values with flakes > 0) when nearly all "racing" cars of this era had flat/gloss paint
Its quite annoying. (editing some now)

perhaps a review can be made and a patch forthcoming?
I presume you’re talking about metallic paint? If so, it has been around since the 1930s, and was pretty popular (broadly) in the 60s. Perhaps less common on race cars, but not unheard of.
 
Last edited:
All these cars have new animated wipers in the CSP extension.

Delete the following sections in "extension/config/cars/loaded/ks_toyota_ae86.ini" for the Kunos AE86.

[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = GEO_wiperbrushL, GEO_wiperbodyL
UNDERLYING_SURFACE = GEO_glasses
USE_MESH_FOR_TRACES = 1
GROUP_0 = 'GEO_wiperbrushL@A=', 'GEO_wiperbrushL@C=', 'GEO_wiperbrushL@B=*'
GROUP_0_ANGLE_TO = -90
GROUP_0_ARM = 'GEO_wiperbodyL@A=1', 'GEO_wiperbodyL@C=', 'GEO_wiperbodyL@B='
GROUP_0_ARM_END_WIPER_POS = 0
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = 0.613465, 0.866486, 0.654184
GROUP_0_PIVOT = 0.0166, 0.836, 0.883
GROUP_0_RUBBER_FROM = 0.154680, 0.886360, 0.756552
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0202
GROUP_0_RUBBER_OFFSET_EXP = 1
GROUP_0_RUBBER_OFFSET_POS = 0.531
GROUP_0_RUBBER_TO = 0.609945, 0.866318, 0.658252
GROUP_0_BASE = 'GEO_wiperbodyL@A=2'

[ANIMATED_WIPER_1]
DEBUG = 0
MESHES = GEO_wiperbrushR, GEO_wiperbodyR
UNDERLYING_SURFACE = GEO_glasses
USE_MESH_FOR_TRACES = 1
GROUP_0 = 'GEO_wiperbrushR@A=', 'GEO_wiperbrushR@C=', 'GEO_wiperbrushR@B=*'
GROUP_0_ANGLE_TO = -83
GROUP_0_ARM = 'GEO_wiperbodyR@A=1', 'GEO_wiperbodyR@C=', 'GEO_wiperbodyR@B='
GROUP_0_ARM_END_WIPER_POS = 0
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = 0.150018, 0.892209, 0.752187
GROUP_0_PIVOT = -0.496, 0.843, 0.806
GROUP_0_RUBBER_FROM = -0.321440, 0.878135, 0.753138
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0059
GROUP_0_RUBBER_OFFSET_POS = 0.451413
GROUP_0_RUBBER_TO = 0.151152, 0.891823, 0.751844
GROUP_0_BASE = 'GEO_wiperbodyR@A=2'

[ANIMATED_WIPER_2]
DEBUG = 0
MESHES = GEO_rearwiperbrush, GEO_rearwiperbody
UNDERLYING_SURFACE = GEO_glasses
GROUP_0 = 'GEO_rearwiperbrush@A=*'
GROUP_0_ANGLE_TO = -90
GROUP_0_ARM = 'GEO_rearwiperbody@A=*'
GROUP_0_AXIS = -0.193404, 0.904874, -0.379208
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, -0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, -0.707107
GROUP_0_END = -0.495, 0.931, -1.77
GROUP_0_PIVOT = 0.265037, 0.941116, -1.863584
GROUP_0_BASE_AXIS = -0.193404, 0.904874, -0.379208
GROUP_0_BASE_PIVOT = 0.265037, 0.941116, -1.863584

[MESH_ADJUSTMENT_...]
MESHES = GEO_rearwiperbrush, GEO_rearwiperbody, GEO_wiperbrushR, GEO_wiperbodyR, GEO_wiperbrushL, GEO_wiperbodyL
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1
yeah, I just did that after my post, need to find the rest now :)

I presume you’re talking about metallic paint? If so, it has been around since the 1930s, and was pretty popular (broadly) in the 60s. Perhaps less common on race cars, but not unheard of.
exactly and I dont disagree
I have left the few that are metallic on the Alfa and a few on the Mustang. Nonetheless most are incorrect for the known race liveries.
 
a charitable soul could she convert the super circuit vitus park
(rf1, gtr2 or race07) on assetto?.
I have tried, but I am not competent enough.
thank you.
don't speak english excuse me (google translation)
 
Last edited by a moderator:
a charitable soul could she convert the super circuit vitus park
(rf1, gtr2 or race07) on assetto?.
I have tried, but I am not competent enough.
thank you.
don't speak english excuse me (google translation)
Oh I bet EASY's gonna do it if you ask nicely enough
 
Last edited by a moderator:
a charitable soul could she convert the super circuit vitus park
(rf1, gtr2 or race07) on assetto?.
I have tried, but I am not competent enough.
thank you.
don't speak english excuse me (google translation)
a little bird has told me it is coming from a friend soon...
 
So.. I have a random question:

Do any classic Indy/CART mods exist? When I say ‘classic’ I’m talking anything from 70s/80s type of thing? I’m aware of the 50s/60s ish ones on the Legion blog already
 
ok you can try using the car tuner app to create a tune which will save the car with a new name and it should work (most of the time). if your unfamiliar send me a message and ill give it a go.
thank you very much, I solved the problem: the fault of my installation error 🙏😅
 
Alfa Romeo 147 GTA Cup

Fixed skins (no longer yellowish)
Updated shadows
Fixed data errors
Update the information

http://www.mediafire.com/file/09y8rgwhe1lcqyp/alfa_romeo_147_gta_cup.7z

preview.jpg
 
I have this already, so is yours new or an update of that one? If so whats new?
Instead of answering, the author left you a reaction with Poo! His website says that the conversion takes a long time and needs money! Strange, but I already have this track for quite a long time! I also turned to him with a request to fix the roadbed, but I am too small for him to answer me! It improves some things on the tracks, and it can break others, but we have a choice. It is a pity that he has risen strongly above everyone and answers only to a select few who can help him!

I cannot accurately convey my words, English is not my native language, but this attitude towards people causes me concern.
I have no malice towards him, only disappointment, because only with him I can find good tracks that I did not know about before.
 

Attachments

  • Desktop Screenshot 2021.11.05 - 13.48.48.34_LI.jpg
    Desktop Screenshot 2021.11.05 - 13.48.48.34_LI.jpg
    35.5 KB · Views: 23
Last edited:
Does anyone know of any current era GT500 mods? I know of all the usual suspects (natsuke, urd, that one nxs with the awful interior, that one lexus) but someone recently posted a picture of a recent spec NSX GT500 into a discord and I cannot find any trace of a mod like it for the life of me

E: apparently the car I saw was a port from GRiD 2019? Don't know if anyone knows anything about those?
 
Last edited:
GrassFx for Bahrain?? That's a new one. Half of the track runoffs are sand textured asphalt lmao.
If you download this track and study it carefully, you will see that the side-track territory consists not only of sand and asphalt, but also of carpets and grass strips and zones. And since there are zones with grass, then before the track is completely ready, the presence of grass fx would be helpful.
Example screen, Start / Finish lane. It is as is. If this an error of modder who made this - all questions to him. Perhaps this is his vision of the track for 2020. I've just only ask about config. :)
 

Attachments

  • bahrain.png
    bahrain.png
    140.6 KB · Views: 27
Last edited:
Silly question maybe, but have all cars got individual physics now?
PHYSICS
Updates across all cars.
  • Improved supsension geometry
  • Aerodynamics detailed distribuition
  • Rework of the power curve
  • Tweaks to the Brake system
  • Fixed issue relating to the setup of springs causing errors

GRAPHICS
All models have improved cockpits.
  • Alfa Romeo Giulietta: Internal sunstrip reflections have been fixed.
  • Audi RS3: Sticker's template changed, fixed some mesh issues.
  • Cupra Leon: Digital instruments fixed.
  • Honda Civic: Mesh issues fixed, added center brake light.
  • Hyundai Elantra: Mesh issues fixed.
  • Lynk & Co 03: Digital instrument fixed, added slip alarm led.
  • Peugeot 308: Rear light improved & fixed, exhaust bugfix.

SOUNDS
  • Reworked the Hyundai Elantra and Lynk & Co 03 sounds

LIVERIES
New liveries have been added for the following models
  • Alfa Romeo Giulietta
  • Audi RS3
  • Cupra Leon
  • Honda Civic
  • Lynk & Co 03
  • Peugeot 308
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back