Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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anyone have f1 2008 mod?? and i want f1 2000 and 2001 and 2002 if anyone have it i have 2008 moded by ponz but i dont have the mod cars :P i know its from simdream but there is no download anymore in the site
 
I've been working on an ext_config for the Silk Meadow Track by Giles75 (paid mod) which is a pretty cool track. It looked like this when I started

silkmeadowsbefore.jpg


I have created shader adjustments on the grass, grass rows, track surfaces, trees and skybox. Added GrassFX. Removed the static blimp and included a config without the skybox. This is because the skybox has weird issues such as a join mark visible on the first corner. Ive darkened it to try and hide this a bit and also hide the overall low quality and visible edges. There are some small existing shadow issues around the track which are beyond my current limited skillset.

acs 2021-11-08 20-16-08.png


acs 2021-11-08 20-20-22.png


rename .txt to .ini and place within an extension folder in the track folder
 

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Fantastic skin but unenable to find the Acu mexico track !
the link included in the skin file contain errors
 
I've been working on an ext_config for the Silk Meadow Track which is a pretty cool track. It looked like this when I started

View attachment 1092582

I have created shader adjustments on the grass, grass rows, track surfaces, trees and skybox. Added GrassFX. Removed the static blimp and included a config without the skybox. This is because the skybox has weird issues such as a join mark visible on the first corner. Ive darkened it to try and hide this a bit and also hide the overall low quality and visible edges. There are some small existing shadow issues around the track which are beyond my current limited skillset.

View attachment 1092581

View attachment 1092576

rename .txt to .ini and place within an extension folder in the track folder
Are these configs for the "paid" version from ACClassics, or is there another free version?
 
From FB. This is not my mod. Support the creator and FB group if you can.

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Suzuki TgnTGN Modding™️

31m ·

RELEASE: Ferrari 458 V1.2 TGN Edition!

If you've been in this group for awhile, you'd know that I released a Kunos 458 Edit a couple months ago! - I decided to update it! - Now it actually features PBR mats, and proper glass with self-lighting!

Enjoy the physics, this thing handles like a dream!
Thanks to Scibsound for creating one of the best soundmods out there, y'all should downshift at 5.500 RPM. Sounds like heaven.

Download Link:


255053190_376610950921167_1823491081780256659_n.jpg
 
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SUPER GT500 (2019) + GT300 (2021)

the next Super GT500 2019 skin pack by enkay74 arrives at the end of the year.
Normally there will also be GT300 2021 skins.
These skins will be available on RD.
I will then share with you the 2 customs championship 2019 and 2021 for the CM of course on my website and here.

Thanks to enkay74 for this teaser.

View attachment 1092303
I've been waiting for a 2019 skin pack for two years!
 
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Are these configs for the "paid" version from ACClassics, or is there another free version?
my bad should of mentioned. yeah they are for the version by Giles75 from ACClassics. I dont think any other version exists. ill edit my first post now.
 
I've been working on an ext_config for the Silk Meadow Track by Giles75 (paid mod) which is a pretty cool track.../...
I have created shader adjustments on the grass, grass rows, track surfaces, trees and skybox. Added GrassFX. Removed the static blimp and included a config without the skybox. This is because the skybox has weird issues such as a join mark visible on the first corner. Ive darkened it to try and hide this a bit and also hide the overall low quality and visible edges. There are some small existing shadow issues around the track which are beyond my current limited skillset.
That's an improvement. Sadly there's still no difference in feel when driving on the track, grass or kerbs... which is why I didn't have the track installed.
 
Hi guys!
I would like to ask if there is a site, where i can find, for different time periods, what kind of assists race (or road) cars used.
I like driving cars with factory assists on. But many mods use traction control and ABS without being true in reality.
Any ideas?
 
I've been working on an ext_config for the Silk Meadow Track by Giles75 (paid mod) which is a pretty cool track. It looked like this when I started

View attachment 1092582

I have created shader adjustments on the grass, grass rows, track surfaces, trees and skybox. Added GrassFX. Removed the static blimp and included a config without the skybox. This is because the skybox has weird issues such as a join mark visible on the first corner. Ive darkened it to try and hide this a bit and also hide the overall low quality and visible edges. There are some small existing shadow issues around the track which are beyond my current limited skillset.

View attachment 1092581

View attachment 1092576

rename .txt to .ini and place within an extension folder in the track folder
Perfect. Can you please do the same for acu_mexico_2021?
 
I'm sure ctrl+p is the shortcut I tried during replays to skip back a lap but that particular key combo would inexplicably cut off the ffb to my wheel 😒
 
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Why am I seeing so many mods with tire temperatures like this after four or five hard laps, while I can drive a similar Kunos car on the same track, and the temperature is more even?

lack of understanding of the tyre.ini / just tossing a tire from another car onto the mod without actually testing and developing it for the new car.
 
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