- 720
- Australia
- Twisteddrift
Does anyone know of a mod of the 2012 Ferrari f1 car that isn't made by SimDream? Or can there be an update like the 2009 mod.
Great work bringing a mod for this era of F1 back to life. 👏👏👏F1 1958 rework is basically done. New shaders, cockpit textures, car balancing, vaos, chrome bits etc
Will release before weekend.
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Also nearly done on upcoming GT1 Addon. This will be released probably next week.
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F1 Fictional Skin for Adelaide2011 + DRS by JV82 FINAL
Tested with:
Adelaide 2011 v1.3 by Tewie and Rainmaker / Updated by Assetto-fr.tk
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AI, Rain FX, Aerials, Cam, Skins, Spectator Removal, Backgrounds for Adelaide2011 by KevinK2
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28 Pit by Foxeway
All original links inside the archive.
I hope you like it!
LINK: https://www.mediafire.com/file/whol...+for+Adelaide2011+++DRS+by+JV82+FINAL.7z/file
Hi! Now I'm working on circuito_de_jerez_2010.Hello @JV82 would you be interested in making a skin for Ningbo International Circuit (Yongcheng track) ? like F1 or that you can
thats a really good candidate. JS-Tubro Circuit (Jingsu) would also work really wellHello @JV82 would you be interested in making a skin for Ningbo International Circuit (Yongcheng track) ? like F1 or that you can
the dream guys, if thats rf1 im not sure.this is based on rfactor1 mods no ?
Hi CrisT86PolyCode TRACKS UPDATED by me with GrassFX & LightFX (where possible for the lights).
Feel free to improve more if possibile.
Jingsu --> https://sharemods.com/4yml7wbj5ntd/Polycode_-_Jingsu_v270720_by_PolyCode_for_AC_1.16.3.7z.html
Laodaohe --> https://sharemods.com/sd7g6qvdm5dq/..._by_PolyCode___Jarod.Yi_for_AC_1.16.3.7z.html
PC Tianjin Wuqing --> https://sharemods.com/6xnnb1328dl5/...g_V1_v1_3.7_by_PolyCode_for_AC_1.16.3.7z.html
Ruisi --> https://sharemods.com/vls6i1aevmb7/Polycode_-_Ruisi_v1.0819_by_PolyCode_for_AC_1.16.3.7z.html
The Terra21 version has 22 pits.Hi all,doesanyone know of extented pits for historic version of Jacarepagua Race Track.
Many thanks
Many thanksThe Terra21 version has 22 pits.
There's the Reiza/Mordido 'modern' version with 4 layouts and it has 44 pits.
remember me around the weekendHi CrisT86
All links are down. Could you please reupload them. No emergency, just found that I missed this post back in the day
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Does anyone prefer this 2D mountain more than the 3D mountain in Estoril?
I compared the version I have and the latest v1.07 with the video ref
The 2D mountain seems more accurate? I'm not sure.
I am not sure what software you are using but you need to "up" the normals. and make sure they are the kstree shader as well.hello everyone, I have almost finished converting a rfactor track for AC, but I find myself with this problem of the trees,
(I state that I modified them en masse, creating double faces that I always do when I create the vegetation)
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You could try to use this shader replacement on trees in the config:hello everyone, I have almost finished converting a rfactor track for AC, but I find myself with this problem of the trees,
(I state that I modified them en masse, creating double faces that I always do when I create the vegetation)
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I don't have this noise (I'm using headphones with plenty of volume). Can you describe it a bit more please? Do you get it with both the race and street cars?
Has anyone figured how to remove the grinding sound when the car is on stand still? it vanishes as soon as the car moves.
I have that noise too. As soon as the car comes to a halt, it starts squeeking as if it has worn dampers and somebody is rocking the car... I even looked for crickets in the cockpit 🙂I don't have this noise (I'm using headphones with plenty of volume). Can you describe it a bit more please? Do you get it with both the race and street cars?
I have that noise too. As soon as the car comes to a halt, it starts squeeking as if it has worn dampers and somebody is rocking the car... I even looked for crickets in the cockpit 🙂
Edit:
This is the RHD version. I have not swapped sounds yet. While driving I don’t hear the squeeks, but as soon as you stop the car, they are there. Not all that disturbing, but still…weird - I can't replicate that. There are some vintage squeaks and rattles in that sfx (I am not sure where it came from but I will find out) but I get them when banging over kerbs under braking etc. not when at rest. Have you tried swapping the sound? (I just tried the DBR1 from Spcy - not too bad - or you could try whatever Luke put in his DB4GT. I don't recall if I liked that or not).