Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I know it is floating around somewhere and I did not see it with a google search or race department search did not turn up what I was looking for. I know there is an OSRW version of the KS Laguna Seca floating around out there. I was looking for it for a friend as I have it on my sim rig at home but i am away from it for now.
 
Ok I will re-test in a high speed track.
I had a problem that in a heavy breaking the nose was touching the ground, so the tires were not having a good contact. I thought it was solved.
Thank you for the feedback.
Any way, let's wait if the creator is interesed to follow with that basis.👍
Additional input: With your revised data, the car is consistently ~1 second slower in a ~70-80sec lap (67 Kyalami), and feels a tiny bit more over-steer-ey, needs more short-shifting on certain corner exits to tame it, vs original data. Braking from 300+ is NOT a problem that I've experienced.

Legion's version is right there in same bracket.

I DO think that either ALL of these F50's are too fast, cos the lack of real world lap-time data, OR the 97-98 Mercedes domination would just not have happened, cos they're 3-4 seconds a lap faster than I can manage in any of the 97-98 Mercedes or Porsche models.

¯\(ツ)/¯​

 
Additional input: With your revised data, the car is consistently ~1 second slower in a ~70-80sec lap (67 Kyalami), and feels a tiny bit more over-steer-ey, needs more short-shifting on certain corner exits to tame it, vs original data. Braking from 300+ is NOT a problem that I've experienced.

Legion's version is right there in same bracket.

I DO think that either ALL of these F50's are too fast, cos the lack of real world lap-time data, OR the 97-98 Mercedes domination would just not have happened, cos they're 3-4 seconds a lap faster than I can manage in any of the 97-98 Mercedes or Porsche models.

¯\(ツ)/¯​


Thank you for your feedback, mate.

All you say is correct.
The original version had the downforce to much balanced to the rear. Tha car was quite understeered.
I tried to put a balance similar to the Porsche GT1.
The original downforce was too high, so it was reduced. The car is slower.

If we take real data, the F50 had around 150 more hp and weighted 100kg less than the Porsche. In result is much faster car and tricky car.

I was thinking to level the performance to the Porsche in order to race them.
Honestly, the performance now feels too brutal.

As I said, the physics would need more work.
 
A small sample of some "skins" of "converted" cars, as I always say, with problems, but "working". March 1970, Brabham 1970, Ferrari 1970...and a "print" of the "screen" where the others are...

Monaco1970.MarchSTP.png Monaco1970.Peterson.png Monaco1970.MarchTyrrell.png Monaco1970.J.Brabham.Stommelen.pngMARCH.1970.png
BRABHAM.1970.png
Plus a variety of cars (converted, compardos and "fakes") and some skins from the 1961-1963 seasons.
B.R.M.

Monaco1961.BRM.png Monaco1962.BRM.pngBritish1962.BRM.png BRM.1961.pngBRM.1962.early.season..png BRM.1962.png

Ferrari 156 "Sharknoise" and Ferrari 156/63 "fake".

France1961.FERRARI.png Germany1961.FERRARI.png Belgium1963.FERRARI.fake.png Italia1963.FERRARI.fake.png FERRARI.1961.1962.pngFERRARI.1963.png

Lotus 21 "fake", Cooper T55, T60, Brabham BT7/11...

British1961.LOTUS21.fake.png SouthAfrica1962.COOPER.pngBritish1963.TeamBRABHAM.pngLOTUS.21.pngCOOPER.T55.png
 

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China Rally v1.0

View attachment 1105227
View attachment 1105229
View attachment 1105228

features:
  • 20 pit/grid w/AI
  • 12km 100% tarmac circuit
  • CSP features

credits:

:: DOWNLOAD ::
Have you ever converted any of (I think his name was) Kittx, he used to produce these really detailed (for the time) RF1 rally tracks in Russia. They were awesome fun!
 
Have you ever converted any of (I think his name was) Kittx, he used to produce these really detailed (for the time) RF1 rally tracks in Russia. They were awesome fun!
If they have not been converted to AC, I could be interested... maybe :)
Did a minor search without much results... links would help
 
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Hi guys !
Need your help with Assetto.
Since yesterday I have no sound on the game .
I checked everything no success .
Is someone had this kind of problem ?
Any clue ?
Thanks in advance for the help
cheers
 
Hi guys !
Need your help with Assetto.
Since yesterday I have no sound on the game .
I checked everything no success .
Is someone had this kind of problem ?
Any clue ?
Thanks in advance for the help
cheers
Plugged in your speakers / headphones?

Sorry, but this is just too common what you´re asking for. Check your steam files and do an integrity check, it restores the original soundbanks of the KS cars.
 
Hi guys !
Need your help with Assetto.
Since yesterday I have no sound on the game .
I checked everything no success .
Is someone had this kind of problem ?
Any clue ?
Thanks in advance for the help
cheers
Just to make sure, only AC has this problem? other games / apps sounds are ok?
 

VR Driving

0cSupJ2oust ns7t8nohoirwcfd ·

Check out this fan-submitted Porsche 911 GT2 RS Tuned by Manthey Racing.

YouTuber Sebastian Vittel specifically tuned the physics-based on his experience on the real car at Nurburgring. With over 50k KM around the ring.

We can guarantee this is the closest experience to driving his GT2RS MR in Virtual Reality!

Link:
https://tinyurl.com/5c7nxykr

Nurburgring Bridge to Gantry Drive:
https://tinyurl.com/2nsju9xp

If you like what we do, please consider subscribing to our YouTube Channel and smashing the like on every video. Your support can directly influence the creation of mods in the future as we invest 100% of our revenue into mod creation such as premium 3D model creations, commission jobs to various modders or just support them via Patreon. So if you can help us get past the YouTube Algorithm, that way we can invest in more mod creators in the future!
https://tinyurl.com/5rbvjbw8
View attachment 1105242
I'm strictly talking about the car physics here:

It's a nice start, but the car has too much longitudinal grip. (0-100 kmh I can do it in 2.5-2.6 seconds)
The speeds achieved in each gear are a bit lower then in real life. This is a common issue of AC if the gear ratios and wheel sizes are set up correctly. Usually decreasing the final drive ratio by 0.1 solves it.
The other issue is with the suspension, which is way too bumpy. I'm not talking about the stiffness, that's fine, but the way the shocks do not absorb any of the bouncing. Chris Harris explains is pretty well, how these shocks are insanely good at this.
Also I think the differential itself is set up in an unreal way. No way to prove this, other than asking Sebastian to do a donut in 1st gear with an exterior camera showing what the rear wheels are doing. But basically my issue is that as of now, (thanks to mostly the ctrl_single_lock.ini (which I never use) and the drivetrain.ini's power and coast differential values) you cannot do a donut. It becomes a car with no LSD when you turn the wheel too much (only 1 wheel spinning resulting in very unstable performance after grip loss).

On the other hand everything else seems to be setup correctly. Lateral grip and aero seems fine (including downforce and drag).
 
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Ok..thanks for putting everything in the same post. But yesterday I tried anyway, but I was having problems loading, I don't know why, I was limiting myself to 5 or 6 files. Thank you very much in advance!!!
 
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Only happening with this car, on this track (Suzuka) on this corner..... Can anybody please help ?
Yes, there is a problem in this place, which I saw during the release of the track. This happened only with a specific machine and most likely it is also related to a specific machine. You have found another one. I already forgot which car the problem was with, but I once wrote about it here. There is no solution for this on the track, only changes in the car itself - collider or ground clearance. But I'm not sure and not a pro in this.
 
Greetings. I've been lurking here for a long time but not posted until now so first of all, a well overdue thanks for all the work put into bringing these mods to us.

I'm wondering if there is a minimal ffb app around with just a slider to increase/decrease strength or maybe even a way to bind these to a keyboard without using any 3rd party keyboard software. A small detail I know but I like to keep a minimal look to my screen while racing and often find that my ffb weakens during longer races, presumably as tyres wear.
 
Greetings. I've been lurking here for a long time but not posted until now so first of all, a well overdue thanks for all the work put into bringing these mods to us.

I'm wondering if there is a minimal ffb app around with just a slider to increase/decrease strength or maybe even a way to bind these to a keyboard without using any 3rd party keyboard software. A small detail I know but I like to keep a minimal look to my screen while racing and often find that my ffb weakens during longer races, presumably as tyres wear.
Hello and Welcome !

iam using this one here

 
I'm wondering if there is a minimal ffb app around with just a slider to increase/decrease strength or maybe even a way to bind these to a keyboard without using any 3rd party keyboard software. A small detail I know but I like to keep a minimal look to my screen while racing and often find that my ffb weakens during longer races, presumably as tyres wear.
What @Diegonapoli10 suggested.
And if you want it to be the absolute minimum, how does nothing sound ? Just use + and - keys on numpad.
 
Greetings. I've been lurking here for a long time but not posted until now so first of all, a well overdue thanks for all the work put into bringing these mods to us.

I'm wondering if there is a minimal ffb app around with just a slider to increase/decrease strength or maybe even a way to bind these to a keyboard without using any 3rd party keyboard software. A small detail I know but I like to keep a minimal look to my screen while racing and often find that my ffb weakens during longer races, presumably as tyres wear.
ninja'd!
( welcome to GTP )
 
Plugged in your speakers / headphones?

Sorry, but this is just too common what you´re asking for. Check your steam files and do an integrity check, it restores the original soundbanks of the KS cars.
thanks i will try . i dono if its common its a first time within 4 years happened to me .
nop doesnt work sry
 
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guys do you knoow if out there in the wild exists other formula type of cars except from the most known as rss and urd, i know that studio 397 made a tatuus pack for Rfactor2 and also there is the usf2000, are those cars or similar available for AC?
 

VR Driving

it5a0118o1lg2i3i70hltmu9aed ·

Lots of requests for the Manthey Racing 992 GT3, we decided to repack them together in the latest revision along with some "Paint to Sample" community-made skin in an up-to-date package.
Link:
https://tinyurl.com/3uaur6hv

Track Day At Road Atlanta:
https://www.youtube.com/watch?v=Je1bx4DEj4g

Follow MNBA For the original and more awesome cars.
https://www.patreon.com/mnba

If you like what we do, please consider subscribing to our YouTube Channel and smashing the like on every video. Your support can directly influence the creation of mods in the future as we invest 100% of our revenue into mod creation such as premium 3D model creations, commission jobs to various modders or just support them via Patreon. So if you can help us get past the YouTube Algorithm, that way we can invest in more mod creators in the future!
https://tinyurl.com/5rbvjbw8

Screenshot_porsche_911_gt3_2022_bst_fukutomi_9-0-122-8-42-13.jpg
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
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