- 175
- Israel
nop .work like a charm just dont forget clean installationQuick question has anyone else in here had issues downloading the DLC for the ASR 1991? I always keep getting a network error everytime I download it.
nop .work like a charm just dont forget clean installationQuick question has anyone else in here had issues downloading the DLC for the ASR 1991? I always keep getting a network error everytime I download it.
Uhh yeah but I have got the same problem...after loading in ksEditor did you save a new .kn5? (should fix the issue)
hello, should I install it in the data folder?Here we go the closer tv cams, @RMi_wood you can include them in a future update if you want
Check the post from @RMi_wood at 06:15 this morningQuick question has anyone else in here had issues downloading the DLC for the ASR 1991? I always keep getting a network error everytime I download it.
MasterKey's Ferrari 488 ACC has a nice pre-race cam too.One way you can do it is if you have purchased the RSS Lanzo V10 GT3 car, it has a great cinematic camera pre-race set. You can copy the camera trajectory folder out of the ui folder, then paste it into whatever car's ui folder you want, and that car will then use those camera views before each race.
drag, drop and overwrite when asked. Nothing removed, just movedhello, should I install it in the data folder?
Brilliant work - I'm mainly waiting for East London, but this is actually looking very nice, so I'll give this a try.NEW TRACK by CrisT86 & @pugsang
Zwartkops Raceway (South Africa)
Credits & Changelog:
v1.0 rFactor 2
- @chickenDuck - RF2 track design and 3d modeling
v1.0 AC
- Conversion and 3d modeling to Assetto Corsa by Pugsang
- New AI, Sidelines, etc by @KevinK2
- new EXT_CONFIG (featuring RainFX, LightFX, GrassFX and Seasonal adjustments) by CrisT86
- New TV Cams by CrisT86
- New VAO by CrisT86
Download CrisT86 Pugsang Zwartkops Raceway CrisT86 Pugsang for
Download File CrisT86 Pugsang Zwartkops Raceway CrisT86 Pugsang forsharemods.com
View attachment 1109116View attachment 1109117View attachment 1109118View attachment 1109119View attachment 1109120View attachment 1109121View attachment 1109122
Enjoy
Yeah, results can vary depending on CM/CSP settings.Flags are strange, i don't have any issue like the one you showed O.o
It's not you On 28 01 2022 (Friday) IMSA and ACO announced that effective immediately, the Bustop chicane at Daytona is now re-named as the "Le Mans Chicane" and the 1st Mulsanne chicane has been named the "Daytona" chicane. The purpose is to show how lovey-dovey the organizations are now.It's probably me, but I'm not sure I understand. Is it about the track description in game (sections files) ?
we will separate the flag object from the pole, so it should be fixed for everyoneYeah, results can vary depending on CM/CSP settings.
Is anyone else seeing issues?
The CSP flag shader has always been problematic. If the mesh of the flag isn't set up just how CSP likes it then the flag gets shredded as if it offended Freddy Krueger or something.we will separate the flag object from the pole, so it should be fixed for everyone
I would like to try what RMI suggested, but for the life of me I can't remember in CM where I go to unpack the car so I can view it in kseditor. Could you give me a little reminder?Uhh yeah but I have got the same problem...
But if you solve the problem, can you upload the new version ? Please !
Thanks in advance !
huh interesting, It's mainly because it's a direct download from when you grab the Coloni.nop .work like a charm just dont forget clean installation
That's for everything else I'm on about the DLC DLC, which comes with the coloni.Check the post from @RMi_wood at 06:15 this morning
I just tried it and the wing is still out of place. Did you resave Tabs new version or the original?I can confirm that this worked (for me, the one car I tried, YMMV).
Edit: All of them.
Opened the KN5 in 3DSimEd, export FBX with ini, open FBX in ksEditor, save KN5 and overwrite original. You have PM.I just tried it and the wing is still out of place. Did you resave Tabs new version or the original?
looks great. Ill give it a whirl. Also you reminded me i need to do reverb in the tunnel in Tobeka. Ill do a couple of updates today and send you the linkNEW TRACK by CrisT86 & @mordido
Jacarepagua - 4 layouts (Brazil)
Credits & Changelog:
v1.0
-Initial Release
v1.0.1 - Small updates and fixes
- Added cameras by @shi (shin956)
- Added skins by @shi (shin956)
- Deleted double flags
- Deleted some unnecessary lod meshes from AMS
- Deleted seagulls, planes, helicopter (Added through extension file)
- Added more cars and lights to the paddock area
- Fixed double fences issue on pitlane entrance
- Added tents to Main and Short layout paddocks
- Updated UI
v2.0 Final release by Mordido & CrisT86
- New ext_config by @CrisT86
- Added cameras for alla layouts by @CrisT86
- Added VAO patches
- Added 3D mountain
- Added pit crowds
- Added crowds on the stands
- Added pit props
- Added marshalls
- Added camera man
- Added lights sources all around the track
- Added buildings on the outskirts
- Added fence next to the starting grid
- Added kerbs to GP layout
- Added reverb sound on main straight and under the bridge
- Added animated planes
- Added animated helicopters
- Moved some other buildings to be more accurate
- Replaced paddock pitstands
- Replaced roads, pitroads, grass and sand textures
- Fixed road verge texture
- Opened garage doors
- Fixed outside walls
- Fixed tower glass
- Fixed shaders on some objects
- Changed frinction on surces.ini
- Fixed kerbs on the last sector of the Oval and GP layout
- Updated UI
- New DRS Zones
- New semaphores.ini by CrisT86
The track is a bit heavy on FPS, no solution yet, so you need to keep as it is. If i will found time to work more on it (we worked on it more than 4 months), i will release an update Enjoy
Download Mordido AMS Jacarepagu Mordido for
Download File Mordido AMS Jacarepagu Mordido forsharemods.com
I was hoping this would get an update. Thank you 🙂NEW TRACK by CrisT86 & @mordido
Jacarepagua - 4 layouts (Brazil)
Credits & Changelog:
v1.0
-Initial Release
v1.0.1 - Small updates and fixes
- Added cameras by @shi (shin956)
- Added skins by @shi (shin956)
- Deleted double flags
- Deleted some unnecessary lod meshes from AMS
- Deleted seagulls, planes, helicopter (Added through extension file)
- Added more cars and lights to the paddock area
- Fixed double fences issue on pitlane entrance
- Added tents to Main and Short layout paddocks
- Updated UI
v2.0 Final release by Mordido & CrisT86
- New ext_config by @CrisT86
- Added cameras for alla layouts by @CrisT86
- Added VAO patches
- Added 3D mountain
- Added pit crowds
- Added crowds on the stands
- Added pit props
- Added marshalls
- Added camera man
- Added lights sources all around the track
- Added buildings on the outskirts
- Added fence next to the starting grid
- Added kerbs to GP layout
- Added reverb sound on main straight and under the bridge
- Added animated planes
- Added animated helicopters
- Moved some other buildings to be more accurate
- Replaced paddock pitstands
- Replaced roads, pitroads, grass and sand textures
- Fixed road verge texture
- Opened garage doors
- Fixed outside walls
- Fixed tower glass
- Fixed shaders on some objects
- Changed frinction on surces.ini
- Fixed kerbs on the last sector of the Oval and GP layout
- Updated UI
- New DRS Zones
- New semaphores.ini by CrisT86
The track is a bit heavy on FPS, no solution yet, so you need to keep as it is. If i will found time to work more on it (we worked on it more than 4 months), i will release an update Enjoy
Download Mordido AMS Jacarepagu Mordido for
Download File Mordido AMS Jacarepagu Mordido forsharemods.com
View attachment 1109141View attachment 1109142View attachment 1109143View attachment 1109144View attachment 1109145View attachment 1109146
Very smart marketing over there, but I reckon they snookered their hosting package limits with the sudden demand it generatedi'll show what i mean
View attachment 1109150
I first thought it was a joke... but no, found this article: https://www.imsa.com/news/2022/01/28/chicanes-at-daytona-le-mans-renamed-in-symbol-of-unity/It's not you On 28 01 2022 (Friday) IMSA and ACO announced that effective immediately, the Bustop chicane at Daytona is now re-named as the "Le Mans Chicane" and the 1st Mulsanne chicane has been named the "Daytona" chicane. The purpose is to show how lovey-dovey the organizations are now.
Again, I don't even mind that our flying stuff is getting used without permission and without even a courtesy call first, but I do wish RT was at least credited.NEW TRACK by CrisT86 & @mordido
Jacarepagua - 4 layouts (Brazil)
Credits & Changelog:
v1.0
-Initial Release
v1.0.1 - Small updates and fixes
- Added cameras by @shi (shin956)
- Added skins by @shi (shin956)
- Deleted double flags
- Deleted some unnecessary lod meshes from AMS
- Deleted seagulls, planes, helicopter (Added through extension file)
- Added more cars and lights to the paddock area
- Fixed double fences issue on pitlane entrance
- Added tents to Main and Short layout paddocks
- Updated UI
v2.0 Final release by Mordido & CrisT86
- New ext_config by @CrisT86
- Added cameras for alla layouts by @CrisT86
- Added VAO patches
- Added 3D mountain
- Added pit crowds
- Added crowds on the stands
- Added pit props
- Added marshalls
- Added camera man
- Added lights sources all around the track
- Added buildings on the outskirts
- Added fence next to the starting grid
- Added kerbs to GP layout
- Added reverb sound on main straight and under the bridge
- Added animated planes
- Added animated helicopters
- Moved some other buildings to be more accurate
- Replaced paddock pitstands
- Replaced roads, pitroads, grass and sand textures
- Fixed road verge texture
- Opened garage doors
- Fixed outside walls
- Fixed tower glass
- Fixed shaders on some objects
- Changed frinction on surces.ini
- Fixed kerbs on the last sector of the Oval and GP layout
- Updated UI
- New DRS Zones
- New semaphores.ini by CrisT86
The track is a bit heavy on FPS, no solution yet, so you need to keep as it is. If i will found time to work more on it (we worked on it more than 4 months), i will release an update Enjoy
Download Mordido AMS Jacarepagu Mordido for
Download File Mordido AMS Jacarepagu Mordido forsharemods.com
View attachment 1109141View attachment 1109142View attachment 1109143View attachment 1109144View attachment 1109145View attachment 1109146
man i copy and paste what i received from mordido. stop. link removed.Again, I don't even mind that our flying stuff is getting used without permission and without even a courtesy call first, but I do wish RT was at least credited.
Even more frustratingly, the chopper here isn't implemented properly, it's just floating in place with static rotors and no lights.
Add this to the end of the config to fix it:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; heli animations
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Animated objects
[ANIMATED_...]
NODE = helicopter_red
ANIMATION = heli_redfly_x.ksanim
DURATION = 192
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;helicopter blade rotation
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[SHADER_REPLACEMENT_...]
MATERIALS = Rotor
SHADER = stPerPixelNM_UVflow
PROP_0 = offsetNMSpeed, 6.3, 0
RESOURCE_1=txNormal
RESOURCE_TEXTURE_1=rotor.dds
RESOURCE_2=txDetailNM
RESOURCE_TEXTURE_2=rotor.dds
[SHADER_REPLACEMENT_...]
MATERIALS = Rotor2
SHADER = stPerPixelNM_UVflow
PROP_0 = offsetNMSpeed, 6.3, 0
RESOURCE_1=txNormal
RESOURCE_TEXTURE_1=rotor2.dds
RESOURCE_2=txDetailNM
RESOURCE_TEXTURE_2=rotor2.dds
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;helicopter lights
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[CONDITION_...]
NAME = BLINK
INPUT = ONE
FLASHING_FREQUENCY = 5
FLASHING_SMOOTHNESS = 0
FLASHING_SKIP_OFF_STATE = 0
FLASHING_NOISE_AMPLITUDE = 0
FLASHING_MIN_VALUE = 0.0
FLASHING_SYNCED = 1
[CONDITION_...]
NAME = BLINK_ALT
INPUT = ONE
FLASHING_FREQUENCY = -5
FLASHING_SMOOTHNESS = 0
FLASHING_SKIP_OFF_STATE = 0
FLASHING_NOISE_AMPLITUDE = 0
FLASHING_MIN_VALUE = 0.0
FLASHING_SYNCED = 1
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
DESCRIPTION = heli green
MATERIALS = heligreen, Hughes500_GreenLight
KEY_0 = ksEmissive
VALUE_0 = 0,255,0,1
VALUE_0_OFF = 0
CONDITION = BLINK
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
DESCRIPTION = heli red
MATERIALS = helired, Hughes500_RedLight
KEY_0 = ksEmissive
VALUE_0 = 255,0,0,2
VALUE_0_OFF = 0
CONDITION = BLINK_ALT
Silverstone 1975 v1.05Silverstone 1975 v1.05
View attachment 1108915
View attachment 1108914
features:
- 26 grid/pit w/AI
- CSP features
- working clock
- classic styling
credits:
@senormen for rF2 model
@RMi_wood for conversion
@racealot for cams
@CrisT86 for extended lighting, TV cams and seasonal adjustments
@leBluem for help with working clock hands
@shi for testing and misc adjustments
@Tberg @LilSki for the GoodYear blimp/graphics
@Fanapryde for sections file
@Breathe for testing / troubleshooting
:: DOWNLOAD ::