Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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No smart shadows, or anything mentioned above (tried @MrB00's suggestion also). Surface is not double faced and doesn't have double faced shadows enabled, yet if you hit a certain time of day it looks like this:
View attachment 1112858

I gave up trying to find a solution quite a while ago, but now and again it can be quite annoying depending on track and of course time of day. Looks even worse in VR. This is also not limited to mod tracks, Kunos tracks do it too.
What happens when you increase the shadow resolution? I cured flickering shaddows in VR today by increasing shadow resolution to 2048.
 
What happens when you increase the shadow resolution? I cured flickering shaddows in VR today by increasing shadow resolution to 2048.
I've already tried that in the past, I wish it was something as simple as that but it seems it can be different for lots of people. The screenshot was 2048 shadow resolution. I just tested 8k and it isn't much better. Thanks for the suggestion though.
 
Where is the extended physics settings in Content Manager? Is it the physics tweaks on the General Patch Settings page? Thanks.

The Crash mod, 2019 Porsche 911, is on a roller coaster on RT's Sebring to the point of undriveable due to all the bumps. I had a good laugh.
 
I am not sure why this is a problem for anyone. It doesn't cost us a cent to download from sharemods. If we don't like what we download we can just bin it. Why should someone not make a very small profit from using that host? None of this is an endorsement or otherwise of Easy's approach to "improving" a bit and claiming the mods as ACTK.
The issue is simply that if anyone should be profiting from the mods it should be the people that created the mods, not someone that made a barely functioning forum (look at how badly he tried to take down Assettoland, only to emulate it as he wasn't able to make his own version that worked better).
It's more the second point in your post where the issue lies. Claiming the mods as his own and not crediting the original author is the problem. Being responsible for the closure of (his apparent rival) Assettoland hasn't helped his cause.

Anyway, I think I've made my feelings clear about his ethics, so I'll be avoiding this subject in the future. He has lived rent-free in my head for long enough!
^ Pretty much exactly how I feel right here
i use sharemods too, just because it was the fast and less boring one where storing my updates without asking too much, but i don't gain a penny from it
I've got nothing wrong with the site, just not into Easy profiting off of other peoples work. If his platform is great, I don't mind him taking a cut of the profits - say 5% - but not 100%. The profits may be little, but that doesn't change how scummy it is overall.
 
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Hi
Would anyone kindly know which version is better for Le Mans? Thank you very much in advance
There are 2 very good ones. The FM7 version and the Reboot 2017 version.
It gets down to personal preference.
If you want a more modern up to date track with safety lights etc then the FM7 track is your best option.
However the 2017 track has more of an earlier feel depending on the era you are racing. The AI line is not the best and could be improved particularly through the porsche curves.

My take on this...
Encrypting mods is bad for the community as the end user will not be able to make the necessary adjustments, for example to suit his wheel controller for one. let alone shader preferences etc etc.
If what Easy is doing doesn't sit well then the community should not download from him. This will be the only way to send a message that it is not ok to use some else's work without making major changes and the giving appropriate credits/approvals.
 
Silly question, but is there any way to make the AI drivers skill higher than 100%? I am using the 1973 F1 mod and even at full skill and aggression but they are hopeless and I can beat them easily..
 
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One more test event, British GP 1954. A variety of small problems. Gordini's suspension is too high, Ferrari 625/54 (generic) has too wide tires (originally it's a version of Indy from the 50's), some drivers' helmet texture was wrong... correct numbering of skins created ....First aboard the Maserati 250 F (from the legendary British driver Sir Moss) and after taking a TV camera in the same race with cars piloted by AI, Mercedes W196 S (darkening tyres), Ferrari 625 (tuning tyres) , Gordini (try to lower the suspensions)...



 
Where is the extended physics settings in Content Manager? Is it the physics tweaks on the General Patch Settings page? Thanks.

The Crash mod, 2019 Porsche 911, is on a roller coaster on RT's Sebring to the point of undriveable due to all the bumps. I had a good laugh.
It is in Settings --> Content Manager --> Drive --> Allow to use patch car's data to activate extended physics. Then in Drive there will be a checkbox "Use extended physics"

but keep in mind that only activates rain physics and nothing else, so it's not really turning on extended physics in reality. To "enable" actual extended physics you have to write the specific lines/files in the actual data (Changing VERSION = extended-2 in car.ini enables cphys, but you actually have to add lines/files to use the features)

If a mod already has cphys, then there's nothing you need to do because it's embedded into the car


Has any of you come across this weird skidding issue with CSP extended physics?
The cars also seems to start bouncing around a lot more when extended physics are enabled.
View attachment 1112879
Once more with a completely standard Kunos car with extended physics enabled:
View attachment 1112880
For comparison, without extended physics enabled, a nice spin without weird skidding all over the place:
View attachment 1112881

During all three spins the brakes were completely locked all the time. Does anyone have an idea as to what this might cause this and how to resolve it?
yea I've had that happen to me to, but never really bothered to ask lol. Are you just enabling version=extended-2 or actually adding extended features in tyres.ini?
 
You can still view this forum (and download from it) even after being banned.
When EASY updates his cars and posts them on the ominous ac mod sharing website, the fixes often include stuff like "blah blah by Masscot" etc. So he probably takes the fixes posted here and updates his own upload with them. Without even asking. And then he criticizes me for posting his crappy conversion. What a guy.
 
When EASY updates his cars and posts them on the ominous ac mod sharing website, the fixes often include stuff like "blah blah by Masscot" etc. So he probably takes the fixes posted here and updates his own upload with them. Without even asking. And then he criticizes me for posting his crappy conversion. What a guy.
He did that anyway, even when he was here. Not just fixes, improvements and skins posted here, but also from Race Department. They would find their way into his mods within minutes and usually with no credits. And if anyone complained about it, he would take the p*ss in a reply and then put them on his ignore list.
 
Guys, wouldnt it be time to stop this way to EASY bashing? The mods took care of him, no more need to shoot at an already dead body.

He messed up my updated M1 too and I had to fix it again. On the other side he added a nice collider, which I kept for my final update. Release next week FYI. ;)
Yeah, I did say above that I was going to stop. I was responding to a reply.

I've been looking forward to your M1 for a while now, since you posted those pics of the new damage textures.
 
It is in Settings --> Content Manager --> Drive --> Allow to use patch car's data to activate extended physics. Then in Drive there will be a checkbox "Use extended physics"

but keep in mind that only activates rain physics and nothing else, so it's not really turning on extended physics in reality. To "enable" actual extended physics you have to write the specific lines/files in the actual data (Changing VERSION = extended-2 in car.ini enables cphys, but you actually have to add lines/files to use the features)

If a mod already has cphys, then there's nothing you need to do because it's embedded into the car



yea I've had that happen to me to, but never really bothered to ask lol. Are you just enabling version=extended-2 or actually adding extended features in tyres.ini?
Didn’t make use of the extended physics themselves yet, except for the Rain Dev line in the car.ini. Was looking into using those features but might just wait for an update first then :)
 
I've been looking forward to your M1 for a while now, since you posted those pics of the new damage textures.
Let me tease you a little bit more ... without damage or dirt. :lol:

bmw_m1_procar_80_ks_nordschleife.jpg


After nearly a full lap it got a little bit dirty tho. ;)
 
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Has any of you come across this weird skidding issue with CSP extended physics?
The cars also seems to start bouncing around a lot more when extended physics are enabled.
View attachment 1112879
Once more with a completely standard Kunos car with extended physics enabled:
View attachment 1112880
For comparison, without extended physics enabled, a nice spin without weird skidding all over the place:
View attachment 1112881

During all three spins the brakes were completely locked all the time. Does anyone have an idea as to what this might cause this and how to resolve it?


The extended physics should be used with mods that have been developed with new CSP physics features (progressive springs, bumpstop rates, DWB2, etc etc etc)
I have not a deep knowledge of how it works, but it calculates the forces applied to the suspensions differently.
So, use extended physics only with the mods are designed to.
 
The extended physics should be used with mods that have been developed with new CSP physics features (progressive springs, bumpstop rates, DWB2, etc etc etc)
I have not a deep knowledge of how it works, but it calculates the forces applied to the suspensions differently.
So, use extended physics only with the mods are designed to.
That makes sense, thanks! What would be the best way to activate the RainFX physics without enabling the extended physics for a car that isn't build this way? I presume through CM itself, right?
 
That makes sense, thanks! What would be the best way to activate the RainFX physics without enabling the extended physics for a car that isn't build this way? I presume through CM itself, right?


Ah yes, thanks for mentioning this.

Yes, the only way is by activate the extended physics..
As I said, I don't have a deep understanding, but I assume, the low grip conditions in the rain reduces the impact of the behaviour you were exposing.
I cannot give you a better explanation, sorry.
 
Where is the extended physics settings in Content Manager? Is it the physics tweaks on the General Patch Settings page? Thanks.

The Crash mod, 2019 Porsche 911, is on a roller coaster on RT's Sebring to the point of undriveable due to all the bumps. I had a good laugh.
I assume that you got the physics fix for the car, the release version was terribly jumpy.
It still is a hot mess on Sebring, though. :lol:
 
It is in Settings --> Content Manager --> Drive --> Allow to use patch car's data to activate extended physics. Then in Drive there will be a checkbox "Use extended physics"

but keep in mind that only activates rain physics and nothing else, so it's not really turning on extended physics in reality. To "enable" actual extended physics you have to write the specific lines/files in the actual data (Changing VERSION = extended-2 in car.ini enables cphys, but you actually have to add lines/files to use the features)

If a mod already has cphys, then there's nothing you need to do because it's embedded into the car



yea I've had that happen to me to, but never really bothered to ask lol. Are you just enabling version=extended-2 or actually adding extended features in tyres.ini?
Thank you for the info!
 
I assume that you got the physics fix for the car, the release version was terribly jumpy.
It still is a hot mess on Sebring, though. :lol:
I thought I got the update, but not sure at this point. I will have to rummage through all the mods I have saved. A hot mess on Sebring is one way to put it, haha.
 
even RSS doesnot know how to fix this pb atm , this is clearly csp bug , since 1.74 csp , before that no pb with led panels

f5 cameras are ****ed
f7 cams , are like this ->

1644497190657.jpeg


1644497203840.jpeg
 
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even RSS doesnot know how to fix this pb atm , this is clearly csp bug , since 1.74 csp , before that no pb with led panels

f5 cameras are ****ed
f7 cams , are like this ->

View attachment 1112993

View attachment 1112994
Hi mate, I have this problem too (on the 488 and bayro 6 the lumirank also flashes continuously). I don't know why this happen, but I discovered that changing the weather to "no clouds" this problem disappear
 

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same as you , but didnot know there was an option there :embarrassed:

Sadly i tried all different options there , and bug remains :s
it was in 1.74, but in 1.76 it was fixed and then again in 1.77 it persists again. dunno when Ilja will able to fix it again
anyway 1.76-136 this bug free
 
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