Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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So, what started as a badly formulated and a bit too aggressive question, most likely due to an unfortunate language barrier, because not everybody here is fluent in english, is slowly turning into a "psychologist" life lesson provided by experts...
It is not a psychologist life lesson. More than everything is a request to stop complaining. That's it. I don't want to argue with it.
 
@racinjoe013

I really appreciate your ideas for improving these vintage tracks, it's very much appreciated.

However, I'm having a really strange experience with the Zandvoort ones in that I just cannot get it to load the extension file for the life of me. I'm no novice with AC and have plenty of experience tinkering with files, but doesn't matter what combo of skins or the different configs I try, I'm having absolutely no joy.

Not expecting you to troubleshoot that BTW, it's clearly something on my end, just letting you know why I'm not feeding back on some of your WIP, however much I'd like to!
When you say doesn't load, does AC crash when you try and use it or does the game load but the track looks weird? If it crashes, what is the error?

I"m not sure what could be wrong. I didn't change anything from the original other than to add my seasonal adjustments and change the grassfx. Try doing a couple of things. Copy just the seasonal entries and paste them into the original ext_config and see what happens. If it doesn't work, then copy just the grassfx entries into the original and see what happens. If that doesn't work, i'm stumped. Only other thing I could think of is did you remove the sound fx files SL put in the original extension folder. My ext_config still has entries to them in it so if you removed the files, maybe it's causing the track to crash.
 
Does he actually 'make' mods?
Might be wrong but I thought he takes Kunos cars, updates some shaders, and puts NASA-surplus engines in them?
You're almost certainly right about "make" mods, if you only include (as you imply) the NARROW definition as "make-from-scratch-aka-a-blank-sheet". I think there are very few who could honestly sit in those rarefied seats.
The most impressive aspect of his mods, is not the models (or their provenance), nor the NASA engines (also not a cornerstone of the body of his work), cos even I can edit a power.lut, so that's not saying much. For me (YMMVACD) it's the balance and driveability, and realism, and feel... And I seem to have exhausted my vocab in this regard.

Serious, non-aggressive question: Do you not like him? Or is it just my opinion that offends you? (Edit: Pardon, two questions)
 
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Serious, non-aggressive question: Do you not like him? Or is it just my opinion that offends you? (Edit: Pardon, two questions)
I'm not sure what I said might lead you to believe I don't like him (I don't know him... I have no opinion either way) or that your viewpoint might offend me (why on earth would it?).
I was simply stating my own opinion on the cars themselves, based on my own experiences with them.
And please, I didn't 'imply' any narrow definition about scratch made mods. Those are YOUR words and YOUR projection. Please don't try to interpret my words like tealeaves at the bottom of a cup and then attach your own definition to them.
I think rather than 'make mods' (by any definition you choose), a better description might be that he mainly 'edits' existing AC cars? Nothing wrong with that at all, a lot of people do it, and it obviously makes you happy. But they seem to be mainly massive powertain upgrades, which isn't for me. That doesn't make them bad, or him a bad person. That's all I was saying.
Maybe we're discussing semantics, nothing more.
:)
 
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Has Steve Stirpe ever made a BAD mod?!?
Even his bonkers cars (900hp M3), are believable and driveable.
Guy's a living lesson to car modders, imo.
Personally I have always found his cars to be way too grippy, which is fine and fun but for me and how I use AC that usually means I don’t hold on to them for very long.
 
When you say doesn't load, does AC crash when you try and use it or does the game load but the track looks weird? If it crashes, what is the error?

Sorry, I should have clarified - the track loads fine but the extension doesn't (no GrassFX). I'll try to re-install the track and see. As I say, I know it's nothing with the file, it's just me, so will try to sort on my end - appreciate the input though!
 
Personally I have always found his cars to be way too grippy, which is fine and fun but for me and how I use AC that usually means I don’t hold on to them for very long.
Fair enough. I'm on the "I think too many modders simply (and unrealistically) reduce traction to increase challenge" bus.
Great that we can both find cars we enjoy.
I'm not sure what I said might lead you to believe I don't like him (I don't know him... I have no opinion either way) or that your viewpoint might offend me (why on earth would it?).
I was simply stating my own opinion on the cars themselves, based on my own experiences with them.
And please, I didn't 'imply' any narrow definition about scratch made mods. Those are YOUR words and YOUR projection. Please don't try to interpret my words like tealeaves at the bottom of a cup and then attach your own definition to them.
I think rather than 'make mods' (by any definition you choose), a better description might be that he mainly 'edits' existing AC cars? Nothing wrong with that at all, a lot of people do it, and it obviously makes you happy. But they seem to be mainly massive powertain upgrades, which isn't for me. That doesn't make them bad, or him a bad person. That's all I was saying.
Maybe we're discussing semantics, nothing more.
:)
I'm not looking to fight, but I've seen you play this card before. You're a smart, articulate guy. You say/post clearly nuanced stuff that creates a certain impression and then jump to defend it by saying "I'm not sure/I have no opinion/Why on earth..."
I 100% realise tone is difficult online, but this is not that. I read what you wrote, got your message, and answered it.

Regarding "edits" ... maybe, but 1. Words have meaning, 2. There's a certain minimising the scope and extent of the work done, by oversimplifying/downgrading the descriptor, which doesn't sit well with me. Again, that's just my opinion, which is why I use the words I do. I believe there is more work being done than it sounds like you do.

As you say, semantics, as I say, opinion.
Beers on me if we're ever in the same place.
 
I 100% realise tone is difficult online, but this is not that. I read what you wrote, got your message, and answered it.
I can't agree more than that 😂
People start be aggressive because they wrongly interpreted what you wrote and this is extremely annoying
 
Cat Monday GIF
 
Didn't hear any improvement suggestions so I went ahead an posted my Sandevoerde skin\ext_config at RD for anyone interested. Make sure to read my ramblings about the different variations you can try.

Sandevoerde

View attachment 1132580
Hi @racinjoe013, would it be possible to add preview images for all the configs to the RD page so that it can be seen at first glance how they affect the track? I tried the full winter config and set the date to mid of January expecting to see some snow (seasonal adjustments enabled) but couldn't see any noticeable difference.

Btw. have you considered putting the configs that are specific to a layout into the corresponding layout's folder? It seems that extensions don't work on a per skin basis which would have been another alternative otherwise.

Another improvement might be to use a "default" ext_config.ini containing INCLUDEs to make switching between the configs easier than having to rename file names and losing track of which was which. Example:
INI:
[BASIC]
IGNORE_OTHER_CONFIGS = 1

; uncomment ONE of the following INCLUDE statements
[INCLUDE]
; full winter, snow in january. best used with layout xyz
INCLUDE = ext_config_full_winter.ini

; alternative winter, ...
; INCLUDE = ext_config...

; another way of including/activating files:
[INCLUDE: ext_config_full_winter.ini]
ACTIVE = 1

Edit: I just realized that the download on RD only includes two different configs so it might not make much sense to post any previews of stuff that's not included (like the winter configs) there.

Edit2: Finally got the snow config to work, turns out there's another seasonal adjustment toggle on the WeatherFX settings page...

sandev_winter.jpg

@Rodger Davies any chance you don't have the latest version (15/12/21) of the track installed? Mesh/material names might have changed over time.
 
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If you google : sim dream rss physics you will most likely find what i am talking about.

However.. the models look really good. Thats not because all of a sudden sim dream turned from barely able to port gtr2 and rfactor mods to super high quality modders.. but only because they buy these models from turbosquid ( not an issue in my opinion)

But physics wise they drive like a tank.(yes i tried them all) I have so much oscellation and shaking with my csl dd..
Undrivable.
what is the value of the steering assist in the setup? a low number will give a lot of oscillation and shaking
 
Has Steve Stirpe ever made a BAD mod?!?
Even his bonkers cars (900hp M3), are believable and driveable.
Guy's a living lesson to car modders, imo.
Do you mean the guy that has no idea what suspension goes where or even where the fuel tank is located is a living lesson to car modders?
 
I'm not looking to fight, but I've seen you play this card before. You're a smart, articulate guy. You say/post clearly nuanced stuff that creates a certain impression and then jump to defend it by saying "I'm not sure/I have no opinion/Why on earth..."
I 100% realise tone is difficult online, but this is not that. I read what you wrote, got your message, and answered it.

Regarding "edits" ... maybe, but 1. Words have meaning, 2. There's a certain minimising the scope and extent of the work done, by oversimplifying/downgrading the descriptor, which doesn't sit well with me. Again, that's just my opinion, which is why I use the words I do. I believe there is more work being done than it sounds like you do.

As you say, semantics, as I say, opinion.
Beers on me if we're ever in the same place.
Seen me play this card before?
Jesus.
Honestly, you're reading far too much into this. There was no nuance, no hidden meaning, no enigma to unravel.
I said, in plain English, "Does he actually 'make' mods? Might be wrong but I thought he takes Kunos cars, updates some shaders, and puts NASA-surplus engines in them?".
A simple opinion, expressed simply, which you interpreted as an ad hominen attack and me somehow taking offence somewhere from you saying you liked his cars.
I can guarantee you that any layers of nuance you revealed were of your own imaginings.
Can't people say they don't like something without leaving themselves open to gynaecological analysis?
 
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Hi @racinjoe013, would it be possible to add preview images for all the configs to the RD page so that it can be seen at first glance how they affect the track? I tried the full winter config and set the date to mid of January expecting to see some snow (seasonal adjustments enabled) but couldn't see any noticeable difference.

Btw. have you considered putting the configs that are specific to a layout into the corresponding layout's folder? It seems that extensions don't work on a per skin basis which would have been another alternative otherwise.

Another improvement might be to use a "default" ext_config.ini containing INCLUDEs to make switching between the configs easier than having to rename file names and losing track of which was which. Example:
INI:
[BASIC]
IGNORE_OTHER_CONFIGS = 1

; uncomment ONE of the following INCLUDE statements
[INCLUDE]
; full winter, snow in january. best used with layout xyz
INCLUDE = ext_config_full_winter.ini

; alternative winter, ...
; INCLUDE = ext_config...

; another way of including/activating files:
[INCLUDE: ext_config_full_winter.ini]
ACTIVE = 1

Edit: I just realized that the download on RD only includes two different configs so it might not make much sense to post any previews of stuff that's not included (like the winter configs) there.

Edit2: Finally got the snow config to work, turns out there's another seasonal adjustment toggle on the WeatherFX settings page...

View attachment 1133339

@Rodger Davies any chance you don't have the latest version (15/12/21) of the track installed? Mesh/material names might have changed over time.
I can look into doing these suggestions, some of which I didn't even know was possible. Kind of new to this stuff. Thanks for the heads up on these things.

The thing about the different configs was they were not made so that you had to switch between them. They were more alternatives because everyone has different tastes. Some people like full snow winters, some don't. So you can pick which ext_config style you want and then delete the other ones because every other season should have looked identical with either version. Maybe I needed to do a better job of explaining that. I can see now how that could get confusing.
 
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Do you mean the guy that has no idea what suspension goes where or even where the fuel tank is located is a living lesson to car modders?
Seen me play this card before?
Jesus.
Honestly, you're reading far too much into this. There was no nuance, no hidden meaning, no enigma to unravel.
I said, in plain English, "Does he actually 'make' mods? Might be wrong but I thought he takes Kunos cars, updates some shaders, and puts NASA-surplus engines in them?".
A simple opinion, expressed simply, which you interpreted as an ad hominen attack and me somehow taking offence somewhere from you saying you liked his cars.
I can guarantee you that any layers of nuance you revealed were of your own imaginings.
Can't people say they don't like something without leaving themselves open to gynaecological analysis?
Haha. OK guys, you win, you're right. Have a nice day.
 
I can look into doing these suggestions, some of which I didn't even know was possible. Kind of new to this stuff. Thanks for the heads up on these things.

The thing about the different configs was they were not made so that you had to switch between them. They were more alternatives because everyone has different tastes. Some people like full snow winters, some don't. So you can pick which ext_config style you want and then delete the other ones because every other season should have looked identical with either version. Maybe I needed to do a better job of explaining that. I can see now how that could get confusing.
Having downloaded all your variants from this thread along the way I ended up having way more files in the extension folder than the ones that are included in the RD download. I agree with you that you would not normally switch between the variants on a frequent basis but with more than just the 2 additional files in the folder I was looking for a way to make it easier to test all variants without having to rename the files.
 
any chance you don't have the latest version (15/12/21) of the track installed? Mesh/material names might have changed over time.
You sir are a genius and I am certainly not. I completely missed that update - Sergio does so many of them this one had passed me by (looks like he's already updated Stardust too), thanks for pointing it out to me and thanks for the skin @racinjoe013
 
There is no right or wrong or winners and losers when people are expressing opinions. Just opinions. And hopefully, discourse.
I totally respect your opinion on those mods even if mine differs somewhat.
This is the message we should all agree on.
We often get too competitive about being right, and coming out on top even on small arguments.
I learned it the hard (still much rewarding) way.
 
Hi all,

one of my favorite cabrio's in AC isn't loading anymore , the Assetto Drive
"Porsche 918 Spyder Roadster Weissach package" (ad_porsche_918_roadster)

When i try to run it , gives error message about LODs missing...
I tried the Generate LODs function in CM, to no avail.

Can someone pls post a link to a working version? (modded as in modified ;) )
Thanks a million!
 
Hey! We're famous!

Well, well it's Monday so...
Isn't the article a tad late? We who?
I wonder if he'll get famous for encryption too...ooops I said that.

I'm back to adding LODs to some forgettable cars.

Hi all,

one of my favorite cabrio's in AC isn't loading anymore , the Assetto Drive
"Porsche 918 Spyder Roadster Weissach package" (ad_porsche_918_roadster)

When i try to run it , gives error message about LODs missing...
I tried the Generate LODs function in CM, to no avail.

Can someone pls post a link to a working version? (modded as in modified ;) )
Thanks a million!
Maybe something has been messed up in the LODs.ini file. The LODS may be there but the .ini file is pointing to some other files names.
 
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Maybe something has been messed up in the LODs.ini file. The LODS may be there but the .ini file is pointing to some other files names.
I guess so , if i unpack the data folder, to see the lods.ini file , this is the only content :
[COCKPIT_HR]
DISTANCE_SWITCH=7

and alot of the other ini files just have unreadable garbage in them, like :
this is the beginning of drivetrain.ini:

ZJKAEAR] a:]SELQ@)
\XJ@BYMRPWPYIKCN[I
?"Y`ehi$dsg}f$%Hunshmff%jlwnkjt;K[=,Flvlt Vgech+?unre$0S]F'Z][v[jj^q@rhtp% [PA>RYU8STRQD:ÿ; hrm}crdje]nysxi_itK=FQaJ<.;.<3
: kkbno_[v#nhyel 8$hsl‚^hhp`aqymioesw.qpuw"[c&hg€[lsq lqs]bzob#fijnqj]`onej!hrbotlz G@@Sg1=6.6*HL:]^(A0/29 GJAR\5A0-52
MJ7]_,A03)8


Do u have that car and can fix/drive it ? Maybe my copy just is damaged... Anyone a link ?
On original site the car is no longer available afaict.
 
Quick Question, does anybody have any tracks where the smoke / flare effect still works? I feel like since I've updated CSP they dont work any more?

Pics of Vegas update (coming soon!) for attention.

View attachment 1133366View attachment 1133365


View attachment 1133368
In general I don't have any smoke coming out of the tires while sliding with the new CSP version (even if I enable in ParticlesFX new smike and dust effect... that btw eat a lot of FPS)
 
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