Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Hello guy's,
I need someone for transforming SPA 03 GT to SPA 03 F1 and if it's possible to remove those white bareer's for replacing it by classic rail and make this amazing track more beautifull texture with sponsor of 97 00 era ?

it's for my personnal use, and i 'm loving so much this old chicane!! :)

here the track link : https://mega.nz/file/GCwTBb4J#6AdVMlqGLkNqF8pmehdZJfIbs3cBw6bMKemrb4gAUak

And big thx if it's possible i m wanted this layout track since RF1^^
 

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Sure, anything to make the track look as good as it can.

Your welcome. But let's be clear about something. While I appreciate the thanks, all credit really goes to Pyyer and the CSP guys. They created all of the stuff I used. I just put it all together. Guess I can take credit for the Groove skin. :)
here we are..imola asphalt..all credit goes to blackcelica.
just remove .txt,extract and put all the files into the folder of the skin of @racinjoe013

edit: tag @Pyyer maybe he can use it in his upcoming extension
 

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here we are..imola asphalt..all credit goes to blackcelica.
just remove .txt,extract and put all the files into the folder of the skin of @racinjoe013
That is a nice texture. Thanks. No need to update my resource though. People can just get the texture from your post. If I ever post this on RD, I will include the asphalt for sure.
 
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sol 2.2
csp 1.77 preview 1
default ppfilter

first picture is with sol on
second picture is with sol off
I think the clouds look so much better in second
what am i doing wrong?
 

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sol 2.2
csp 1.77 preview 1
default ppfilter

first picture is with sol on
second picture is with sol off
I think the clouds look so much better in second
what am i doing wrong?
Probably nothing. The default weather and Sol handle clouds completely differently. I'm not even sure they use the same cloud textures\settings, etc. So it's nothing you are doing wrong. It's just 2 different takes on how clouds are displayed. Someone can correct me if i'm wrong about this.
 
Probably nothing. The default weather and Sol handle clouds completely differently. I'm not even sure they use the same cloud textures\settings, etc. So it's nothing you are doing wrong. It's just 2 different takes on how clouds are displayed. Someone can correct me if i'm wrong about this.
All the pictures I've seen online with sol on looks like the second picture. I don't think default clouds should look better than sol?
 
All the pictures I've seen online with sol on looks like the second picture. I don't think default clouds should look better than sol?
Look better is relative. Some people prefer the stock weather to Sol. I'm not one of them, but some do. When you pick your cloud type under 'Weather' in Content Manager, are you choosing one of the Sol cloud options?
 
Hi guys, just got the Honda touring car posted by Macedo today. I'm a total noob, so can someone help me? why does the car look like that and how do I fix it? It's the same on track too, i'm running csp 1.77.

attached what it should look like.

TIA
 

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Hello guy's,
I need someone for transforming SPA 03 GT to SPA 03 F1 and if it's possible to remove those white bareer's for replacing it by classic rail and make this amazing track more beautifull texture with sponsor of 97 00 era ?

it's for my personnal use, and i 'm loving so much this old chicane!! :)

here the track link : https://mega.nz/file/GCwTBb4J#6AdVMlqGLkNqF8pmehdZJfIbs3cBw6bMKemrb4gAUak

And big thx if it's possible i m wanted this layout track since RF1^^
oh hai

1. in 2003 there was no F1 race at Spa
2. I am currently updating the track for all F1/24h/GT 1999-2005 layouts meeting historical accuracy
3. You have posted an unofficial link to my mod.
4. Official link: https://sharemods.com/2ap1zq2nmgd5/rmi_gtr2_spa2003_-_v1.20.zip.html

cheers
 
From Facebook.. Not my Mod.

Honda Integra Type R Touring Car
A Remastered version created on a 4th generation of the Honda Integra of 2005
3D shell: Gran Turismo 6
Parts / Update CSP / Interior / Livery: Lucas Macedo
Physics: Densha
Original car for Assetto: laymik
----------------------------------------------------------
(Full configuration on Setup + engine maps on Fuel section)
Wiper Animations // Rain CSP Ready
EXTRA_A = extra lights on bumper
(You need CSP 1.78 or higher)
----------------------------------------------------------
All my cars are Free, i use patreon to donates only and Steve Stirpe loves me
🥰


free download
https://www.patreon.com/posts/honda-integra-r-64045177

Smol video showing the car
https://youtu.be/t6yCDrMkvvw

View attachment 1140289
What is up with these mods that make it so that if you choose to have ABS on, the brakes are basically useless?
I've seen it quite on quite a number of mods and it drives me nuts every time.
 
What is up with these mods that make it so that if you choose to have ABS on, the brakes are basically useless?
I've seen it quite on quite a number of mods and it drives me nuts every time.
Because most of these 'physics experts' have never driven a car IRL ? Must be it. Reminds me of Arch's atrocious NSX physics (yeah, the one on RD).

I had one some years ago (1995 spec, formula red) and it wasn't as **** as the AC mod we have.
 
Hi guys, just got the Honda touring car posted by Macedo today. I'm a total noob, so can someone help me? why does the car look like that and how do I fix it? It's the same on track too, i'm running csp 1.77.

attached what it should look like.

TIA
The car is encrypted, that´s why you see this kind of preview, assuming you tried to make own previews within CM. You only can re-install it again to have the original previews back.
 
I can only speak for myself, but I'd be reluctant to share out of fear of being slammed by the guy who spent years driving the real thing, or by the guy who spent months 'perfecting' his view of how the car should be when he (or she I suppose) created the mod.
Because most of these 'physics experts' have never driven a car IRL ? Must be it. Reminds me of Arch's atrocious NSX physics (yeah, the one on RD).

I had one some years ago (1995 spec, formula red) and it wasn't as **** as the AC mod we have.
I'm reluctant to add any more fuel to this discussion but I think I'll just rest my case here and walk away. This is why I personally don't have any desire to share physics updates. Too many experts ready to rain fire on anything they don't deem worthy.

No offense at all to StoffelWaffle who I'm sure knows a lot more about car physics than I ever will, but that post really does illustrate my position rather nicely.
 
I'm reluctant to add any more fuel to this discussion but I think I'll just rest my case here and walk away. This is why I personally don't have any desire to share physics updates. Too many experts ready to rain fire on anything they don't deem worthy.

No offense at all to StoffelWaffle who I'm sure knows a lot more about car physics than I ever will, but that post really does illustrate my position rather nicely.

I seldom rain fire when it comes to physics but whenever Arch is involved... The guy thinks he's the God almighty of AC physics and he fumbled the bag with the NSX, which is utter toss. You'd think De Cesaris, not Senna, was involved in the road testing of that version lol.

Being a bit of a pretentious arse doesn't help.
 
I appreciate the interest in Bryar. I'd like to implement fixes and improvements that people can suggest, as long as they'll provide some coaching 👍. I'm quite green on modelling; Bryar is my first effort/track. I put a tremendous amount of effort into it as the place had real meaning for me (as a kid)

Someone had mentioned the treewall - that it had an issue where a small line or "ghost" of the image texture appears floating at the top of the treewall. I agree, and it's driving me crazy as I can't fix it. The UV islands are fully-aligned with the image texture so I don't know what's going wrong. Two photos, one shows the UV map of long section of treewall; the other photo shows a single UV face/island from the far-end of the treewall, which I've moved left to show that it is aligned with the image texture.

Any suggestions on fixing this issue appreciated.
And any other fixes and improvements as well.


UV treeline 2.png


UV treeline.png
 
Welcome on GTP @GaryUK ;)

The thing about the ghost line is probably due to the dds itself which may have a mask not well defined for the transparency ;)
 
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I seldom rain fire when it comes to physics but whenever Arch is involved... The guy thinks he's the God almighty of AC physics and he fumbled the bag with the NSX, which is utter toss. You'd think De Cesaris, not Senna, was involved in the road testing of that version lol.

Being a bit of a pretentious arse doesn't help.
I think the problem is one of 'hyperrealism', i.e. so focused on realism that the result is actually an exaggeration of reality. You see it with visual mods where the contrast between lights and darks is starker than a 40s noir movie and in physics by cars that wildly oversteer at 20mph.
 
Looking forward to seeing how well 2D clouds work with Pure, as they're by far my preferred option with Sol. Maybe it's a VR thing but to my eye they look so much natural than the 3D clouds do.
the small fps gain too is just another benefit. if the 2d clouds had lightning id see no need for the 3d clouds at all
 
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Looking forward to seeing how well 2D clouds work with Pure, as they're by far my preferred option with Sol. Maybe it's a VR thing but to my eye they look so much natural than the 3D clouds do.
they work very well but I still like 3d clouds personally.
 
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