i will work on it during the weekend, so if you need time to finish something else you're working on feel free to do it then it me up with the update, if not planned other works i will go ahead with what i have as soon as possibleThat would be great. You can use any part of my update to include with yours. If anything we did overlaps, use whichever one you think looks\works best. All I care about is getting the best looking track.
any chance that you have the updated "data folder" but still keeping the old "data.acd"?Thanx again.
Same settings here, so black magic messes up my Procars.
You should go to data folder and check tires/suspension/aero/engine.ini and compare it with any RSS GT1 car. Maybe better to check different to have a more complete idea of the correct parameters based on wheelbase too. Once you fixed all of that change tires with a similar car in terms of performance if the car is still too grippy.Yea maybe I didn't check the AI data. about physics, I don't know too much I'm just a graphic designer. what do you suggest to be changed?
I use SOL HDR but I changed by any filter I have the same burr in the image :sNo problem for me with latest version of Miami.
Can it be a photo filter problem? I use filters by Sol or Climax.
Seems you have not much contrast and very bright.
After the GT2 physics update plus new cars (it's a bit more work then expected...), we will drop something free in between soon
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"Einem geschenkten Gaul..." / "...a gift horse..."A car that URD has already made ?
yes, I did it yesterday and just follow the steps in the vid, its the same on AC... OpenXR works much much better than OpenVRHave you done this in AC?
Does it work with Content Manager?
Re the Ultima. Is it just me or are there no working lights for this car ? I have no head/tail/brake lights...Cheers man, Ill add a second internal windscreen to fix the raindrop issue and change the KMH to MPH on the Digital Dash. Ill include your windscreen wiper config and credit you.
It is a public release, many many flaws. But is welcome nevertheless, tho.Re the Ultima. Is it just me or are there no working lights for this car ? I have no head/tail/brake lights...
Thanks. I previously stated that I did a fresh reinstall from the original zip file.any chance that you have the updated "data folder" but still keeping the old "data.acd"?
At least you can modify the data as you please if you're not happy."Einem geschenkten Gaul..." / "...a gift horse..."
The URD is quite good but a bit twitchy especially on cold tyres, I will gladly give this a go - hoping for enough real skins to run a cup race though, don't like the fantasy stuff.
No, thank you for putting the two together. I am considering a slight change to the seasonal progression from fall into winter. If I decide I like it better, I will send you the update. If not, what you got is as good as I can do.i will work on it during the weekend, so if you need time to finish something else you're working on feel free to do it then it me up with the update, if not planned other works i will go ahead with what i have as soon as possible
Thanks man
I'm writing this from memory, as I haven't "fixed" the issue for a couple of weeks, so I might confuse something...no matter what i try or do this turns it into winter looking does not matter if I change the date to summer always is snowy looking
mmmm turned on seasonal adjustments and now it's green like summer lol
BMW V12 LMR - Art Car "PROTECT ME FROM WHAT I WANT"
View attachment 1144661BMW V12 LMR - Art Car "PROTECT ME FROM WHAT I WANT"
Here is the BMW V12 LMR Art Car for the VRC Beamer V12. This livery was designed by the artist Jenny Holzer, which appeared in the pre-qualifying in Le Mans 1999 and in 2000 ALMS Petit Le Mans. Credits to @Mahad for his real logos and tyres...www.racedepartment.com
Greg told me a little stuff to do as well , you got to clear the cache from previous preset , now it works !Yes it working fine for me (beside the constant reminder to update again)
First I uninstall Simplygon 9.2.7000.0, after restarting my computer I deleted the entire Simplygon folders from my C: hard drive before reinstalling 9.2.5300.0 (free license, all default settings)
A word of caution, if you keep installing and reinstalling Simplygon multiple times in one day you'll get a 48-hour timeout before installing again. (of course I learn that the hard way.)
You don't need to delete it, you can just comment-off the part you want to remove. If you are using Notepad++ (WAY better than windows notepad) just select the part you want to "remove" and click ctrl+q to disable that part and hit save.I'm writing this from memory, as I haven't "fixed" the issue for a couple of weeks, so I might confuse something...
With @CrisT86 updates, which I greatly appreciate the work, I'm having the same issues where his seasonal settings in his ini files are overriding the "Turn off Seasonal Adjustments" setting. I backup a copy of his original file, then delete the seasonal lines that are usually at the bottom of the ini file. This removes any "winter" look, and likely some of the updates of his good work. This seems to happen with every one of his updates, while I don't experience it with updates from others.
Its been sitting on my hard drive for months, in its current state its only good for daytime races but the physics themselves have been tested by various forum members here so should be good. I've recently gotten a new rig and sim gear and also a pc so its just been a pain getting everything sorted. I still need to fix the Sport Spider before I receive the wrath of @Masscot so I will get this up to a better standard asap. To be honest I've made the classic mistake of taking on too many projects at onceIt is a public release, many many flaws. But is welcome nevertheless, tho.
Track updated to v1.2New Track by CrisT86 & @pugsang (and others, see the credits)
Killarney International Raceway v1.1 (Cape Town, South Africa)
(rFactor/GTL conversion)
Changelog v1.0
- CSP required
- 30 pit/start for the road layout
- 20 pit/start for the oval layout
- Used the old terrain and road meshes and rebuild/changed/replaced everything else
- Quadremeshed road mesh
- New farfield terrain optimized by @norms
- SOL & PURE optimized
- AC Conversion and 3D rework by @pugsang
- Road layout AI by @racealot & oval layout AI & adjustments by @KevinK2
- Cams by @racealot & @CrisT86
- logo.png and sections.ini by @Fanapryde
- Testing, feedback and corrections by @Breathe, @Masscot, @Fanapryde, @shi, @damone13x
- Ext_config fine tuning, VAO patch and adjustments @CrisT86
Changelog v1.1
- New Trees
- New Tarmac textures
- New flags
- Pit garage doors are now open according to participants
- Various adjustments and optimizations
Changelog v1.2
- Replaced twalls according to suggestion from SRA discord channel and added new collision meshes to separate kn5
- Replaced offending models from Kyalami track
- Updated some normals
Credits & Thanks
- @respawned for his scratch build Race07 track
- Der Dumeklemmer for GTL / rfactor conversions
- @Lilsky for the permission to use buildings from his Watkins Glen and Calabogie tracks
- @chickenDuck for the assets from his South Africa rfactor2 tracks
- Prototype for the assets from Kyalami 2016 track
- Thanks to Reboot team for the permission to use their tree models and textures
- The SRA discord community and their moderators for providing aerial photos, videos & feedback about the track appearance and feeling.
- ACU for the s/f bridge model
- @Masscot @twobegreen @Fanapryde @Breathe @macko68 for testing and optimizing stuff and @shi for the permission to use his flags on this track
- @gunnar333 for his vertical flags model
- @RMi_wood for the magician Workshop lessons
Thanks and see you @TonyRust
We hope we have not forgot anyone, if so, accept our apologies and let us know, so we will add you in a future update if there it will be
ENJOY!
Download CrisT86 Pugsang Killarney International CrisT86 Pugsang for rar
Download File CrisT86 Pugsang Killarney International CrisT86 Pugsang for rarsharemods.com
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Enjoy!
Brand new 1992 F1 cars released by ASR Formula.
The McLaren-Honda MP4-7, and the Benetton-Ford B192 are totally new, to compliment their existing Ferrari F92A and Venturi LC92 cars, with more in the pipeline.
ASR 1992: https://www.asrformula.com/simulator/assetto-corsa/asr-owc-1992/
I love the Benetton!
why is this important?but reshade vr or vrtoolkit doesnt work with open composite, so for me, its a big no, reshade is very important in vr.
reshade improves the clarity in vrheadsets by quite a remarkable amount with a small loss of fpswhy is this important?
Just commenting on it. For those who have "familiarity" in using the "tools" of 3d, to convert and create new tracks, would there be any way to "alter" the different versions we have of Montecarlo, in this case, (73-75), (76-85 ), (86-97), all as a base, I think, Montecarlo by Carrera, but it has a detail (the ascent after Saint-Devote, towards the Casino square, is too high, it is not a smooth ascent , could you fix it, or is it too complicated? And could it be done, from Monza by Kunos, the version of de (1950-1953) with the parabolic curve in its old layout? (I downloaded one a while ago I don't remember where, but the version by Kunos was not used as a base, another version of Monza is the one we had in the game "Spirit of Race, Grand Prix races of 1937" if I'm not mistaken, from the 2000s that used a part of the Levante Straight and the high curve before the pit straight, and a version with a chicane before the curves high as in pCars 2, used until 1969 in the World Endurance?...and a version of (72-75) as Rfactor is based on the same circuit, we would then have all the "classical" variants of Monza.The AMS1 tracks that also made it into AMS2 have been conververted by @Zwiss - Adelaide 1988, Jacarepagua 1988, Imola 1988, Hockenheim 1998 & 2001, Spielberg(Osterreichring) 1976. I’m sure Interlagos 1976 was also converted, but I’m not sure by whom.
The classic-era tracks that are only in AMS2, haven’t been converted(Montreal 1988, Spa 1993, Silverstone 1976, 1991 & 2001, Monza 1991) yet, like most Madness Engine tracks.
But, Bannochbrae from PC1 has been successfully converted, so it can be done.
We really need Silverstone 1991 and 2001 to make the transition. I’ve yet to see any historical version of Silverstone that’s in decent quality.
A new release from Jandrovi. In the video description, he gives credit to Dan Bucsa for the mod, and there's a link to download it.
Try this one. I spent a little time polishing it up. The original version would just send you into a wall. Sorry it took a while, I got called to do some work.
Careful with the accelerator. Make sure you're pointing fairly straight before you put it down, the road version doesn't have the rear downforce that the race version has. Added a couple skins to give a little variety. More can be done to it but it's somewhat drivable now. Didn't get much time to search for sounds and amend the bank/GUIDs.
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