Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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anyone got a quick pit add-on for melbourne_2019? need it to go up to 36 pits for a race, but cannot manage to make it work despite adding and renaming all the needed bits
 
That would be great. You can use any part of my update to include with yours. If anything we did overlaps, use whichever one you think looks\works best. All I care about is getting the best looking track.
i will work on it during the weekend, so if you need time to finish something else you're working on feel free to do it then it me up with the update, if not planned other works i will go ahead with what i have as soon as possible ;)

Thanks man :)
 
Thanx again.
Same settings here, so black magic messes up my Procars.

Law And Order Ugh GIF by ION Mystery
any chance that you have the updated "data folder" but still keeping the old "data.acd"?
 
Yea maybe I didn't check the AI data. about physics, I don't know too much I'm just a graphic designer. what do you suggest to be changed?
You should go to data folder and check tires/suspension/aero/engine.ini and compare it with any RSS GT1 car. Maybe better to check different to have a more complete idea of the correct parameters based on wheelbase too. Once you fixed all of that change tires with a similar car in terms of performance if the car is still too grippy.
Try to compensate the lack of tire slipping by adding to the slip coefficient in tires.ini
 
No problem for me with latest version of Miami.
Can it be a photo filter problem? I use filters by Sol or Climax.
Seems you have not much contrast and very bright.
I use SOL HDR but I changed by any filter I have the same burr in the image :s
My parameter here :
AC MIAMI FLOU.jpg


i try to change something there:

InkedSans titre2_LI.jpg


but it's change nothing i dont know what's my problem... it's only this track ou i have this issu...

If someone have an idea plz ?
 
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After the GT2 physics update plus new cars (it's a bit more work then expected...), we will drop something free in between soon :D

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A car that URD has already made ;)?
"Einem geschenkten Gaul..." / "...a gift horse..."

The URD is quite good but a bit twitchy especially on cold tyres, I will gladly give this a go - hoping for enough real skins to run a cup race though, don't like the fantasy stuff.
 
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"Einem geschenkten Gaul..." / "...a gift horse..."

The URD is quite good but a bit twitchy especially on cold tyres, I will gladly give this a go - hoping for enough real skins to run a cup race though, don't like the fantasy stuff.
At least you can modify the data as you please if you're not happy.

Good luck with Guerilla's cars with their encryption (not against it anyway).
And it brings me back to my previous point : so many cars AC needs and yet we gon get yet another variant of the same we have (twice already with the first mod which wasn't good).
 
i will work on it during the weekend, so if you need time to finish something else you're working on feel free to do it then it me up with the update, if not planned other works i will go ahead with what i have as soon as possible ;)

Thanks man :)
No, thank you for putting the two together. I am considering a slight change to the seasonal progression from fall into winter. If I decide I like it better, I will send you the update. If not, what you got is as good as I can do.
 
no matter what i try or do this turns it into winter looking does not matter if I change the date to summer always is snowy looking

mmmm turned on seasonal adjustments and now it's green like summer lol
I'm writing this from memory, as I haven't "fixed" the issue for a couple of weeks, so I might confuse something...

With @CrisT86 updates, which I greatly appreciate the work, I'm having the same issues where his seasonal settings in his ini files are overriding the "Turn off Seasonal Adjustments" setting. I backup a copy of his original file, then delete the seasonal lines that are usually at the bottom of the ini file. This removes any "winter" look, and likely some of the updates of his good work. This seems to happen with every one of his updates, while I don't experience it with updates from others.
 
BMW V12 LMR - Art Car "PROTECT ME FROM WHAT I WANT"

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Screenshot_vrc_pt_1999_beamer_sx_lemans_2-4-122-14-57-48-min.jpg


Added chrome in the main text decals (as it should be, I thought the chrome texts were only in museum version, but it's in all versions :ouch:). Let me know if it looks good in game or not, is my first time playing with chrome effects. Also I kept the previous version, with the main texts in blue, in case someone prefers it.
 
Yes it working fine for me (beside the constant reminder to update again)

First I uninstall Simplygon 9.2.7000.0, after restarting my computer I deleted the entire Simplygon folders from my C: hard drive before reinstalling 9.2.5300.0 (free license, all default settings)

A word of caution, if you keep installing and reinstalling Simplygon multiple times in one day you'll get a 48-hour timeout before installing again. (of course I learn that the hard way.)
Greg told me a little stuff to do as well , you got to clear the cache from previous preset , now it works !
 
I'm writing this from memory, as I haven't "fixed" the issue for a couple of weeks, so I might confuse something...

With @CrisT86 updates, which I greatly appreciate the work, I'm having the same issues where his seasonal settings in his ini files are overriding the "Turn off Seasonal Adjustments" setting. I backup a copy of his original file, then delete the seasonal lines that are usually at the bottom of the ini file. This removes any "winter" look, and likely some of the updates of his good work. This seems to happen with every one of his updates, while I don't experience it with updates from others.
You don't need to delete it, you can just comment-off the part you want to remove. If you are using Notepad++ (WAY better than windows notepad) just select the part you want to "remove" and click ctrl+q to disable that part and hit save.

The overriding of the turn off seasonal adj is probably due to the

[BASIC]
IGNORE_OTHER_CONFIGS = 1

Even i'm not sure about that, i have to test it.

EDIT:

Immagine 2022-05-02 191957.jpg


If you mean about this setting, i've tried to disable it, and the seasonal adjustment are not working anymore even present in the config.

The problem with all winter is linked to a bug with latest CSP patches which are out of my control.

Anyway by deleting or disabling the seasonal adj you don't remove anything else, just the evolution of the trees during the autumn and winter, every other updates stays on ;)
 
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It is a public release, many many flaws. But is welcome nevertheless, tho.
Its been sitting on my hard drive for months, in its current state its only good for daytime races but the physics themselves have been tested by various forum members here so should be good. I've recently gotten a new rig and sim gear and also a pc so its just been a pain getting everything sorted. I still need to fix the Sport Spider before I receive the wrath of @Masscot so I will get this up to a better standard asap. To be honest I've made the classic mistake of taking on too many projects at once
 
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New Track by CrisT86 & @pugsang (and others, see the credits)

Killarney International Raceway v1.1 (Cape Town, South Africa)
(rFactor/GTL conversion)

  • CSP required
  • 30 pit/start for the road layout
  • 20 pit/start for the oval layout
  • Used the old terrain and road meshes and rebuild/changed/replaced everything else
  • Quadremeshed road mesh
  • New farfield terrain optimized by @norms
  • SOL & PURE optimized
Changelog v1.0


Changelog v1.1

  • New Trees
  • New Tarmac textures
  • New flags
  • Pit garage doors are now open according to participants
  • Various adjustments and optimizations

Changelog v1.2

  • Replaced twalls according to suggestion from SRA discord channel and added new collision meshes to separate kn5
  • Replaced offending models from Kyalami track
  • Updated some normals



Credits & Thanks

  • @respawned for his scratch build Race07 track
  • Der Dumeklemmer for GTL / rfactor conversions
  • @Lilsky for the permission to use buildings from his Watkins Glen and Calabogie tracks
  • @chickenDuck for the assets from his South Africa rfactor2 tracks
  • Prototype for the assets from Kyalami 2016 track
  • Thanks to Reboot team for the permission to use their tree models and textures
  • The SRA discord community and their moderators for providing aerial photos, videos & feedback about the track appearance and feeling.
  • ACU for the s/f bridge model
  • @Masscot @twobegreen @Fanapryde @Breathe @macko68 for testing and optimizing stuff and @shi for the permission to use his flags on this track
  • @gunnar333 for his vertical flags model
  • @RMi_wood for the magician Workshop lessons

Thanks and see you @TonyRust

We hope we have not forgot anyone, if so, accept our apologies and let us know, so we will add you in a future update if there it will be :)
ENJOY!




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Enjoy!
Track updated to v1.2


Changelog v1.2

  • Replaced twalls according to suggestion from SRA discord channel and added new collision meshes to separate kn5
  • Replaced offending models from Kyalami track
  • Updated some normals

Link in the original post or download it here

 
Brand new 1992 F1 cars released by ASR Formula.
The McLaren-Honda MP4-7, and the Benetton-Ford B192 are totally new, to compliment their existing Ferrari F92A and Venturi LC92 cars, with more in the pipeline.

ASR 1992: https://www.asrformula.com/simulator/assetto-corsa/asr-owc-1992/

I love the Benetton! :D

More like "beta access is now available to purchase." ;) ASR's history suggests that "release" is v1.0 and free.
 
Cappelle Sul Tavo finished at Pescara 1957, now on to building Spoltore.
Managed to get the convent and first few buildings either side done on the entry into the village.
There are a lot more buildings now than there would have been back in the fifties, checking on some property sales websites indicate that most of the concrete ones sprung up in the 1970s-1990s, making the village grow considerably. I'll be making the older looking ones. Of course, when new houses spring up, new roads leading to them and walls and fences are built as well, so I'll be filtering those out too.


grab2.jpg


grab1.jpg
 
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The AMS1 tracks that also made it into AMS2 have been conververted by @Zwiss - Adelaide 1988, Jacarepagua 1988, Imola 1988, Hockenheim 1998 & 2001, Spielberg(Osterreichring) 1976. I’m sure Interlagos 1976 was also converted, but I’m not sure by whom.

The classic-era tracks that are only in AMS2, haven’t been converted(Montreal 1988, Spa 1993, Silverstone 1976, 1991 & 2001, Monza 1991) yet, like most Madness Engine tracks.

But, Bannochbrae from PC1 has been successfully converted, so it can be done.

We really need Silverstone 1991 and 2001 to make the transition. I’ve yet to see any historical version of Silverstone that’s in decent quality. :indiff:
Just commenting on it. For those who have "familiarity" in using the "tools" of 3d, to convert and create new tracks, would there be any way to "alter" the different versions we have of Montecarlo, in this case, (73-75), (76-85 ), (86-97), all as a base, I think, Montecarlo by Carrera, but it has a detail (the ascent after Saint-Devote, towards the Casino square, is too high, it is not a smooth ascent , could you fix it, or is it too complicated? And could it be done, from Monza by Kunos, the version of de (1950-1953) with the parabolic curve in its old layout? (I downloaded one a while ago I don't remember where, but the version by Kunos was not used as a base, another version of Monza is the one we had in the game "Spirit of Race, Grand Prix races of 1937" if I'm not mistaken, from the 2000s that used a part of the Levante Straight and the high curve before the pit straight, and a version with a chicane before the curves high as in pCars 2, used until 1969 in the World Endurance?...and a version of (72-75) as Rfactor is based on the same circuit, we would then have all the "classical" variants of Monza.
 
Try this one. I spent a little time polishing it up. The original version would just send you into a wall. Sorry it took a while, I got called to do some work.
Careful with the accelerator. Make sure you're pointing fairly straight before you put it down, the road version doesn't have the rear downforce that the race version has. Added a couple skins to give a little variety. More can be done to it but it's somewhat drivable now. Didn't get much time to search for sounds and amend the bank/GUIDs.
View attachment 920439

Could you reupload the R390 road car? Link's broken
 
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