OK, I noticed ths version will overwrite the 'historic' (1991) midohioch from (iirc) Virtua_LM, with updates from TaistoTurri, ai from
@KevinK2 and grassFX / rainFX / basic night lights / reworked trees and some other stuff by
@slider666.
The road feel (which is afaik the same as in the original bumpy NAGP version) is the same in both versions, but the 'fixed' one obviously looks a lot better.
I have now 4 versions installed to try:
- the historic midohioch with the fixes I mentioned above (also tried the THR with the same name)
- nagp_mid_ohio (Terra21, nagp smoothed / fixed by Assetto-fr.tk v1.1)
- d7fox_mid_ohio (Delta7Fox - NAGP v1.1)
- zw_midohio (which I described earlier).
I can't find the NAGP with the original bumpy road though. I remember having replaced it with Zwiss version because it was better looking. Road feel wise I never had issues with the bumpy NAGP (I'm using a Simucube direct drive wheel and always have 'Real Head Motion' active to keep the horizon stable...
It is the @Zwiss version that is imo the one to keep, the two previous ones both have LOD issues (the tower is popping in at a certain distance and trees don't look as good.