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Do you have a link please .Can’t find it. Thanks.
Products – myhomeracing.com
myhomeracing.com
Do you have a link please .Can’t find it. Thanks.
I cannot help because I didn't purchase yet so maybe it's good to contact the owner, I'll do it...What a great website
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I think the minardi is on racedepartment as wellWhat a great website
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You can filter by age, but I don't think you can filter by driven distance in the last x months... I guess that kind of query would require some special indexing in the CM database to take the driving records into account.another question (this time hopefully not so stupid one as the previous
Is there an expression to filter in the content tab all cars which you haven't driven in the last X months ?
(I want to circle back and try cars that I scored over a year ago ... as I might now re-evaluate them differently then how i did back in the day i started w AC)
In order to purchesa what you want you first need to create the account (as i didn't) so in case there's an update you'll be able to download for free once bought.What a great website
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Yeah, subdividing existing gp4 models and move them behind the paywall... What a great effortWhat a great website
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All I can say is that I spotted a Brantz International 2S Rally Timer in on the dashboard but I don't know either...On another note, I'm going through my mods and trying to sort out some of the details about a few of the more vaguely-described possibly-semi-fictional models. My question: is there an actual race-spec model that Velo's "Porsche 911 RS 1986" mod is based off? Going through the racingsportscars.com database, I can't find any 911s that raced with the "RS" designation in the mid '80s, and while the mod seems a lot closer in appearance and era to the early-mid '80s 911 SC, I can't be completely sure because the aero/bodywork/rims don't quite match. It doesn't help that all the skins in the mod appear to be fictional, and the description he put in the ui_car file seems to be describing the '73 Carrera RS instead.
(The closest I can find is the 911 SC that Raymond Touroul ran in Le Mans '84/'85, and I might as well just classify this car as such, pending an opportunity to create the appropriate skins.)
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I'll take a look at the shifting animation. Some work OK when inverted, others malfunction.CSP wiper config for Legion's Alfa Romeo GTAm 2.5 V8: https://www.mediafire.com/file/ilq94jt5rr8mgur/foley_alfa_romeo_gtam_33_v8.ini/file
Mod DL: https://perendinator.blogspot.com/2022/05/alfa-romeo-gtam-tipo-33-25l-v8-version.html
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The driver is shifting on the wrong side but setting INVERT_SHIFTING_HANDS=1 breaks the animation completely. If somebody finds a suitable shifting animation, please let me know.
Uhm, no? There is no single part on this Porsche i had made 🤔 completely done by Timo 😝90 % is your stuff so arbeit malaka
And stop doing poor quality content !
theres a few that seemed to have been messed up by CSP for a while. The Ferrari 488 GT2 and one of the Lotus's as well. Seems to only effect the right eye in VR. people have been looking for a solution for a while.I'll take a look at the shifting animation. Some work OK when inverted, others malfunction.
In the meantime would you mind taking a look at the Kunos Alfa Romeo 33 Stradale - it's got a CSP wiper config but mine seems fragmented and generally borked. Wondering if it's just me or if the config is broken?
That's reportedly* fixed in the next CSP release - the issue with this car isn't the warped CSP wipers in the right eye that've plagued 10-series cards and Rift users for ages, it's that a joint in the mesh seems broken, so the top half of the wiper arm moves slightly different to the bottom.theres a few that seemed to have been messed up by CSP for a while. The Ferrari 488 GT2 and one of the Lotus's as well. Seems to only effect the right eye in VR. people have been looking for a solution for a while.
People needs to stop thinking that there's no effort also behind what you call "subdivided gp4 model" or "basic conversion". I did 3d modelling for years and I've never started something from scratch and the same it was an enormous amount of effort, and I got paid fairly for that.Yeah, subdividing existing gp4 models and move them behind the paywall... What a great effort
Don't want to start an useless discussion here.. But if you use something as a base just credit original creator and don't sell it as your scratch made model.People needs to stop thinking that there's no effort also behind what you call "subdivided gp4 model" or "basic conversion". I did 3d modelling for years and I've never started something from scratch and the same it was an enormous amount of effort, and I got paid fairly for that.
Also if you take something from somewhere else and try to do your best to adapt to a new platform I assure you that it's difficult, time demanding and most of the times frustrating because you try to do your best and it's not certain that you commit.
So stop saying that is easy if you've never opened a 3D program and figure out how it works..
Hi -I need another help for URD Bayro EGT 2018.
I can see the tyre textures on CM, CM Showroom & Normal Showroom on CM but in game, there's just all black. No texture at all.
How can I fix it?
try this instead... make the following filters in CM/CONTENT/CARS:another question (this time hopefully not so stupid one as the previous
Is there an expression to filter in the content tab all cars which you haven't driven in the last X months ?
(I want to circle back and try cars that I scored over a year ago ... as I might now re-evaluate them differently then how i did back in the day i started w AC)
1st solution is already like it isHi -
solution one: close CM - delete the content of the file x:\...\Documents\Assetto Corsa\cfg\extension\tyres_fx.ini - simply make a 0 byte file - make a backup first - start CM and try it again now
solution two - otherwise write this in your ini:
[BASIC]
ENABLED=0
gl - Rob
thanks for the suggestion, but that was not what I was looking for , i wanted a filter that results in cars that i haven't driven in some time (maybe i drove them alot over a year ago , they still need to come out of the query as i want to drive them again)...try this instead... make the following filters in CM/CONTENT/CARS:
driven<0.01 km
--> this filter will result in all cars that have been driven less than 0.01 km, regardless of lapsed time
K- & driven<0.01 km
--> same as above filter, + excludes KUNOS mods
hope this helps...
Track wise I'd go for eitherBest Indianapolis track, skin and AI experience recommendations? I will be using the RSS cars and skins on RD.
I made some LODs for the Car with the Fix lorelord posted.Just the job! Nice. I'll have to remember that.
Anyone able to make LODs or are we waiting for the Simplygon fix?
Rear lights could use a tweak too.
Thanks - just add this as shown in the top left of the LOD generator UI and the body paint should be preserved in LOD D.I made some LODs for the Car with the Fix lorelord posted.
They are not good by any means but if somebody could tell me what to change to make it correct i can do it and reupload.
I also couldnt generate LOD_D because CM didnt recognize the car_paint.
i looked... i saw... i binned.
Sorry, beyond my magic to rescue.
Your reply to one of my first posts here, nearly a year on and I have finally done it , although a rough crappy track.@ItsBongWater
Amaroo: (second link is to save you from pop-up hell)
http://assetto-db.com/track/eastern_creek2014/amaroo
http://www.mediafire.com/file/6m9mq...aceway_2014_v3.5_a_R1cho_by_Rainmaker.7z/file
another:
https://acmods.net/wp-content/uploads/2015/rd/easterncreek.rar
note: Google search keyword = "Assetto Amaroo"
Amaroo for rF (seems pretty straight forward to convert)
issues:
1. There are no supports for advert billboards, they just float in the air (can be lowered to hide that fact)
2. Huge terrain gaps for infield would be hidden by trackwalls in cockpit view, but may reveal themselves from a high trackside cam.
3. Model needs to be split by materials because there is no "road mesh" as is.
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