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What I tried to do was these, but they turned out bad.Hi, are there Mirage Group 6 for AC: M10, M11 or GR8 for example?
I intend to "try" to do it with another "base car" and mix parts from Alpine-Renault, Porsche 936/77 and Chevron B36.
What I tried to do was these, but they turned out bad.Hi, are there Mirage Group 6 for AC: M10, M11 or GR8 for example?
Not good for a custom championship? (private)What I tried to do was these, but they turned out bad.
I intend to "try" to do it with another "base car" and mix parts from Alpine-Renault, Porsche 936/77 and Chevron B36.



Looking at the print it looks good, but it has several problems.Not good for a custom championship? (private)
Flashing headlights need to be configured in data/lights.ini iirc, don‘t know if there‘s a CSP equivalent. Which Bayro by the way? I have 6...Sorry for the stupid question, but is it possible to fix a car that doesn't flash its headlights? The URD Bayro is an example, among others. Thanks
[LIGHT_0]
NAME=HEAD_LIGHTS
COLOR=300,280,330
; ...
[HEADER]
VERSION=3
FLASHING_BLINK_TIME=0.15
FLASHING_REPEAT=4
[LIGHT_0]
NAME=HEAD_LIGHTS
COLOR=300,280,330
PITLINE=1
FLASH=1
; ...
CSP config to add wiper animation and internal windows: https://www.mediafire.com/file/qdq6smjka1xrv09/nissan_350z_gt4_le_z33.zip/fileHad a little fiddle with the Nissan 350Z Gran Turismo 4 Limited Edition (Z33) which has been passed around in various guises like a groupie at a Zeppelin gig. The car really needs mending with a new one (are you listening @petercrill?) so possibilities were quite limited, but it's definitely better in VR now. It's still not going to win any beauty contests. Hopefully it'll flush out a better one from somewhere, or inspire someone to convert one properly from GTS...
Tweaks include: driver scale/position, new shifting animation/timing, cockpit shader tweaks, driver suits/gloves/helmets, paint finish config, cockpit switch/needle lights added, front/rear/brake lights adjusted, custom number plate, other stuff.
@El Locho I double-dare you to add wipers that sweep to the a-pillar, and if someone could please add LODs - Simplygon won't issue me a licence, the gits.
It'll install as a new car to preserve the original.
View attachment 1159634
![]()
nissan_350z_gt4_le_z33
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Not tried the car, but rain inside the car is usually a missing cockpit_hr node. CSP uses this to know what objects are internal. I think other guessing algorithms are used as well to know where to allow rain, but the cockpit node is the main one. I'm not sure if it is possible to move objects to a new node via ext config but perhaps there is a solution without editing the car? You can move objects to different nodes via the [NODE_ADJUSTMENT_...] section. So if the car does have cockpit_hr then check to see if all internal meshes are in there (especially ones with rain on) and if not, move them with the config.CSP config to add wiper animation and internal windows: https://www.mediafire.com/file/qdq6smjka1xrv09/nissan_350z_gt4_le_z33.zip/file
There are rain drops on the dashboard which is most likely caused by the windshield being split into two separate meshes. The same happens with the windows behind the c-pillar.
View attachment 1159715
Great job with the wipers - thanks @El Locho.CSP config to add wiper animation and internal windows: https://www.mediafire.com/file/qdq6smjka1xrv09/nissan_350z_gt4_le_z33.zip/file
There are rain drops on the dashboard which is most likely caused by the windshield being split into two separate meshes. The same happens with the windows behind the c-pillar.
View attachment 1159715
Yesss I agree!
damn ok sorry, thanksIt's literally written in the first page
Hello, I haven't tried it yet, I put what Lija put us on patreonI can't see the new showroom mode for AC with CSP and new CM version, what is the name, did you try it ? is it just for csp 0.1.78 ? not for 0.1.79 ?
a) write down name of mirror mesh by checking it in CM showroom.hello!
Can someone point me to a link to solve this mirror problem? (left and right mirrors works fine but central mirror is broken, it reflex like it was a "metal material" instead of glass mirror)
thanks!
View attachment 1159800
Model replacement also allows to inject the new kn5 into any node but I highly doubt it’s related to the windows not being parented to the COCKPIT_HR. I had tried that with other cars before and there are lots of cars without COCKPIT_HR that don’t have rain inside the cockpit. And then there‘s this piece of advice from the car pipeline:Not tried the car, but rain inside the car is usually a missing cockpit_hr node. CSP uses this to know what objects are internal. I think other guessing algorithms are used as well to know where to allow rain, but the cockpit node is the main one. I'm not sure if it is possible to move objects to a new node via ext config but perhaps there is a solution without editing the car? You can move objects to different nodes via the [NODE_ADJUSTMENT_...] section. So if the car does have cockpit_hr then check to see if all internal meshes are in there (especially ones with rain on) and if not, move them with the config.

yeap i know , I never ever touched this mod , and there is a huge work to do to bring it to a correct stage ! even exterior has some low poly area ....Thanks for this, it's a lovely little car even in its unfinished state. @benbaron @DaWallace any plans to finish it off? The roll cage and electronics boxes are still mounted onto thin air at the moment.
View attachment 1159363
Did the sine-curve no-stutter vertical wiper trick ever get used, by the way? Here's a good car to implement it on.
It is not something you can fix with csp animation stuff , has to be done in a 3d software with infinite cycle animation loop ! it is all about the tangency of the curve movement ! I did a post long time before , and will come in the next gt2 uptades with no slutering in middle for center wipper carsI'd say it's rather violet.
View attachment 1159494
I had no luck finding a combination of values to get rid of the stuttering, neither on this car, nor on any of the other ones with a single center wiper I had worked on.
There's noting in the patreon post hinting at any improvements of the wiper tool but as soon as I find the time to update CSP, CM and PURE I will give it another try.
View attachment 1159532
Opel Astra V8 Coupe DTM 2002
=====================
Silhouette car without real physics, but boped to race against Audi ABT TT-R and Merc CLK at the famous Nords.
v1.1
- Minor adjustments before public release
Prior release candidates:
- Adjusted fuel consumption
- Fixed brakes.ini + BrakeFX + Calipers
- Rain tyres
- New suspension
- New collider.kn5 + collider.ini
- New LODs
- Reworked digital instruments
- Fixed aero problems
- New damage and dirt textures
- Broken Glass added
- CSP wiper
- Turning and hazard lights
- Disabled ABS and TC
- Sound by Moi, Cyberrr @ Racedepartment
Original mod by Assetto Garage / ACTK
It is not something you can fix with csp animation stuff , has to be done in a 3d software with infinite cycle animation loop ! it is all about the tangency of the curve movement ! I did a post long time before , and will come in the next gt2 uptades with no slutering in middle for center wipper cars
View attachment 1159836
Result ->
thank you for your help !!! it's OK nowHi Claudio - all works OK at this end... here's a pic showing where it needs to be activated, then just click showroom and presto.
View attachment 1159662
With the tools provided - alike ingame, there is no longer need to go ingame to test SOL/CSP settings, like wipers, liveries...
View attachment 1159663
hope that helps...
The link doesn´t work ??sx LeMans v1.7 or on mediafire
-adjusted ai-borders, added groove, better red asphalt, added spectators, marshals, added lots of reflectors and signage, adjusted 2019 skin, removed skids from grass/sand, see readme for more changes
-with CSP on 24h layout there are animated helicopters, the blimp does circles, ferris wheel spins
-all extra stuff in "_extra" folder (like movable cones and stFlow helicopters and screens)
-included config should ignore any existing config in "ext...\config\tracks\loaded\"
-rainfx ready config ft. Solid Farrell
-still very heavy, especially on s/f
Disable "Merge Meshes"! under CM>settings>CustomShadersPatch>General>CPU-optimizations !
Note: yes, you still need stFlow shader from Stereo for helicopter blades to spin, as i decided to keep it that way! It maybe included in last CSP version though.
Note 2: update soon as I messed up ai_hints.ini for indianapolis
https://www.mediafire.com/file/a8cmmi8wgmp3fwj/sx_lemans_v2.1.7z/file From tm-modding V2.1The link doesn´t work ??