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URD Mercedes CLR 0.3 Updates by Peugeot905

Updates to the URD Mercedes CLR. To make the car's performance and lap time speed more realistic.

More updates to come.

Original Author: URD

Updates: Peugeot905

All creators for used skins.

Download race department: https://www.racedepartment.com/down...lm-mercedes-clr-more-realistic-physics.52333/

Download Mediafire: https://www.mediafire.com/file/shj2jrd8o74zuij/URD_Mercedes_CLR_LM_Updates.7z/file

Updated Lemans Prototypes: https://www.mediafire.com/folder/p05kc571r5thj/Lemans_Prototype_Updates

Other Mods Updated: https://www.mediafire.com/folder/hb0hx8n6y3c8b/Assetto_Corsa_Mods_1


URD Mercedes CLR Update

Version 0.3


-Rework of aero
-rework of power.lut and drivetrain.ini
-Modified Kunos 90's tyres
-Changes to car.ini, fuel tank positioning, controls and etc
-Rework of ai.ini file
-Reworked throttle.ini

More updates to come.

Lemans(Real Life)
Real Life time:
#6 3:31.541
#7 3:34.138
#4 3:35.301 (Accident in practice)

Speed trap:
#4 349 km/h 216.4 mph
#5 349 km/h 216.4 mph
#6 348 km/h 215.8 mph


Test Data

URD Mercedes CLR Update

Lemans 91
Real Life: 3:31.541
Me: 3:32.321
AI level 100 me: 3:32.126
AI level 100 qualifying session: 3:32.497

speed trap(virtual)
Me: 349 km/h 216.4 mph
AI level 100 me: 349.228 km/h 217 mph
AI level 100 qualifying session: 349.228 km/h 217 mph


Lemans FH7
Me: 3:32.524
AI level 100 me: 3:32.475
AI level 100 qualifying session: 3:32.764

speed trap(virtual)
Me:
AI level 100 me:
AI level 100 qualifying session.


Comparison to VRC BWM V12 LMR

Wings set to the lowest setting.

Lemans(Real Life)
Real Life time:
#17 3:31.209
#15 3:33.931


Speed trap:
#4 342 km/h 212.0 mph
#5 342 km/h 212.0 mph

Test Data

Lemans 91
Real Life: 3:31.209
Me: 3:31.876
AI level 100 me: 3:31.939
AI level 100 qualifying session: 3:32.216

speed trap(virtual)
Me: 334.74 km/h 208 mph
AI level 100 me: 334.74 km/h 208 mph
AI level 100 qualifying session: 334.74 km/h 208 mph


Lemans FH7
Me: 3:31.542
AI level 100 me: 3:31.086
AI level 100 qualifying session: 3:32.498 (Upshift problem with setup)

speed trap(virtual)
Me: 334.74 km/h 208 mph
AI level 100 me: 334.74 km/h 208 mph
AI level 100 qualifying session: 334.74 km/h 208 mph

__custom_showroom_1657156648.jpg


__custom_showroom_1657156656.jpg


__custom_showroom_1657156690.jpg


__custom_showroom_1657156708.jpg
 
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Does anyone know if it is possible to make this windshield transparent?

Thanks
 

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Ah, yes - that name rings a bell. Any idea where it was from? RD maybe? It's a shame so many modders don't fill in the UI.
Good point, please modders do fill in your name as creator and the version number.
But the same is counting for those guys who have included enhancements to a mod, its always very helpful for the users to keep the collection up to date.
 
The waiting is over, the NSX Pack is updated (again)
Screenshot_nerd_honda_nsx_17_rhd_bst_csr_6-6-122-17-19-37.png
Screenshot_nerd_honda_nsx_17_rhd_bst_csr_6-6-122-17-32-56.png
What's in this pack?
  • Acura NSX 2017
  • Honda NSX 2017
  • Honda NSX 2017 (RHD option)
Changelog (for acura):
  • Body Remap (All LODs), now original PCARS 3 liveries fit perfectly.
  • Digital speedo shader change.
  • Speedo Background shift light added.
  • Fixed hole in interior (thanks @El Locho for pointing that)
Link (stays same with my first post) - v1.56:


Note:
  • For pro tips and full credits, read Readme.pdf in extras folder.
  • Please Delete the old Acura.
  • Please install manually
  • Maybe this is the final updates of my NSX, still receiving an updates, but not as frequent as before.
Edit: For pureEYE user, If you have blurry digital speedometer, install this. (Optional Update - Thanks @Tummie555 for tips)
PureEYE Option is included in this hotfix (1.56)

Cheers!
 
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Could be this the problem with some cars that when driven from inside you can see outside everything blurry?
There are a bunch of cars with this problem, last one I drove was the Ford GT GT2, which made me even sick in the stomach.

This one used ksPerPixel as shader at the internal windscreen. Simple shader replacement should fix it. :)
 
There are a bunch of cars with this problem, last one I drove was the Ford GT GT2, which made me even sick in the stomach.

This one used ksPerPixel as shader at the internal windscreen. Simple shader replacement should fix it. :)
The sickness is real I experimented it too!
I have to drive from the bonnet camera and I lose all the emphasis.
Do you know how to change shaders? Because I'm totally ignorant about
 
The waiting is over, the NSX Pack is updated (again)
View attachment 1169991
View attachment 1169993
What's in this pack?
  • Acura NSX 2017 - updated to version 1.5
  • Honda NSX 2017
  • Honda NSX 2017 (RHD option)
Changelog (for acura):
  • Body Remap (All LODs), now original PCARS 3 liveries fit perfectly.
  • Digital speedo shader change.
  • Speedo Background shift light added.
  • Fixed hole in interior (thanks @El Locho for pointing that)
Link (stays same with my first post):


Note:
  • For pro tips and full credits, read Readme.pdf in extras folder.
  • Please Delete the old Acura.
  • Please install manually
  • Maybe this is the final updates of my NSX, still receiving an updates, but not as frequent as before.
Cheers!

Thanks very much for the RHD version - looking forward to testing it tonight.
 
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Add this:

[SHADER_REPLACEMENT_...]
MATERIALS = "your internal glass material name"
IS_TRANSPARENT = 1
CAST_SHADOWS = 0
SHADER = ksWindscreen

add in your ext_config.ini
Hi

How to find out the internal glass material if non CM user?

Maybe with car Tuner possible?
 
My first mod, enjoy;)

Very nice work, thank you for sharing!

One single point of critique:
the engine damage warning pops up repeatedly, I can't find the culprit, don't know if it's because of turbo damage or engine damage settings or something else...
Maybe you are able to find the problem - thanks again for the nice mod.
 
Hi

How to find out the internal glass material if non CM user?

Maybe with car Tuner possible?
If you still using CSP, you can find it with object inspector.
But, if you non CSP and CM user, the alternate path is, extract the model (kn5 -> FBX), then open in KSEditor, you can see the materials name there.

Edit: If you struggle with converting kn5, this video may can help:

Edit 2: Car tuner as far as I know is data editor, not model editor.
 
Last edited:
URD Mercedes CLR 0.3 Updates by Peugeot905

Updates to the URD Mercedes CLR. To make the car's performance and lap time speed more realistic.

More updates to come.

Original Author: URD

Updates: Peugeot905

All creators for used skins.

Download race department: https://www.racedepartment.com/down...lm-mercedes-clr-more-realistic-physics.52333/

Download Mediafire: https://www.mediafire.com/file/shj2jrd8o74zuij/URD_Mercedes_CLR_LM_Updates.7z/file

Updated Lemans Prototypes: https://www.mediafire.com/folder/p05kc571r5thj/Lemans_Prototype_Updates

Other Mods Updated: https://www.mediafire.com/folder/hb0hx8n6y3c8b/Assetto_Corsa_Mods_1


URD Mercedes CLR Update

Version 0.3


-Rework of aero
-rework of power.lut and drivetrain.ini
-Modified Kunos 90's tyres
-Changes to car.ini, fuel tank positioning, controls and etc
-Rework of ai.ini file
-Reworked throttle.ini

More updates to come.

Lemans(Real Life)
Real Life time:
#6 3:31.541
#7 3:34.138
#4 3:35.301 (Accident in practice)

Speed trap:
#4 349 km/h 216.4 mph
#5 349 km/h 216.4 mph
#6 348 km/h 215.8 mph


Test Data

URD Mercedes CLR Update

Lemans 91
Real Life: 3:31.541
Me: 3:32.321
AI level 100 me: 3:32.126
AI level 100 qualifying session: 3:32.497

speed trap(virtual)
Me: 349 km/h 216.4 mph
AI level 100 me: 349.228 km/h 217 mph
AI level 100 qualifying session: 349.228 km/h 217 mph


Lemans FH7
Me: 3:32.524
AI level 100 me: 3:32.475
AI level 100 qualifying session: 3:32.764

speed trap(virtual)
Me:
AI level 100 me:
AI level 100 qualifying session.


Comparison to VRC BWM V12 LMR

Wings set to the lowest setting.

Lemans(Real Life)
Real Life time:
#17 3:31.209
#15 3:33.931


Speed trap:
#4 342 km/h 212.0 mph
#5 342 km/h 212.0 mph

Test Data

Lemans 91
Real Life: 3:31.209
Me: 3:31.876
AI level 100 me: 3:31.939
AI level 100 qualifying session: 3:32.216

speed trap(virtual)
Me: 334.74 km/h 208 mph
AI level 100 me: 334.74 km/h 208 mph
AI level 100 qualifying session: 334.74 km/h 208 mph


Lemans FH7
Me: 3:31.542
AI level 100 me: 3:31.086
AI level 100 qualifying session: 3:32.498 (Upshift problem with setup)

speed trap(virtual)
Me: 334.74 km/h 208 mph
AI level 100 me: 334.74 km/h 208 mph
AI level 100 qualifying session: 334.74 km/h 208 mph

View attachment 1169944

View attachment 1169945

View attachment 1169946

View attachment 1169947
will the fix of mirrors and center camera come in another update?
 
My first mod, enjoy;)

View attachment 1169871
Thanks for sharing, I do have some constructive criticism though.

History shows that if your name is not listed in the ui_car.json author field (and sometimes even if it is), it is not your mod.... at least not for a long time.

Seriously, could you please add your name, a version number and contact data (Discord, FB page, etc.) to the json file and remove the backup kn5 to save some space? Also some details about the origin of the 3d model would be much appreciated.

...and maybe exchange the logo.png :)

ar_nissan.png

Quickfix for the wipers (feel free to include in your mod):
1657182103882.png 1657182602995.png
 
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My first mod, enjoy;)

View attachment 1169871
Agreed with @El Locho 's post.

... and can you remove the unnecessary texture in skins folder? they're no need included again in each skins folder.
they're almost 230+ textures! moreover, each .dds file can be 1 mb - 21 mb. As a total, they have 900mb size (for skins folder only).

and don't forget to delete unnecessary soundbank too.

thanks for sharing it though.
 
Last edited:
Do you know how to change shaders? Because I'm totally ignorant about
Simple as eating pancakes :D

As example the named Ford:
Code:
[SHADER_REPLACEMENT_...]
MESHES = fordgt2_body_style1_loda_GENERIC_GLASS_CLEAR06
SHADER = ksWindscreen
b4a.png

You could change the used texture too, like using a texture with dirt.

 

Attachments

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If you still using CSP, you can find it with object inspector.
But, if you non CSP and CM user, the alternate path is, extract the model (kn5 -> FBX), then open in KSEditor, you can see the materials name there.

Edit: If you struggle with converting kn5, this video may can help:

Edit 2: Car tuner as far as I know is data editor, not model editor.

Thanks

Yes i use CSP, Sol all stuff only avoiding CM (reasons already explained many times :) )

If you could teach me more about the object inspector… plz
 
Thanks

Yes i use CSP, Sol all stuff only avoiding CM (reasons already explained many times :) )

If you could teach me more about the object inspector… plz
Open the Objects inspector app from the in-game app menu on the left, then click on any object (of the car or track) holding down the ALT key. Once you've selected the object, you can copy its name by clicking on the Mesh value (or any other value).
1657184430605.png1657184461606.png
 
Thanks

Yes i use CSP, Sol all stuff only avoiding CM (reasons already explained many times :) )

If you could teach me more about the object inspector… plz
It's simple, you need open object inspector in your AC Sidebar (ingame).
Then, press alt key, then point it the windscreeen out with your left mouse button.
There's plenty names of object, material, shaders, etc. you just need to click material's name, and that's it.
Screenshot (2887).png
Warning: Few modders doesn't even use internal windscreen, so beware.

edit: ninja'd lol:lol:
 
Last edited:
Simple as eating pancakes :D

As example the named Ford:
Code:
[SHADER_REPLACEMENT_...]
MESHES = fordgt2_body_style1_loda_GENERIC_GLASS_CLEAR06
SHADER = ksWindscreen
View attachment 1170012
You could change the used texture too, like using a texture with dirt.

Never thought eating pancakes could be so hard..😂😂😅😅😅😅😅
 
URD Mercedes CLR 0.3 Updates by Peugeot905

Updates to the URD Mercedes CLR. To make the car's performance and lap time speed more realistic.

More updates to come.

Original Author: URD

Updates: Peugeot905

All creators for used skins.

Download race department: https://www.racedepartment.com/down...lm-mercedes-clr-more-realistic-physics.52333/

Download Mediafire: https://www.mediafire.com/file/shj2jrd8o74zuij/URD_Mercedes_CLR_LM_Updates.7z/file

Updated Lemans Prototypes: https://www.mediafire.com/folder/p05kc571r5thj/Lemans_Prototype_Updates

Other Mods Updated: https://www.mediafire.com/folder/hb0hx8n6y3c8b/Assetto_Corsa_Mods_1


URD Mercedes CLR Update
would you be willing to update the URD Px pack?
its quite old
 
Where is it the mg? Btw I say few months ago that you posted on discord two prototypes, if I'm correct one was the Pescarolo 003 could be?
I know you're planning to release the Riley and the Reynard right?
As already someone mentioned it's in the LMP.rar pack as lola_257 or mg_ex257 idk, the pescarolo 03, no it wasn't one this was the basis mod of overhauling everything from the ground up with collecting as much data as possible (even if some parts are unfindable, the modded cars are attempts to match to the irl times to the years they raced lol). The oldies maybe, depending on any leaks and what not. - this is the same boat with cars like the Pescarolo 03 (even though it's an AMR-One with just a diff engine lol) and the Dome S102.5.
would you be willing to update the URD Px pack?
its quite old
He's done the R-One from 2015/2016 if that helps a little?
 
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