Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I'm curious about something. I experience long ai spline loading times on High Force so I had a look at the ai file. It's a huge file size. Something like 103kb. Most ai files under 10kb with some longer tracks (like Nords) pushing 20kb. What's the file size of the fast_lane file on the tracks you are having problems with? I'm wondering if you are seeing the same issue I am on High Force, an overly large ai file.
It seems to affect most, if not all, tracks (and every layout on every track), but only the first time I load it after updating CSP. The next time it seems to load quickly.
Makes me think that CSP is creating a file the very first time, which is then instantly accessed the next time.
Or something.
I don't really know..!
 
It seems to affect most, if not all, tracks (and every layout on every track), but only the first time I load it after updating CSP. The next time it seems to load quickly.
Makes me think that CSP is creating a file the very first time, which is then instantly accessed the next time.
Or something.
I don't really know..!
Same here...slow first load and then fine after that.

I did see something under General Patch settings called Optimisations Smoother loading (disable if it takes too long).
Havnt tested it but it sounds about right.
 
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If the few of us would also have time for just a few laps with the brand new physics data I gently proposed for MY Fairlady asking for feedback, for which NO ONE HERE answered, That would be great.

Just Saying Come On GIF by A Little Late With Lilly Singh


What, vexed ? Me ? Nooo
Please don't feel your work is underappreciated Alguecool. Sometimes it's simply that life gets in the way and people don't have enough time for everything. I've still got about 75 folders of mods I downloaded all through 2024 that I haven't got around to installing yet!

Having said that, your DeTomaso and Piper mods got moved to the front of the queue and installed on the day I downloaded them, because they're among my most favourite types of cars. :cheers:
 
If the few of us would also have time for just a few laps with the brand new physics data I gently proposed for MY Fairlady asking for feedback, for which NO ONE HERE answered, That would be great.

Just Saying Come On GIF by A Little Late With Lilly Singh


What, vexed ? Me ? Nooo
I was just about to give them a thumbs up, funnily enough. But it's understandable you'd feel vexed - the car as a whole is an absolutely lovely piece of modding that will not get the attention it deserves simply because there's not enough of us vintage metal lovers around.

I'd say it's definitely an upgrade that takes care of the jarring softness of the suspension and tendency of the engine to stall as soon as you got off the throttle the 1.0 physics had.
The car still feels like I imagine it should (going from understeer to snap oversteer, and requiring a very "muscular", yet somewhat precise driving style), but it's not as punishing, and I see the AI fumble a lot less around Sergio Loro's vintage Suzuka (where before I saw a lot of three-wheel action at the Degner and hairpin!) as well. With the old physics it was pretty hard to compete against the S800 RSC; now they feel evenly matched, with the Honda having the advantage in the corners, and the Datsun obviously being faster on the straights. Fun-wise it's a solid 7/10 - I still think the front end could be a bit neater, a bit sharper, but I honestly have no idea how an old, fiberglass-bodied Fairlady would handle at race speeds, and I assume that the physics were based off visual references and technical literature, and that it achieves the goal of blending historical accuracy and driving pleasure perfectly.

Can't really talk about FFB, tho, as I'm a filthy controller casual.
 
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